From acb2b278663952ce555b06a2e821f359225f15e0 Mon Sep 17 00:00:00 2001
From: xm <1271024303@qq.com>
Date: 星期五, 10 七月 2020 09:41:15 +0800
Subject: [PATCH] 备份

---
 ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs |   18 +++++++++---------
 1 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
old mode 100644
new mode 100755
index fc07077..b7c17d8
--- a/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
+++ b/ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
@@ -63,7 +63,7 @@
                     }
                     this.dicScenes[tempScene.Id] = tempScene;
                 }
-                catch (Exception ex)
+                catch(Exception ex)
                 {
                     HdlLogLogic.Current.WriteLog(ex);
                     try
@@ -689,7 +689,7 @@
             {
                 return null;
             }
-            var floorName = Shared.Common.Config.Instance.Home.GetFloorNameById(room.FloorId);
+            var floorName = HdlResidenceLogic.Current.GetFloorNameById(room.FloorId);
             //鏇存敼浠g爜锛氬鏋渇loorName=鈥溾�濅篃瑕佸垽鏂紝鍚﹀垯鏈夆�滐紝鈥�
             if (string.IsNullOrEmpty(floorName))
             {
@@ -730,11 +730,6 @@
                     sceneUIs.Add(myScene);
                 }
             }
-
-            if (sceneUIs.Count == 0)
-            {
-                return null;
-            }
             return sceneUIs;
         }
 
@@ -748,6 +743,11 @@
             var listAllRoom = HdlRoomLogic.Current.GetAllListRooms();
             foreach (var room in listAllRoom)
             {
+                if (room.IsLove == true)
+                {
+                    //涓嶅寘鍚敹钘忔埧闂�
+                    continue;
+                }
                 foreach (int sceneId in room.ListSceneId)
                 {
                     if (this.dicScenes.ContainsKey(sceneId) == true)
@@ -755,8 +755,8 @@
                         sceneUIs.Add(this.dicScenes[sceneId]);
                     }
                 }
-            }
-
+            }
+            
             return sceneUIs;
         }
 

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