wxr
2022-01-24 a1f2f085e9a2790daecdb5a12d1075b64b2a3d92
备份
3个文件已添加
2个文件已修改
116 ■■■■■ 已修改文件
HDL_ON/DAL/Server/HttpUtil.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
SiriIntents/Server/HttpUtil.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UMSdk/Properties/AssemblyInfo.cs 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UMSdk/Structs.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UMSdk/UMSdk.csproj 68 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/DAL/Server/HttpUtil.cs
@@ -17,8 +17,8 @@
        /// 固定域名,正式环境
        /// 公共域名就近解析
        /// </summary>
        //public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com";
        public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm
        public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com";
        //public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm
        /// <summary>
        /// RegionMark
        /// </summary>
SiriIntents/Server/HttpUtil.cs
@@ -16,8 +16,8 @@
        /// 固定域名,正式环境
        /// 公共域名就近解析
        /// </summary>
        //public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com";
        public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm
        public const string GlobalRequestHttpsHost = "https://nearest.hdlcontrol.com";
        //public const string GlobalRequestHttpsHost = "https://test-gz.hdlcontrol.com";//mmmm
        /// <summary>
        /// RegionMark
        /// </summary>
UMSdk/Properties/AssemblyInfo.cs
New file
@@ -0,0 +1,34 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using Foundation;
// This attribute allows you to mark your assemblies as “safe to link”.
// When the attribute is present, the linker—if enabled—will process the assembly
// even if you’re using the “Link SDK assemblies only” option, which is the default for device builds.
[assembly: LinkerSafe]
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("UMSdk")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UMSdk")]
[assembly: AssemblyCopyright("Copyright ©  2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.3")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]
UMSdk/Structs.cs
New file
@@ -0,0 +1,6 @@
using System;
namespace UMSdk
{
}
UMSdk/UMSdk.csproj
New file
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectTypeGuids>{8FFB629D-F513-41CE-95D2-7ECE97B6EEEC};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <ProjectGuid>{5CD1B2DE-1ABD-4B46-8C97-CCB6EA90346A}</ProjectGuid>
    <TemplateGuid>{b6f3ff35-79b2-4f25-a2fc-60a7cf61013b}</TemplateGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>NativeLibrary</RootNamespace>
    <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
    <AssemblyName>NativeLibrary</AssemblyName>
    <RestoreProjectStyle>PackageReference</RestoreProjectStyle>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>portable</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="Xamarin.iOS" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Resources\" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <ObjcBindingApiDefinition Include="ApiDefinition.cs" />
  </ItemGroup>
  <ItemGroup>
    <ObjcBindingCoreSource Include="Structs.cs" />
  </ItemGroup>
  <ItemGroup>
    <NativeReference Include="..\..\..\Downloads\HDLUM\HDLUMDemo\HDLUMDemo\HDLUMDemo\UMSDK\UMCommon.framework">
      <Kind>Framework</Kind>
      <SmartLink>False</SmartLink>
    </NativeReference>
    <NativeReference Include="..\DLL\UMeng\libHDLUMSDK.a">
      <Kind>Static</Kind>
      <SmartLink>False</SmartLink>
    </NativeReference>
    <NativeReference Include="..\DLL\UMeng\UMCommon.framework">
      <Kind>Framework</Kind>
      <SmartLink>False</SmartLink>
    </NativeReference>
    <NativeReference Include="..\DLL\UMeng\UMDevice.framework">
      <Kind>Framework</Kind>
      <SmartLink>False</SmartLink>
    </NativeReference>
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.ObjCBinding.CSharp.targets" />
</Project>