From 48ba446936b51fffafa7c3600c0dadc6ac0e8c20 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期五, 10 七月 2020 10:52:13 +0800
Subject: [PATCH] 2020-07-10-01

---
 ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs |  200 +++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 166 insertions(+), 34 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
index 9ec1ecd..b7c17d8 100755
--- a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
+++ b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
@@ -79,10 +79,10 @@
         /// <summary>
         /// 鍒锋柊鏈湴鐨勫叏閮ㄥ満鏅�
         /// </summary>
-        public async Task<bool> RefreshSceneUIList()
+        public bool RefreshSceneUIList()
         {
             //鑾峰彇缃戝叧瀛樺湪鐨勫満鏅�
-            var sceneList = await ZigBee.Device.Scene.GetSceneListAsync();
+            var sceneList = this.RefreshSceneListFromGateway();
             if (sceneList == null)
             {
                 return false;
@@ -95,6 +95,8 @@
                     continue;
                 }
                 listEsxit.Add(scene.ScenesId);
+                //鍒锋柊scene鐨勪俊鎭�
+                this.RefreshScene(scene);
             }
 
             var listDelete = new List<SceneUI>();
@@ -109,10 +111,103 @@
             foreach (var sceneui in listDelete)
             {
                 //鎵ц鍒犻櫎
-                this.RemoveScene(sceneui);
+                this.DeleteLocalScene(sceneui);
             }
 
             return true;
+        }
+
+        /// <summary>
+        /// 鍒锋柊scene鐨勪俊鎭�
+        /// </summary>
+        /// <param name="sceneInfo"></param>
+        private void RefreshScene(Scene.GetSceneAllInfo sceneInfo)
+        {
+            if (this.dicScenes.ContainsKey(sceneInfo.ScenesId) == true)
+            {
+                var localScene = this.dicScenes[sceneInfo.ScenesId];
+                //鍙埛鏂板悕瀛楀拰缁戝畾琛�
+                localScene.Name = sceneInfo.ScenesName;
+                localScene.AdjustTargetList.Clear();
+                localScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
+                localScene.Save();
+            }
+            else
+            {
+                var newScene = new SceneUI();
+                newScene.Name = sceneInfo.ScenesName;
+                newScene.IconPath = "SceneIcon/0.png";
+                newScene.Id = sceneInfo.ScenesId;
+                newScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
+                //娣诲姞缂撳瓨
+                newScene.Save();
+                //鍔犲叆缂撳瓨
+                this.dicScenes[newScene.Id] = newScene;
+                //澶囦唤
+                HdlAutoBackupLogic.AddOrEditorFile(newScene.FileName);
+            }
+
+        }
+
+        /// <summary>
+        /// 浠庣綉鍏抽噸鏂板埛鏂板満鏅垪琛�
+        /// </summary>
+        /// <returns></returns>
+        private List<Scene.GetSceneAllInfo> RefreshSceneListFromGateway()
+        {
+            var mainGateway = ZbGateway.MainGateWay;
+            if (mainGateway == null)
+            {
+                //鑾峰彇缃戝叧瀵硅薄澶辫触
+                this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uGetGatewayTagartFail));
+                return null;
+            }
+
+            //瓒呮椂鏃堕棿
+            int TimeOut = 0;
+            bool receiptAll = false;
+
+            var listScene = new List<Scene.GetSceneAllInfo>();
+            Action<string, string> action = (topic, message) =>
+            {
+                var gatewayID = topic.Split('/')[0];
+                var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
+
+                if (topic == gatewayID + "/" + "Scene/GetAllInfo_Respon")
+                {
+                    var sceneGetAllInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene.GetSceneAllInfo>(jobject["Data"].ToString());
+                    listScene.Add(sceneGetAllInfo);
+
+                    if (sceneGetAllInfo.ScenesNum == sceneGetAllInfo.ScenesSum)
+                    {
+                        //鎺ユ敹瀹屾垚
+                        receiptAll = true;
+                        TimeOut = 0;
+                    }
+                }
+            };
+            mainGateway.Actions += action;
+
+            var jObject = new Newtonsoft.Json.Linq.JObject { { "Cluster_ID", 0 }, { "Command", 807 } };
+            mainGateway.Send(("Scene/GetAllInfo"), System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
+
+            int waitTime = 20 * 6;
+            while (receiptAll == false && TimeOut < waitTime)
+            {
+                //鍏ㄩ儴鎺ユ敹鎵嶉��鍑�
+                System.Threading.Thread.Sleep(50);
+                TimeOut++;
+            }
+            mainGateway.Actions -= action;
+            action = null;
+            if (receiptAll == false)
+            {
+                //缃戠粶涓嶇ǔ瀹氾紝鍦烘櫙鍒楄〃淇℃伅缂烘崯
+                this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uNetworkUnStableAndSceneInfoIsNotFull));
+                return null;
+            }
+
+            return listScene;
         }
 
         #endregion
@@ -149,6 +244,11 @@
                     return null;
                 }
                 NewScenesId = result1.getSceneIdData.NewScenesId;
+            }
+            else
+            {
+                //铏氭嫙鍦烘櫙ID
+                NewScenesId = Convert.ToInt32(DateTime.Now.ToString("HHmmss"));
             }
             //娣诲姞鎵ц鐩爣
             var listSuccess = await this.AddTargetToScene(NewScenesId, listAdjustTarget);
@@ -298,32 +398,34 @@
         }
 
         /// <summary>
-        /// 鍒犻櫎鍦烘櫙(杩欎釜鍙Щ闄ゅ唴瀛�)
+        /// 娣诲姞铏氭嫙鍦烘櫙
         /// </summary>
-        /// <param name="scene"></param>
-        public void DeleteSceneFromRoom(Room i_room, SceneUI scene)
+        /// <param name="sceneId">鎸囧畾鍦烘櫙id,濡傛灉涓�-1,鍒欎細鍐呴儴鑷姩缂栧彿(鍙兘浼氶噸澶�)</param>
+        /// <param name="sceneName">鍦烘櫙鍚嶅瓧</param>
+        /// <param name="listAdjustTarget">缁戝畾鐩爣</param>
+        /// <returns></returns>
+        public SceneUI AddVirtualScene(int sceneId, string sceneName, List<Scene.DeviceListData> listAdjustTarget)
         {
-            //绉婚櫎缂撳瓨
-            if (i_room.ListSceneId.Contains(scene.Id) == true)
+            if (sceneId == -1)
             {
-                i_room.ListSceneId.Remove(scene.Id);
-                i_room.Save();
+                sceneId = Convert.ToInt32(DateTime.Now.ToString("HHmmss"));
             }
-        }
+            //鍒涘缓鍦烘櫙瀵硅薄
+            var newScene = new SceneUI();
+            newScene.Name = sceneName;
+            newScene.IconPath = "SceneIcon/0.png";
+            //铏氭嫙鍦烘櫙ID
+            newScene.Id = sceneId;
+            if (listAdjustTarget != null)
+            {
+                newScene.AdjustTargetList.AddRange(listAdjustTarget);
+            }
+            //娣诲姞缂撳瓨
+            newScene.Save();
+            //鍔犲叆缂撳瓨
+            this.dicScenes[newScene.Id] = newScene;
 
-        /// <summary>
-        /// 鍒犻櫎鎼滆棌鍦烘櫙
-        /// </summary>
-        /// <param name="scene"></param>
-        public void DeleteLoveScene(SceneUI scene)
-        {
-            var nowRoom = HdlRoomLogic.Current.GetLoveRoom();
-            //绉婚櫎缂撳瓨
-            if (nowRoom.ListSceneId.Contains(scene.Id) == true)
-            {
-                nowRoom.ListSceneId.Remove(scene.Id);
-                nowRoom.Save();
-            }
+            return newScene;
         }
 
         #endregion
@@ -468,10 +570,10 @@
         #region 鈻� 鍒犻櫎鍦烘櫙___________________________
 
         /// <summary>
-        /// 绉婚櫎鍦烘櫙--璇ヤ粎杩涜浜嗗鏈湴鍦烘櫙鏁版嵁鐨勫垹闄�
+        /// 鍒犻櫎鏈湴鍦烘櫙鏁版嵁
         /// </summary>
         /// <param name="sceneUI">Scene user interface.</param>
-        public void RemoveScene(SceneUI sceneUI)
+        public void DeleteLocalScene(SceneUI sceneUI)
         {
             //绉婚櫎缂撳瓨
             this.dicScenes.Remove(sceneUI.Id);
@@ -504,6 +606,35 @@
                     Global.DeleteFilebyHomeId(sceneUI.IconPath);
                     HdlAutoBackupLogic.DeleteFile(sceneUI.IconPath);
                 }
+            }
+        }
+
+        /// <summary>
+        /// 鍒犻櫎鍦烘櫙(杩欎釜鍙Щ闄ゅ唴瀛�)
+        /// </summary>
+        /// <param name="scene"></param>
+        public void DeleteSceneFromRoom(Room i_room, SceneUI scene)
+        {
+            //绉婚櫎缂撳瓨
+            if (i_room.ListSceneId.Contains(scene.Id) == true)
+            {
+                i_room.ListSceneId.Remove(scene.Id);
+                i_room.Save();
+            }
+        }
+
+        /// <summary>
+        /// 鍒犻櫎鎼滆棌鍦烘櫙
+        /// </summary>
+        /// <param name="scene"></param>
+        public void DeleteLoveScene(SceneUI scene)
+        {
+            var nowRoom = HdlRoomLogic.Current.GetLoveRoom();
+            //绉婚櫎缂撳瓨
+            if (nowRoom.ListSceneId.Contains(scene.Id) == true)
+            {
+                nowRoom.ListSceneId.Remove(scene.Id);
+                nowRoom.Save();
             }
         }
 
@@ -553,13 +684,14 @@
         /// <returns></returns>
         public string GetZoneById(int sceneId)
         {
-            var room =HdlRoomLogic.Current.GetRoomBySceneId(sceneId);
+            var room = HdlRoomLogic.Current.GetRoomBySceneId(sceneId);
             if (room == null)
             {
                 return null;
             }
-            var floorName = Shared.Common.Config.Instance.Home.GetFloorNameById(room.FloorId);
-            if (floorName == null)
+            var floorName = HdlResidenceLogic.Current.GetFloorNameById(room.FloorId);
+            //鏇存敼浠g爜锛氬鏋渇loorName=鈥溾�濅篃瑕佸垽鏂紝鍚﹀垯鏈夆�滐紝鈥�
+            if (string.IsNullOrEmpty(floorName))
             {
                 return room.Name;
             }
@@ -598,11 +730,6 @@
                     sceneUIs.Add(myScene);
                 }
             }
-
-            if (sceneUIs.Count == 0)
-            {
-                return null;
-            }
             return sceneUIs;
         }
 
@@ -616,6 +743,11 @@
             var listAllRoom = HdlRoomLogic.Current.GetAllListRooms();
             foreach (var room in listAllRoom)
             {
+                if (room.IsLove == true)
+                {
+                    //涓嶅寘鍚敹钘忔埧闂�
+                    continue;
+                }
                 foreach (int sceneId in room.ListSceneId)
                 {
                     if (this.dicScenes.ContainsKey(sceneId) == true)

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