From 4dce704aaf8587cf3f91cf88f2208315a03c4cbb Mon Sep 17 00:00:00 2001
From: 黄学彪 <hxb@hdlchina.com.cn>
Date: 星期三, 08 四月 2020 13:54:58 +0800
Subject: [PATCH] 先上传一个版本

---
 ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs
index 5c673dc..095152f 100755
--- a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs
+++ b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs
@@ -655,7 +655,7 @@
                     var tempUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(valueData);
 
                     //鑾峰彇鍦烘櫙閲岄潰鐨勫叏閮ㄧ洰鏍�(2019.11.05杩藉姞鎿嶄綔,鏈夊彲鑳介偅涓澶囨槸鐢卞満鏅祵濂楁潵鐨�,鎵�浠ュ畠鏈夊彲鑳戒笉灞炰簬浠讳綍鎴块棿)
-                    foreach (var data in tempUi.AddSceneMemberDataList)
+                    foreach (var data in tempUi.AdjustTargetList)
                     {
                         //璁惧
                         if (data.Type == 0)
@@ -952,7 +952,7 @@
         /// <returns></returns>
         public void GetSceneDeviceList(Common.SceneUI scene, HashSet<string> listCheck, List<Common.SceneUI> listSceneUI, List<CommonDevice> listDevice)
         {
-            foreach (var data in scene.AddSceneMemberDataList)
+            foreach (var data in scene.AdjustTargetList)
             {
                 //璁惧
                 if (data.Type == 0)
@@ -1698,7 +1698,7 @@
         /// <param name="listBindScene">缁戝畾鐨勫満鏅璞�</param>
         private void GetSceneBindListKeys(Common.SceneUI scene, ref Dictionary<string, string> dicDeviceKeys, ref List<SceneUI> listBindScene)
         {
-            foreach (var data in scene.AddSceneMemberDataList)
+            foreach (var data in scene.AdjustTargetList)
             {
                 //璁惧
                 if (data.Type == 0)
@@ -1729,7 +1729,7 @@
         /// <param name="listKeys">涓婚敭鍒楄〃(璁惧鍜屽満鏅�)</param>
         private void GetSceneBindListKeys(Common.SceneUI scene, ref HashSet<string> listKeys)
         {
-            foreach (var data in scene.AddSceneMemberDataList)
+            foreach (var data in scene.AdjustTargetList)
             {
                 //璁惧
                 if (data.Type == 0)

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