From f718d23a262a5a8e1241fdeaeb4153399f95e79d Mon Sep 17 00:00:00 2001
From: wxr <464027401@qq.com>
Date: 星期二, 21 四月 2020 09:19:05 +0800
Subject: [PATCH] 20200421

---
 HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs |   36 +++++++++++++++++++++++++++++++-----
 1 files changed, 31 insertions(+), 5 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
index 769d4f9..fa7714c 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -1,10 +1,30 @@
 锘縰sing System;
 using HDL_ON.Entity;
+using Shared;
 
 namespace HDL_ON.UI
 {
     public partial class RelayPage
     {
+        /// <summary>
+        /// 鏇存柊鐏厜鐘舵��
+        /// </summary>
+        public static void UpdataState(Light uLight)
+        {
+            Application.RunOnMainThread(() =>
+            {
+                try
+                {
+                    if (bodyView == null)
+                        return;
+                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on";
+                }
+                catch (Exception ex)
+                {
+                    MainPage.Log($"RelayPage error {ex.Message}");
+                }
+            });
+        }
         /// <summary>
         /// 鍔犺浇浜嬩欢鍒楄〃
         /// </summary>
@@ -12,6 +32,12 @@
         {
             LoadSwitchEvent();
             LoadCollectionEvent();
+
+            //鍥為��鍒锋柊淇℃伅浜嬩欢
+            actionRefresh = () => {
+                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
+                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
+            };
         }
 
         /// <summary>
@@ -20,7 +46,7 @@
         void LoadCollectionEvent()
         {
             btnCollection.MouseUpEventHandler += (sender, e) => {
-                btnCollection.IsSelected = light.collection = !btnCollection.IsSelected;
+                btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                 DB_ResidenceData.residenceData.SaveResidenceData();
             };
         }
@@ -37,8 +63,8 @@
                 new System.Threading.Thread(() =>
                 {
                     var light = this.light as Light;
-                    light.state = btnSwitch.IsSelected ? 1 : 0;
-                    Control.Send("write", this.light, 3);
+                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
+                    Control.Send(CommandType_A.write, this.light);
                 })
                 { IsBackground = true }.Start();
             };
@@ -49,8 +75,8 @@
                 new System.Threading.Thread(() =>
                 {
                     var light = this.light as Light;
-                    light.state = btnSwitch.IsSelected ? 1 : 0;
-                    Control.Send("write", this.light, 3);
+                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
+                    Control.Send(CommandType_A.write, this.light);
                 })
                 { IsBackground = true }.Start();
             };

--
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