From f718d23a262a5a8e1241fdeaeb4153399f95e79d Mon Sep 17 00:00:00 2001 From: wxr <464027401@qq.com> Date: 星期二, 21 四月 2020 09:19:05 +0800 Subject: [PATCH] 20200421 --- HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs | 36 +++++++++++++++++++++++++++++++----- 1 files changed, 31 insertions(+), 5 deletions(-) diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs index 769d4f9..fa7714c 100644 --- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs +++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs @@ -1,10 +1,30 @@ 锘縰sing System; using HDL_ON.Entity; +using Shared; namespace HDL_ON.UI { public partial class RelayPage { + /// <summary> + /// 鏇存柊鐏厜鐘舵�� + /// </summary> + public static void UpdataState(Light uLight) + { + Application.RunOnMainThread(() => + { + try + { + if (bodyView == null) + return; + bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on"; + } + catch (Exception ex) + { + MainPage.Log($"RelayPage error {ex.Message}"); + } + }); + } /// <summary> /// 鍔犺浇浜嬩欢鍒楄〃 /// </summary> @@ -12,6 +32,12 @@ { LoadSwitchEvent(); LoadCollectionEvent(); + + //鍥為��鍒锋柊淇℃伅浜嬩欢 + actionRefresh = () => { + btnFunctionName.Text = btnFunctionName_Out.Text = light.name; + btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); + }; } /// <summary> @@ -20,7 +46,7 @@ void LoadCollectionEvent() { btnCollection.MouseUpEventHandler += (sender, e) => { - btnCollection.IsSelected = light.collection = !btnCollection.IsSelected; + btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; DB_ResidenceData.residenceData.SaveResidenceData(); }; } @@ -37,8 +63,8 @@ new System.Threading.Thread(() => { var light = this.light as Light; - light.state = btnSwitch.IsSelected ? 1 : 0; - Control.Send("write", this.light, 3); + light.on_off = btnSwitch.IsSelected ? "on" : "off"; + Control.Send(CommandType_A.write, this.light); }) { IsBackground = true }.Start(); }; @@ -49,8 +75,8 @@ new System.Threading.Thread(() => { var light = this.light as Light; - light.state = btnSwitch.IsSelected ? 1 : 0; - Control.Send("write", this.light, 3); + light.on_off = btnSwitch.IsSelected ? "on" : "off"; + Control.Send(CommandType_A.write, this.light); }) { IsBackground = true }.Start(); }; -- Gitblit v1.8.0