From 3793a9a38ac6c4c4111c2bba3a35a71c30601e82 Mon Sep 17 00:00:00 2001 From: 黄学彪 <hxb@hdlchina.com.cn> Date: 星期一, 13 四月 2020 19:38:24 +0800 Subject: [PATCH] 上传个东西 --- ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs | 15 +++++++++------ 1 files changed, 9 insertions(+), 6 deletions(-) diff --git a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs index 8ec74ce..095152f 100755 --- a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs +++ b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs @@ -655,7 +655,7 @@ var tempUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(valueData); //鑾峰彇鍦烘櫙閲岄潰鐨勫叏閮ㄧ洰鏍�(2019.11.05杩藉姞鎿嶄綔,鏈夊彲鑳介偅涓澶囨槸鐢卞満鏅祵濂楁潵鐨�,鎵�浠ュ畠鏈夊彲鑳戒笉灞炰簬浠讳綍鎴块棿) - foreach (var data in tempUi.AddSceneMemberDataList) + foreach (var data in tempUi.AdjustTargetList) { //璁惧 if (data.Type == 0) @@ -952,7 +952,7 @@ /// <returns></returns> public void GetSceneDeviceList(Common.SceneUI scene, HashSet<string> listCheck, List<Common.SceneUI> listSceneUI, List<CommonDevice> listDevice) { - foreach (var data in scene.AddSceneMemberDataList) + foreach (var data in scene.AdjustTargetList) { //璁惧 if (data.Type == 0) @@ -1412,7 +1412,11 @@ int floorCount = 0; foreach (var myRoom in memberShardInfo.dicShardRoom.Values) { - if (myRoom.FloorId == roomTemp.FloorId) { floorCount++; } + //2020.03.24杩藉姞:涓嶈兘鏄嚜韬埧闂� + if (myRoom.FloorId == roomTemp.FloorId && myRoom.Id != roomTemp.Id) + { + floorCount++; + } } if (floorCount == 0) { @@ -1421,7 +1425,6 @@ //鎵ц涓婁紶瀵硅薄 result = await this.DoUploadFloorObject(memberShardInfo); } - } if (result == false) @@ -1695,7 +1698,7 @@ /// <param name="listBindScene">缁戝畾鐨勫満鏅璞�</param> private void GetSceneBindListKeys(Common.SceneUI scene, ref Dictionary<string, string> dicDeviceKeys, ref List<SceneUI> listBindScene) { - foreach (var data in scene.AddSceneMemberDataList) + foreach (var data in scene.AdjustTargetList) { //璁惧 if (data.Type == 0) @@ -1726,7 +1729,7 @@ /// <param name="listKeys">涓婚敭鍒楄〃(璁惧鍜屽満鏅�)</param> private void GetSceneBindListKeys(Common.SceneUI scene, ref HashSet<string> listKeys) { - foreach (var data in scene.AddSceneMemberDataList) + foreach (var data in scene.AdjustTargetList) { //璁惧 if (data.Type == 0) -- Gitblit v1.8.0