From 2bec9c838d2d688025698de8ec1de401ffd7dd1f Mon Sep 17 00:00:00 2001
From: wxr <464027401@qq.com>
Date: 星期二, 11 八月 2020 14:13:55 +0800
Subject: [PATCH] 20200811

---
 HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs |   43 ++++++++++++++++++++++++++++++++-----------
 1 files changed, 32 insertions(+), 11 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
index b70f15a..53b3619 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -1,11 +1,30 @@
 锘縰sing System;
 using HDL_ON.Entity;
+using Shared;
 
 namespace HDL_ON.UI
 {
     public partial class RelayPage
     {
-
+        /// <summary>
+        /// 鏇存柊鐏厜鐘舵��
+        /// </summary>
+        public static void UpdataState(Light uLight)
+        {
+            Application.RunOnMainThread(() =>
+            {
+                try
+                {
+                    if (bodyView == null)
+                        return;
+                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
+                }
+                catch (Exception ex)
+                {
+                    MainPage.Log($"RelayPage error {ex.Message}");
+                }
+            });
+        }
         /// <summary>
         /// 鍔犺浇浜嬩欢鍒楄〃
         /// </summary>
@@ -39,25 +58,27 @@
         {
             btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
             {
-                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitchIcon.IsSelected;
-
+                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    var light = this.light as Light;
-                    light.state = btnSwitch.IsSelected ? 1 : 0;
-                    Control.Send("write", this.light, 3);
+                    light.on_off = btnSwitchIcon.IsSelected ? "on" : "off";
+                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+                    d.Add("on_off", light.on_off.ToString());
+                    Control.SendWriteCommand(light, d);
+                    //Control.Send(CommandType_A.write, light);
                 })
                 { IsBackground = true }.Start();
             };
             btnSwitch.MouseUpEventHandler += (sender, e) =>
             {
-                btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitch.IsSelected;
-
+                btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    var light = this.light as Light;
-                    light.state = btnSwitch.IsSelected ? 1 : 0;
-                    Control.Send("write", this.light, 3);
+                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
+                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+                    d.Add("on_off", light.on_off.ToString());
+                    Control.SendWriteCommand(light, d);
+                    //Control.Send(CommandType_A.write, light);
                 })
                 { IsBackground = true }.Start();
             };

--
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