From 9064c76e6a795ae735cac52d98bed178a27c2a87 Mon Sep 17 00:00:00 2001
From: 黄学彪 <hxb@hdlchina.com.cn>
Date: 星期五, 10 一月 2020 16:38:16 +0800
Subject: [PATCH] 合并代码

---
 ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs |   24 +++++++++++++++++++-----
 1 files changed, 19 insertions(+), 5 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs
index 90b6b05..0defd1b 100755
--- a/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs
+++ b/ZigbeeApp/Shared/Phone/Device/CommonForm/SceneMainView.cs
@@ -37,6 +37,10 @@
         /// scene
         /// </summary>
         public SceneUI scene;
+        /// <summary>
+        /// CollectionAction
+        /// </summary>
+        public Action CollectionAction;
 
         /// <summary>
         /// IsSelected
@@ -284,6 +288,7 @@
 
             scene.RemainTime = scene.SceneDelayTime;
             scene.SceneDelayTime = 0;
+            Common.Room.CurrentRoom.ModifySceneDelayTime(scene);
             new System.Threading.Thread(() =>
             {
                 while (scene.RemainTime > 0)
@@ -310,16 +315,23 @@
         /// <param name="mouseEventArgs"></param>
         private void  CollectionEvent(object sender,MouseEventArgs mouseEventArgs)
         {
-            (sender as Button).IsSelected = !(sender as Button).IsSelected;
-            if ((sender as Button).IsSelected)
+            if (Common.Room.CurrentRoom.IsLove)
             {
-                Shared.Common.Room.CurrentRoom.GetLoveRoom().AddScene(scene);
+                Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene);
+                CollectionAction?.Invoke();
             }
             else
             {
-                Shared.Common.Room.CurrentRoom.GetLoveRoom().RemoveScene(scene);
+                (sender as Button).IsSelected = !(sender as Button).IsSelected;
+                if ((sender as Button).IsSelected)
+                {
+                    Common.Room.CurrentRoom.GetLoveRoom().AddScene(scene);
+                }
+                else
+                {
+                    Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene);
+                }
             }
-            scene.Save();
         }
 
         /// <summary>
@@ -342,6 +354,8 @@
             {
                 scene.SceneDelayTime = t;
                 SetTimeByDelayTime(t);
+
+                Common.Room.CurrentRoom.ModifySceneDelayTime(scene);
             };
         }
 

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