HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
@@ -462,13 +462,23 @@ }; row.AddChidren(btnFunctionDelayInfo); if (Convert.ToInt32(scenefunction.delay) > 0) try { btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); int delayTime = 0; int.TryParse(scenefunction.delay, out delayTime); if (!string.IsNullOrEmpty(scenefunction.delay) && delayTime > 0) { btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); } else { btnFunctionDelayInfo.Text = Language.StringByID(StringId.NoDelay); } } else catch (Exception ex) { btnFunctionDelayInfo.Text = Language.StringByID(StringId.NoDelay); MainPage.Log("Error", $"场景编辑,转译数据异常:{ex.StackTrace}"); } var btnFunctionFloorAndRoom = new Button() HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs
@@ -595,13 +595,23 @@ }; row.AddChidren(btnFunctionDelayInfo); if (!string.IsNullOrEmpty(scenefunction.delay) && Convert.ToInt32(scenefunction.delay) > 0) try { btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); int delayTime = 0; int.TryParse(scenefunction.delay, out delayTime); if (!string.IsNullOrEmpty(scenefunction.delay) && delayTime > 0) { btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); } else { btnFunctionDelayInfo.Text = Language.StringByID(StringId.NoDelay); } } else catch (Exception ex) { btnFunctionDelayInfo.Text = Language.StringByID(StringId.NoDelay); MainPage.Log("Error", $"场景编辑,转译数据异常:{ex.StackTrace}"); }