From 5204bc34549ba4718158c447cbb3c74b39ffe163 Mon Sep 17 00:00:00 2001
From: gxc <guoxuecheng@guoxuechengdeMacBook-Pro.local>
Date: 星期一, 02 十二月 2019 16:03:29 +0800
Subject: [PATCH] 2019.12.2

---
 ZigbeeApp/Shared/Phone/Device/CommonForm/SceneCategoryView.cs |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneCategoryView.cs b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneCategoryView.cs
index 9077953..7748134 100644
--- a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneCategoryView.cs
+++ b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneCategoryView.cs
@@ -69,10 +69,12 @@
                 X = Application.GetRealWidth(179),
                 Width = Application.GetRealWidth(844),
                 Height = Application.GetRealHeight(400),
-                UnSelectedImagePath = scene.IconPath,
+                UnSelectedImagePath = scene.IconPathType == 0 ? scene.IconPath : System.IO.Path.Combine(Config.Instance.FullPath, scene.IconPath),
                 Radius = (uint)Application.GetRealHeight(17)
             };
             sceneRowLayout.AddChidren(sceneImg);
+           
+            sceneImg.SetViewShadow(true);
 
             var leftFL = new FrameLayout
             {
@@ -314,19 +316,18 @@
                 CommonPage.Instance.ShowErrorInfoAlert(R.MyInternationalizationString.ControlSceneFail);
             }
 
-            var times = scene.SceneDelayTime;
-            scene.RemainTime = times;
+            scene.RemainTime = scene.SceneDelayTime;
             scene.SceneDelayTime = 0;
             new System.Threading.Thread(() =>
             {
-                while (times > 0)
+                while (scene.RemainTime > 0)
                 {
                     System.Threading.Thread.Sleep(1000);
                     Application.RunOnMainThread(() =>
                     {
-                        SetTimeText(CommonFormResouce.GetTimeString(times));
+                        SetTimeText(CommonFormResouce.GetTimeString(scene.RemainTime));
                     });
-                    times -= 1;
+                    scene.RemainTime -= 1;
                 }
                 Application.RunOnMainThread(() =>
                 {

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