From f6b3446e3a4afc0f65814be87aaa0f5ea0c62d69 Mon Sep 17 00:00:00 2001
From: gxc <guoxuecheng@guoxuechengdeMacBook-Pro.local>
Date: 星期一, 28 十月 2019 10:50:30 +0800
Subject: [PATCH] 2019.10.28

---
 ZigbeeApp/Shared/Phone/UserView/UserHomeView.cs |   25 +++++++++++++++++++------
 1 files changed, 19 insertions(+), 6 deletions(-)

diff --git a/ZigbeeApp/Shared/Phone/UserView/UserHomeView.cs b/ZigbeeApp/Shared/Phone/UserView/UserHomeView.cs
index 816b1d1..ae05bf1 100644
--- a/ZigbeeApp/Shared/Phone/UserView/UserHomeView.cs
+++ b/ZigbeeApp/Shared/Phone/UserView/UserHomeView.cs
@@ -72,7 +72,7 @@
         private readonly int sleepSpan = 300;
 
 
-        private FrameLayout itemView;
+        private FrameLayout itemView=new FrameLayout();
 
         #endregion
 
@@ -2379,7 +2379,7 @@
                     sceneView.Init();
                     sceneView.SetSceneNameText(scene.Name);
                     sceneView.SetIcon($"SceneIcon/{i}.png");
-                    sceneView.SetCollect(scene.IsCollected);
+                    sceneView.SetCollect(Common.Room.CurrentRoom.GetLoveRoom().SceneUIFilePathList.Contains(scene.FileName));
 
                     if (scene.SceneDelayTime == 0)
                     {
@@ -2439,17 +2439,30 @@
                     //鏀惰棌
                     EventHandler<MouseEventArgs> collectionEvent = (sender, e) =>
                     {
+                        (sender as Button).IsSelected = !(sender as Button).IsSelected;
                         if ((sender as Button).IsSelected)
                         {
-                            scene.Collect(false);
-                            (sender as Button).IsSelected = false;
+                            //scene.IsCollected = true;
+                            Room.CurrentRoom.GetLoveRoom().AddScene(scene);
                         }
                         else
                         {
-                            scene.Collect(true);
-                            (sender as Button).IsSelected = true;
+                            //scene.IsCollected = false;
+                            Room.CurrentRoom.GetLoveRoom().RemoveScene(scene);
                         }
                         scene.Save();
+
+                        //if ((sender as Button).IsSelected)
+                        //{
+                        //    scene.Collect(false);
+                        //    (sender as Button).IsSelected = false;
+                        //}
+                        //else
+                        //{
+                        //    scene.Collect(true);
+                        //    (sender as Button).IsSelected = true;
+                        //}
+                        //scene.Save();
                         //if (Room.CurrentRoom.IsLove)
                         //{
                         //    RefreshBodyView();

--
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