From c209a50cabf524c146fb2d02ce09cfc46c7c2f70 Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期二, 26 五月 2020 13:49:02 +0800 Subject: [PATCH] 2020-05-26-1 --- HDL_ON/Entity/FunctionList.cs | 33 +++++++++++++++++++++++++++++++-- 1 files changed, 31 insertions(+), 2 deletions(-) diff --git a/HDL_ON/Entity/FunctionList.cs b/HDL_ON/Entity/FunctionList.cs index eb8157c..ee02b6c 100644 --- a/HDL_ON/Entity/FunctionList.cs +++ b/HDL_ON/Entity/FunctionList.cs @@ -1,9 +1,10 @@ 锘縰sing System; using System.Collections.Generic; +using System.Linq; namespace HDL_ON.Entity { - public class FunctionList + public class FunctionList { /// <summary> /// 绌鸿皟鍒楄〃 @@ -22,9 +23,34 @@ /// </summary> public List<FloorHeating> floorHeatings = new List<FloorHeating>(); /// <summary> + /// 瀹剁數鍒楄〃 + /// </summary> + public List<Function> electricals + { + get + { + var list = new List<Function>(); + list.AddRange(fans); + list.AddRange(switchSockets); + list.AddRange(tVs); + return list; + } + } + /// <summary> + /// 椋庢墖鍒楄〃 + /// </summary> + public List<Fan> fans = new List<Fan>(); + public List<TV> tVs = new List<TV>(); + /// <summary> + /// 瀹剁數鍒楄〃 + /// </summary> + public List<SwitchSocket> switchSockets = new List<SwitchSocket>(); + + /// <summary> /// 鍦烘櫙鍒楄〃 /// </summary> public List<Scene> scenes = new List<Scene>(); + [Newtonsoft.Json.JsonIgnore] public List<Function> functions = new List<Function>(); @@ -49,8 +75,11 @@ deviceFunctionList.AddRange(lights); deviceFunctionList.AddRange(curtains); deviceFunctionList.AddRange(floorHeatings); - return deviceFunctionList; + deviceFunctionList.AddRange(electricals); + + return deviceFunctionList.OrderByDescending(o => o.usageCount).ToList(); } } + } -- Gitblit v1.8.0