From 38ab16c66df6fc523f2c385fd583a2f2e86a781c Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期三, 29 四月 2020 17:58:45 +0800 Subject: [PATCH] 2020-4-29-1 --- ZigbeeApp/Shared/Phone/UserCenter/Device/Bind/AddScenePage.cs | 26 +++++++++++++------------- 1 files changed, 13 insertions(+), 13 deletions(-) diff --git a/ZigbeeApp/Shared/Phone/UserCenter/Device/Bind/AddScenePage.cs b/ZigbeeApp/Shared/Phone/UserCenter/Device/Bind/AddScenePage.cs index 52eb782..3cf0c4f 100755 --- a/ZigbeeApp/Shared/Phone/UserCenter/Device/Bind/AddScenePage.cs +++ b/ZigbeeApp/Shared/Phone/UserCenter/Device/Bind/AddScenePage.cs @@ -183,8 +183,8 @@ //鑾峰彇妤煎眰 dicFloor = HdlRoomLogic.Current.GetFloorSortList(); currentKey.currentSelectFloorId = BindInfo.GetCurrentSelectFloorId(); - btnFloorText.Text = BindInfo.GetCurrentSelectFloorIdName(); - + btnFloorText.Text = BindInfo.GetCurrentSelectFloorIdName(); + var listAllRoom = HdlRoomLogic.Current.GetAllListRooms(); if (Common.Config.Instance.Home.FloorDics.Count == 0) { @@ -615,7 +615,7 @@ Y = Application.GetMinRealAverage(46), Width = Application.GetMinReal(81), Height = Application.GetMinReal(81), - UnSelectedImagePath = "Scene/SceneIcon.png",// scene.IconPath, + UnSelectedImagePath = "Scene/SceneIcon.png",// scene.IconPath, }; rowLayout.AddChidren(devicePic); @@ -868,9 +868,9 @@ btnMethodText.IsSelected = true; oldbuttonText.TextColor = Shared.Common.ZigbeeColor.Current.XMBlack; oldbuttonText.IsBold = true; - } - - //鑾峰彇妤煎眰瀵瑰簲鐨勬埧闂� + } + + //鑾峰彇妤煎眰瀵瑰簲鐨勬埧闂� var listAllRoom = HdlRoomLogic.Current.GetAllListRooms(); foreach (var room in listAllRoom) { @@ -930,8 +930,8 @@ /// <returns></returns> List<SceneUI> GetALlDispalyRoomSceneList() { - currentKeyAllRoomSceneList.Clear(); - // 鑾峰彇鎵�鏈夋埧闂� + currentKeyAllRoomSceneList.Clear(); + // 鑾峰彇鎵�鏈夋埧闂� var listAllRoom = HdlRoomLogic.Current.GetAllListRooms(); foreach (var room in listAllRoom) { @@ -947,7 +947,7 @@ } foreach (var sceneId in room.ListSceneId) - { + { var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId); if (scene == null) { @@ -968,10 +968,10 @@ var tempSceneUIList = new List<SceneUI>(); foreach (var sceneId in curRoom.ListSceneId) { - var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId); - if (scene == null) - { - continue; + var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId); + if (scene == null) + { + continue; } var gwSc = gwCurScenesList.Find(obj => (obj.ScenesId == sceneId)); if (gwSc != null) -- Gitblit v1.8.0