From a7d20263f28aa009ef8e064a7f9700d7cd642492 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期三, 10 六月 2020 10:06:47 +0800
Subject: [PATCH] 2020-06-10-1
---
HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs | 33 ++++++++++++++++++++++++++-------
1 files changed, 26 insertions(+), 7 deletions(-)
diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
index 0bf825b..dd666ed 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -1,11 +1,30 @@
锘縰sing System;
using HDL_ON.Entity;
+using Shared;
namespace HDL_ON.UI
{
public partial class RelayPage
{
-
+ /// <summary>
+ /// 鏇存柊鐏厜鐘舵��
+ /// </summary>
+ public static void UpdataState(Light uLight)
+ {
+ Application.RunOnMainThread(() =>
+ {
+ try
+ {
+ if (bodyView == null)
+ return;
+ bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
+ }
+ catch (Exception ex)
+ {
+ MainPage.Log($"RelayPage error {ex.Message}");
+ }
+ });
+ }
/// <summary>
/// 鍔犺浇浜嬩欢鍒楄〃
/// </summary>
@@ -39,25 +58,25 @@
{
btnSwitchIcon.MouseUpEventHandler += (sender, e) =>
{
- btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitchIcon.IsSelected;
+ btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
new System.Threading.Thread(() =>
{
var light = this.light as Light;
- light.on_off = btnSwitch.IsSelected ? 1 : 0;
- Control.Send("write", this.light);
+ light.on_off = btnSwitch.IsSelected ? "on" : "off";
+ Control.Send(CommandType_A.write, this.light);
})
{ IsBackground = true }.Start();
};
btnSwitch.MouseUpEventHandler += (sender, e) =>
{
- btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitch.IsSelected;
+ btnSwitch.IsSelected = !btnSwitch.IsSelected;
new System.Threading.Thread(() =>
{
var light = this.light as Light;
- light.on_off = btnSwitch.IsSelected ? 1 : 0;
- Control.Send("write", this.light);
+ light.on_off = btnSwitch.IsSelected ? "on" : "off";
+ Control.Send(CommandType_A.write, this.light);
})
{ IsBackground = true }.Start();
};
--
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