HDL_ON/DAL/Server/HttpUtil.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
SiriIntents/Server/HttpUtil.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
UMSdk/Properties/AssemblyInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
UMSdk/Structs.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
UMSdk/UMSdk.csproj | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
HDL_ON/DAL/Server/HttpUtil.cs
@@ -17,8 +17,8 @@ /// 固定域名,正式环境 /// 公共域名就近解析 /// </summary> //public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; //public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm /// <summary> /// RegionMark /// </summary> SiriIntents/Server/HttpUtil.cs
@@ -16,8 +16,8 @@ /// 固定域名,正式环境 /// 公共域名就近解析 /// </summary> //public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com"; //public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm /// <summary> /// RegionMark /// </summary> UMSdk/Properties/AssemblyInfo.cs
New file @@ -0,0 +1,34 @@ using System.Reflection; using System.Runtime.CompilerServices; using Foundation; // This attribute allows you to mark your assemblies as “safe to link”. // When the attribute is present, the linker—if enabled—will process the assembly // even if you’re using the “Link SDK assemblies only” option, which is the default for device builds. [assembly: LinkerSafe] // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("UMSdk")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UMSdk")] [assembly: AssemblyCopyright("Copyright © 2017")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The form "{Major}.{Minor}.*" will automatically update the build and revision, // and "{Major}.{Minor}.{Build}.*" will update just the revision. [assembly: AssemblyVersion("1.0.3")] // The following attributes are used to specify the signing key for the assembly, // if desired. See the Mono documentation for more information about signing. //[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyKeyFile("")] UMSdk/Structs.cs
New file @@ -0,0 +1,6 @@ using System; namespace UMSdk { } UMSdk/UMSdk.csproj
New file @@ -0,0 +1,68 @@ <?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectTypeGuids>{8FFB629D-F513-41CE-95D2-7ECE97B6EEEC};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectGuid>{5CD1B2DE-1ABD-4B46-8C97-CCB6EA90346A}</ProjectGuid> <TemplateGuid>{b6f3ff35-79b2-4f25-a2fc-60a7cf61013b}</TemplateGuid> <OutputType>Library</OutputType> <RootNamespace>NativeLibrary</RootNamespace> <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix> <AssemblyName>NativeLibrary</AssemblyName> <RestoreProjectStyle>PackageReference</RestoreProjectStyle> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>portable</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug</OutputPath> <DefineConstants>DEBUG;</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>portable</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="Xamarin.iOS" /> </ItemGroup> <ItemGroup> <Folder Include="Resources\" /> </ItemGroup> <ItemGroup> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> <ItemGroup> <ObjcBindingApiDefinition Include="ApiDefinition.cs" /> </ItemGroup> <ItemGroup> <ObjcBindingCoreSource Include="Structs.cs" /> </ItemGroup> <ItemGroup> <NativeReference Include="..\..\..\Downloads\HDLUM\HDLUMDemo\HDLUMDemo\HDLUMDemo\UMSDK\UMCommon.framework"> <Kind>Framework</Kind> <SmartLink>False</SmartLink> </NativeReference> <NativeReference Include="..\DLL\UMeng\libHDLUMSDK.a"> <Kind>Static</Kind> <SmartLink>False</SmartLink> </NativeReference> <NativeReference Include="..\DLL\UMeng\UMCommon.framework"> <Kind>Framework</Kind> <SmartLink>False</SmartLink> </NativeReference> <NativeReference Include="..\DLL\UMeng\UMDevice.framework"> <Kind>Framework</Kind> <SmartLink>False</SmartLink> </NativeReference> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.ObjCBinding.CSharp.targets" /> </Project>