wjc
2022-06-10 af6a098440ab45a5da3d7fe20d30d08a87ea4b6a
2022年06月10日13:59:24

修改空调默认值改了16
4个文件已修改
121 ■■■■■ 已修改文件
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/AcControlPage.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/CacControlPage.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/FuntionControlView/AC/ACPage.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/FuntionControlView/Music/A31PlayMusicPage.cs 83 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/AcControlPage.cs
@@ -118,7 +118,15 @@
        /// </summary>
        private void InitFrameWhiteContent1()
        {
            //获取温度值
            temp = (int)Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", "."));
            if (temp <= 0)
            {
                //默认值改成16,2022年06月10日10:03:19 成甫要求的
                temp = 16;
                device.SetAttrState(FunctionAttributeKey.SetTemp, temp.ToString());
            }
            arcBar = new DiyArcSeekBar()
            {
                Gravity = Gravity.CenterHorizontal,
@@ -147,7 +155,7 @@
            arcBar.IsOffline = device.GetAttrState(FunctionAttributeKey.OnOff) == "off";
            arcBar.MinValue = device.GetAttribute(FunctionAttributeKey.SetTemp).min;
            arcBar.MaxValue = device.GetAttribute(FunctionAttributeKey.SetTemp).max;
            arcBar.Progress = (int)Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", "."));
            arcBar.Progress = temp;
            btnTemp = new Button()
            {
@@ -158,7 +166,7 @@
                TextColor = CSS_Color.FirstLevelTitleColor,
                TextSize = 50,
                IsBold = true,
                Text = Convert.ToDouble( device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", ".")).ToString(),
                Text = Convert.ToDouble(temp).ToString(),
                TextAlignment = TextAlignment.Center,
            };
            FrameWhiteCentet1.AddChidren(btnTemp);
@@ -1049,7 +1057,7 @@
                    btnSwing.UnSelectedImagePath = acFunction.GetSwingIconPath(device.GetAttrState(FunctionAttributeKey.Swing), false);
                    btnWindSpeed.UnSelectedImagePath = acFunction.GetFanIconPath(device.GetAttrState(FunctionAttributeKey.FanSpeed), false);
                    temp = Convert.ToInt32(Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", ".")));
                    arcBar.Progress = temp;
                    btnTemp.Text = temp.ToString() ;
HDL_ON/UI/UI2/FuntionControlView/1ContorlPage/CacControlPage.cs
@@ -126,6 +126,12 @@
            temp = (int)Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", "."));
            if (temp <= 0)
            {
                //默认值改成16,2022年06月10日10:03:19 成甫要求的
                temp = 16;
                device.SetAttrState(FunctionAttributeKey.SetTemp, temp.ToString());
            }
            arcBar = new DiyArcSeekBar()
            {
                Gravity = Gravity.CenterHorizontal,
@@ -154,7 +160,7 @@
            arcBar.IsOffline = device.GetAttrState(FunctionAttributeKey.OnOff) == "off";
            arcBar.MinValue = device.GetAttribute(FunctionAttributeKey.SetTemp).min;
            arcBar.MaxValue = device.GetAttribute(FunctionAttributeKey.SetTemp).max;
            arcBar.Progress = (int)Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", "."));
            arcBar.Progress =temp;
            btnTemp = new Button()
            {
@@ -165,7 +171,7 @@
                TextColor = CSS_Color.FirstLevelTitleColor,
                TextSize = 50,
                IsBold = true,
                Text = Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", ".")).ToString(),
                Text = Convert.ToDouble(temp).ToString(),
                TextAlignment = TextAlignment.Center,
            };
            FrameWhiteCentet1.AddChidren(btnTemp);
@@ -603,7 +609,7 @@
                                        + Language.StringByID(StringId.Humidity) + Convert.ToInt32(Convert.ToDouble(device.GetAttrState("room_humidity").Replace(", ", "."))) + "%";
                    btnMode.UnSelectedImagePath = acFunction.GetModeIconPath(device.GetAttrState(FunctionAttributeKey.Mode));
                    temp = Convert.ToInt32(Convert.ToDouble(device.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", ".")));
                    arcBar.Progress = temp;
                    btnTemp.Text = temp.ToString();
HDL_ON/UI/UI2/FuntionControlView/AC/ACPage.cs
@@ -141,7 +141,13 @@
            //{
            //    controlView.AddChidren(btnCollection);
            //}
            //获取温度值
            var tempValue = (int)Convert.ToDouble(function.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", "."));
            if (tempValue<=0) {
                //默认值改成16,2022年06月10日10:03:19 成甫要求的
                tempValue = 16;
                function.SetAttrState(FunctionAttributeKey.SetTemp, tempValue.ToString());
            }
            arcBar = new DiyArcSeekBar()
            {
                Gravity = Gravity.CenterHorizontal,
@@ -155,7 +161,7 @@
                MaxValue = function.GetAttribute(FunctionAttributeKey.SetTemp).max,
                //IsClickable = function.trait_on_off.curValue.ToString() == "on",
                ArcColor = CSS_Color.BackgroundColor,
                Progress = (int)Convert.ToDouble(function.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",",".")),
                Progress = tempValue,
#if __IOS__
                Y = Application.GetRealHeight(120 + 25),
                Width = Application.GetRealWidth(260 - 40),
@@ -180,7 +186,7 @@
                TextColor = CSS_Color.FirstLevelTitleColor,
                TextSize = 50,
                IsBold = true,
                Text = Convert.ToDouble(function.GetAttrState(FunctionAttributeKey.SetTemp).Replace(",", ".")).ToString(),
                Text = Convert.ToDouble(tempValue).ToString(),
                TextAlignment = TextAlignment.Center,
            };
            controlView.AddChidren(btnTemp);
HDL_ON/UI/UI2/FuntionControlView/Music/A31PlayMusicPage.cs
@@ -39,8 +39,6 @@
        /// </summary>
        View.PlayView playView = new View.PlayView();
        TopView topView;
        public void Show()
        {
@@ -96,15 +94,16 @@
                 string currModeKeyValue = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.mode);
                 //获取音乐播放模式列表
                 var attributes = A31MusicModel.Current.functionMusic.GetAttribute(KeyProperty.mode);
                 if (attributes==null) {
                     attributes=new FunctionAttributes();
                 if (attributes == null)
                 {
                     attributes = new FunctionAttributes();
                 }
                 var attributesList = attributes.value;
                 //找到当前播放模式索引值
                 int currModeIndexe = attributesList.IndexOf(currModeKeyValue);
                 //记录选中的播放模式的索引值
                 int count = 0;
                 if (currModeIndexe >= attributesList.Count-1)
                 if (currModeIndexe >= attributesList.Count - 1)
                 {
                     //重置索引值
                     count = 0;
@@ -119,7 +118,7 @@
                 {
                     //list_cycle列表循环,single_cycle单曲循环,random随机播放;
                     case ValueProperty.list_cycle:
                         playView.playOrderBtn.UnSelectedImagePath = "MusicIcon/list.png";
                         playView.playOrderBtn.UnSelectedImagePath = "MusicIcon/list.png";
                         msg += Language.StringByID(StringId.listMode);
                         break;
                     case ValueProperty.single_cycle:
@@ -213,7 +212,7 @@
                        }
                    });
                    //结束刷新
                };
                ///移除界面
                EventHandler<MouseEventArgs> removeFromParentView = (sen, e1) =>
@@ -234,10 +233,10 @@
            ///音量图标点击事件
            playView.volIconBtn.MouseUpEventHandler += (sender, e) =>
            {
            };
            ///音量进度条点击事件
            int startVolume =0;//之前的音量
            int startVolume = 0;//之前的音量
            //int endVolume = 0;//现在的音量
            EventHandler<int> progressClick = (sender, e) =>
            {
@@ -261,7 +260,7 @@
            {
                playView.prevBtn.IsSelected = true;
                A31MusicModel.Current.functionMusic.SetAttrState(KeyProperty.song_step,ValueProperty.down);
                A31MusicModel.Current.functionMusic.SetAttrState(KeyProperty.song_step, ValueProperty.down);
                Dictionary<string, string> dic = new Dictionary<string, string>();
                dic.Add(KeyProperty.song_step, ValueProperty.up);
                SendMethod.mMethod.SendControlCommand(A31MusicModel.Current.functionMusic, dic);
@@ -270,7 +269,7 @@
            playView.prevBtn.MouseUpEventHandler += (sender, e) =>
            {
                playView.prevBtn.IsSelected = false;
            };
            };
            ///暂停/播放点击事件
            playView.playBtn.MouseDownEventHandler += (sender, e) =>
            {
@@ -279,7 +278,7 @@
                {
                    playView.playBtn.IsSelected = false;
                    status = ValueProperty.off;
                }
                else
                {
@@ -295,7 +294,7 @@
            playView.nextBtn.MouseDownEventHandler += (sender, e) =>
            {
                playView.nextBtn.IsSelected = true;
                A31MusicModel.Current.functionMusic.SetAttrState(KeyProperty.song_step,ValueProperty.down);
                A31MusicModel.Current.functionMusic.SetAttrState(KeyProperty.song_step, ValueProperty.down);
                Dictionary<string, string> dic = new Dictionary<string, string>();
                dic.Add(KeyProperty.song_step, ValueProperty.down);
                SendMethod.mMethod.SendControlCommand(A31MusicModel.Current.functionMusic, dic);
@@ -406,13 +405,15 @@
                            //}
                            //显示播放器区域
                            playView.regionBtn.Text = A31MusicModel.Current.functionMusic.GetRoomListName();
                            //显示播放器收藏状态图标
                            //显示播放器收藏状态
                            if (A31MusicModel.Current.functionMusic.collect)
                            {
                                //收藏
                                playView.collectIconBtn.IsSelected = true;
                            }
                            else
                            {
                                //不收藏
                                playView.collectIconBtn.IsSelected = false;
                            }
                            //if (A31MusicModel.Current.A31PlayStatus.IsMute)
@@ -432,9 +433,9 @@
                            //    }
                            //}
                            //为了防止音量条跳动,延长更新时间(多加1s)
                            if (2000 < (DateTime.Now - A31MusicModel.ProgressDateTime).TotalMilliseconds || A31MusicModel.ProgressDateTime==DateTime.MinValue)
                            if (2000 < (DateTime.Now - A31MusicModel.ProgressDateTime).TotalMilliseconds || A31MusicModel.ProgressDateTime == DateTime.MinValue)
                            {
                                //音量进度条;
                                //显示音量进度条值;
                                playView.volSeekBar.Progress = int.Parse(A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.volume));
                                //显示当前音量值;
                                playView.volValueBtn.Text = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.volume) + "%";
@@ -448,17 +449,17 @@
                            if (A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.on_off) == ValueProperty.on)
                            {
                                //音乐在播放时,再计算播放时间(现在时间=原来时间+1秒)
                                playSecond +=(int)(DateTime.Now - A31MusicModel.Current.LastDateTime).TotalSeconds;
                                playSecond += (int)(DateTime.Now - A31MusicModel.Current.LastDateTime).TotalSeconds;
                                playSecond += 1;//表示加上等待的时间1s
                                ///歌曲记录暂时时间写入缓存;
                                A31MusicModel.Current.functionMusic.SetAttrState(KeyProperty.playing_time, playSecond);
                            }
                            if (playSecond<=0)
                            if (playSecond <= 0)
                            {
                                ///播放时间不能小于0;
                                playSecond = 0;
                            }
                            if (playSecond >=totalSecond)
                            if (playSecond >= totalSecond)
                            {
                                ///播放时间不能超过总时间;
                                playSecond = totalSecond;
@@ -468,42 +469,38 @@
                            int playMusicSecond = playSecond % 60;
                            //转化播放时间时间格式
                            string playTime = (playMusicMinute.ToString().Length < 2 ? "0" + playMusicMinute.ToString() : playMusicMinute.ToString()) + ":" + (playMusicSecond.ToString().Length < 2 ? "0" + playMusicSecond.ToString() : playMusicSecond.ToString());
                            //显示播放时间
                            playView.startTimeBtn.Text = playTime;
                            //显示播放状态
                            if (A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.on_off) == ValueProperty.on)
                            {
                                //显示播放状态图标
                                //播放
                                playView.playBtn.IsSelected = true;
                                //显示播放时间
                                playView.startTimeBtn.Text = playTime;
                                if (totalSecond == 0)
                                {
                                    //显示歌曲进度条
                                    playView.diyArcSeekBar.Progress = 0;
                                }
                                else
                                {
                                    //显示歌曲进度条
                                    playView.diyArcSeekBar.Progress = (int)(playSecond * 100.0 / totalSecond);//+1
                                }
                            }
                            else
                            {
                                //显示播放状态图标
                                //暂停
                                playView.playBtn.IsSelected = false;
                                //停止播放
                                playView.startTimeBtn.Text =playTime;
                                //playView.startTimeBtn.Text ="00:00";
                                ///记录歌曲暂停时间;<LastDateTime 计算播放时间有用到>
                                A31MusicModel.Current.LastDateTime = DateTime.Now;
                            }
                            //显示进度条值
                            if (totalSecond == 0)
                            {
                                //歌曲播放进度
                                playView.diyArcSeekBar.Progress = 0;
                            }
                            else
                            {
                                //歌曲播放进度
                                playView.diyArcSeekBar.Progress = (int)(playSecond * 100.0 / totalSecond);//+1
                            }
                            //显示歌曲名称
                            playView.songNameTextView.Text = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.song_name) == null ? "Unkown" : A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.song_name);
                            //显示歌手名称
                            playView.singerBtn.Text = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.song_name) == null ? "Unkown" : A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.song_name);
                            //更新源的界面
                           // showSourcePage();
                            // showSourcePage();
                        }
                        catch (Exception e)
                        {
@@ -603,7 +600,9 @@
        void PlayListView(FrameLayout frameLayout, VerticalRefreshLayout verticalScrolViewLayout)
        {
            verticalScrolViewLayout.RemoveAll();
            //获取播放器名称
            var listName = A31MusicModel.Current.functionMusic.GetAttrState(KeyProperty.playlist_name);
            //获取缓存歌曲列表
            var musicList = A31MusicModel.Current.GetSongList(listName);
            if (musicList.Count == 0)
            {
@@ -614,6 +613,7 @@
                        A31MusicModel.Current.palyLists.Clear();
                        if (A31MusicModel.Current.palyLists.Count == 0)
                        {
                            //获取歌曲列表
                            SendMethod.mMethod.GetPalyList(A31MusicModel.Current.functionMusic);
                        }
@@ -643,8 +643,5 @@
        {
            UpdateThread.updateCurrMusicThread(frameLayout, middViewLayout, A31MusicModel.Current);
        }
    }
}