From e6a26ee148587327478d9a82624a820c907b6e16 Mon Sep 17 00:00:00 2001 From: wxr <464027401@qq.com> Date: 星期三, 04 十一月 2020 14:58:15 +0800 Subject: [PATCH] 20201104 --- HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs index 0374f5d..44b8230 100644 --- a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs +++ b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs @@ -1,4 +1,5 @@ 锘縰sing System; +using HDL_ON.DriverLayer; using HDL_ON.Entity; using HDL_ON.UI.CSS; using Shared; @@ -94,7 +95,7 @@ //Control.Send(CommandType_A.write, light); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("brightness", light.brightness.ToString()); - Control.SendWriteCommand(light, d); + Control.ins.SendWriteCommand(light, d); light.fadeTime = barFadeTime.Progress; }; dimmerBar.OnProgressChangedEvent = (sender, e) => { @@ -112,7 +113,7 @@ //Control.Send(CommandType_A.write, this.light); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("brightness", light.brightness.ToString()); - Control.SendWriteCommand(light, d); + Control.ins.SendWriteCommand(light, d); } else { @@ -123,7 +124,7 @@ { System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("brightness", light.brightness.ToString()); - Control.SendWriteCommand(light, d); + Control.ins.SendWriteCommand(light, d); }) { IsBackground = true }.Start(); } @@ -156,8 +157,7 @@ light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off"; System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); d.Add("on_off", light.trait_on_off.value.ToString()); - Control.SendWriteCommand(light, d); - //Control.Send(CommandType_A.write, this.light); + Control.ins.SendWriteCommand(light, d); }) { IsBackground = true }.Start(); }; -- Gitblit v1.8.0