| | |
| | | /// <summary> |
| | | /// 定义一个静态对象 |
| | | /// </summary> |
| | | private static LogicMethod s_Current = null; |
| | | private static LogicMethod s_Current = null; |
| | | /// <summary> |
| | | /// 获取静态对象 |
| | | /// </summary> |
| | |
| | | /// <returns></returns> |
| | | public List<HDL_ON.Entity.Room> GetGatewayRoomList() |
| | | { |
| | | return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList; |
| | | return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList; |
| | | |
| | | |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 获取网关房间列表 |
| | |
| | | var list2 = this.GetVideoDeviceList(); |
| | | list.AddRange(list1); |
| | | list.AddRange(list2); |
| | | GetTestDevice(ref list, true); |
| | | this.GetTestDevice(ref list, false); |
| | | return list; |
| | | } |
| | | /// <summary> |
| | |
| | | public List<HDL_ON.Entity.Function> GetVideoDeviceList() |
| | | { |
| | | var functionList = new List<Function>(); |
| | | foreach (var videoDevice in FunctionList.List.videoIntercom) { |
| | | foreach (var videoDevice in FunctionList.List.videoIntercom) |
| | | { |
| | | Function function = new Function(); |
| | | function.spk = videoDevice.spk; |
| | | function.name = videoDevice.deviceName; |
| | | function.deviceId = videoDevice.deviceId; |
| | | function.online = videoDevice.status== "online"; |
| | | function.online = videoDevice.status == "online"; |
| | | function.sid = videoDevice.sid; |
| | | var video = functionList.Find((o) => o.deviceId == function.deviceId); |
| | | if (video == null) { |
| | | if (video == null) |
| | | { |
| | | functionList.Add(function); |
| | | } |
| | | |
| | |
| | | string strPath = ""; |
| | | switch (functionType) |
| | | { |
| | | case SPK.MechanicalArm: |
| | | { |
| | | strPath = "LogicIcon/lightloguc.png"; |
| | | } |
| | | break; |
| | | case SPK.doorgate: |
| | | { |
| | | strPath = "VideoIcon/keshiduijiang.png"; |
| | |
| | | { |
| | | List<string> deviceStrTypeList = new List<string>(); |
| | | deviceStrTypeList.Clear(); |
| | | |
| | | ///灯光类 |
| | | var lightjosn = deviceList.Find((device) => |
| | | device.spk == SPK.LightSwitch |
| | |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.VideoIntercom)); |
| | | } |
| | | ///机械手类 |
| | | var MechanicalArm = deviceList.Find((device) => |
| | | device.spk == SPK.MechanicalArm); |
| | | if (MechanicalArm != null) |
| | | { |
| | | deviceStrTypeList.Add(Language.StringByID(StringId.jixieshou)); |
| | | } |
| | | return deviceStrTypeList; |
| | | |
| | | } |
| | |
| | | public List<string> GetDeviceTypeFunctionList(string deviceType) |
| | | { |
| | | List<string> functionTypeList = new List<string>(); |
| | | |
| | | ///灯光类 |
| | | if (deviceType == Language.StringByID(StringId.Lights)) |
| | | { |
| | |
| | | else if (deviceType == Language.StringByID(StringId.VideoIntercom)) |
| | | { |
| | | functionTypeList.Add(SPK.doorgate); |
| | | } ///机械手类 |
| | | else if (deviceType == Language.StringByID(StringId.jixieshou)) |
| | | { |
| | | functionTypeList.Add(SPK.MechanicalArm); |
| | | } |
| | | else |
| | | { |
| | |
| | | functionTypeList.Add(SPK.MusicStandard); |
| | | functionTypeList.Add(SPK.AvMusic); |
| | | functionTypeList.Add(SPK.doorgate); |
| | | functionTypeList.Add(SPK.MechanicalArm); |
| | | |
| | | } |
| | | |
| | |
| | | deviceTypeList.Add(SPK.HvacCac); |
| | | deviceTypeList.Add(SPK.SensorHelp); |
| | | deviceTypeList.Add(SPK.DoorLock); |
| | | deviceTypeList.Add(SPK.doorgate); |
| | | deviceTypeList.Add(SPK.doorgate); |
| | | |
| | | } |
| | | break; |
| | |
| | | deviceTypeList.Add(SPK.CurtainDream); |
| | | deviceTypeList.Add(SPK.MusicStandard); |
| | | deviceTypeList.Add(SPK.AvMusic); |
| | | deviceTypeList.Add(SPK.MechanicalArm); |
| | | } |
| | | break; |
| | | } |
| | |
| | | /// <returns></returns> |
| | | public List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str) |
| | | { |
| | | List<string> functionTypeList = GetSupportEquipment(str); |
| | | List<string> functionTypeList = this.GetSupportEquipment(str); |
| | | //返回房间设备列表 |
| | | var roomDeviceList = GetRoomDevice(room); |
| | | var roomDeviceList = this.GetRoomDevice(room); |
| | | //返回最终支持显示出来的设备列表 |
| | | var list = GetShowDeviceList(functionTypeList, roomDeviceList); |
| | | var list =this.GetShowDeviceList(functionTypeList, roomDeviceList); |
| | | return list; |
| | | } |
| | | /// <summary> |
| | |
| | | //定义一个局部变量 |
| | | string direction = string.Empty; |
| | | //两点距离小于配置距离<既自动化配置输入条件地理围栏半径>,说明进入区域 |
| | | if (r*1000< radius) |
| | | if (r * 1000 < radius) |
| | | { |
| | | //到达某地 |
| | | direction = "arrive"; |
| | |
| | | new Entity.Function { sid = "1234567896", name = "毫米波传感器", spk = Entity.SPK.SenesorMegahealth }, |
| | | new Entity.Function { sid = "1234567897", name = "毫米波传感器1", spk = Entity.SPK.SenesorMegahealth2 }, |
| | | new Entity.Function { sid = "1234567899", name = "门磁传感器", spk = Entity.SPK.SensorDoorWindow }, |
| | | new Entity.Function { sid = "12345678991234", name = "HDL机械手", spk = Entity.SPK.MechanicalArm }, |
| | | new Entity.Function { sid = "123456789912345", name = "海曼机械手", spk = Entity.SPK.MechanicalArm }, |
| | | new Entity.Function { sid = "12345678991234566", name = "海曼机械手", spk = Entity.SPK.MechanicalArm }, |
| | | }; |
| | | foreach (var function in functions) |
| | | { |