From 611786df5108dca0bdcff03834cc285cba4b8e61 Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期二, 13 十月 2020 16:48:43 +0800 Subject: [PATCH] 2020-10-13-1 --- HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs | 38 +++++++++++++++++++++++++++++++------- 1 files changed, 31 insertions(+), 7 deletions(-) diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs index 67eedbc..0b0b66b 100644 --- a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs +++ b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs @@ -1,5 +1,6 @@ 锘縰sing System; using HDL_ON.Entity; +using HDL_ON.UI.CSS; using Shared; namespace HDL_ON.UI { @@ -19,7 +20,16 @@ if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) { bodyView.dimmerBar.Progress = uFunction.brightness; - bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; + + if (uFunction.on_off == "on") + { + bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); + } + else + { + bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); + } + //bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; bodyView.btnSwitch.IsSelected = uFunction.on_off == "on"; } } @@ -58,12 +68,19 @@ /// </summary> void LoadEvent_DimmerBar() { - DateTime dimmerTime = DateTime.MinValue; + dimmerBar.OnStartTrackingTouchEvent = (sender, e) => { + onDimmerBar = true; + }; + dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { + onDimmerBar = false; + light.brightness = dimmerBar.Progress; + Control.Send(CommandType_A.write, light); + }; dimmerBar.OnProgressChangedEvent = (sender, e) => { if (!btnSwitch.IsSelected) { - dimmerBar.WaveColor = CSS.CSS_Color.AuxiliaryColor1; - } + dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); + } btnSwitch.IsSelected = e > 0 ? true : false; light.brightness = e; light.on_off = e > 0 ? "on" : "off"; @@ -74,9 +91,9 @@ } else { - if (dimmerTime.AddMilliseconds(500) < DateTime.Now) + if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds) { - dimmerTime = DateTime.Now; + light.refreshTime = DateTime.Now; new System.Threading.Thread(() => { Control.Send(CommandType_A.write, light); @@ -99,7 +116,14 @@ btnSwitch.MouseUpEventHandler += (sender, e) => { btnSwitch.IsSelected = !btnSwitch.IsSelected; - dimmerBar.WaveColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; + if (btnSwitch.IsSelected) + { + dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); + } + else + { + dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); + } new System.Threading.Thread(() => { light.on_off = btnSwitch.IsSelected ? "on" : "off"; -- Gitblit v1.8.0