From 0e1c6c25b1b0961d324811ff2132717a80f99efe Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期日, 26 四月 2020 14:15:05 +0800
Subject: [PATCH] 2020-04-26 1.添加住宅和修改住宅时,改为子线程操作。 2.远程连接模式时,禁用搜索网关和添加设备。3.修复切换住宅时,提示远程连接Loading不关闭问题。

---
 Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs |   25 +++++++++++++------------
 1 files changed, 13 insertions(+), 12 deletions(-)

diff --git a/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs b/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
index dda83b0..e5f41b7 100644
--- a/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
+++ b/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
@@ -94,7 +94,7 @@
                         continue;
                     }
                     foreach (var light in room.DeviceList) {
-                        if (light.Type == DeviceType.LightSwitchSocket) {
+                        if (light.Type == DeviceType.LightEnergySocket) {
                             if ((light as LightSwitch).CurrentBrightness == 100)
                                 brighingCount++;
                         }
@@ -149,7 +149,7 @@
                                 if (roomRow.Tag.ToString () == room.Name) {
                                     int oCount = 0;
                                     foreach (var light in room.DeviceList) {
-                                        if (light.Type == DeviceType.LightSwitchSocket) {
+                                        if (light.Type == DeviceType.LightEnergySocket) {
                                             if ((light as LightSwitch).CurrentBrightness == 100)
                                                 oCount++;
                                         }
@@ -207,7 +207,7 @@
                         foreach (var common in room.DeviceList) {
                             //controlDeviceIndex++;
                             byte [] returnBytes = null;
-                            if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                            if (common.Type == DeviceType.LightEnergySocket) {
                                 returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, common.SubnetID, common.DeviceID, new byte [] { common.LoopID, b, 0, 0 });
                                 if (showTip) {
                                     if (returnBytes == null) {
@@ -237,7 +237,7 @@
                         }
                     }
                 } catch (Exception ex) {
-                    Console.WriteLine (ex.Message);
+                    Utlis.WriteLine (ex.Message);
                 } finally {
                     Application.RunOnMainThread (() => {
                         MainPage.Loading.Hide ();
@@ -273,7 +273,7 @@
                         foreach (var common in room.DeviceList) {
                             //controlDeviceIndex++;
                             byte [] returnBytes = null;
-                            if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                            if (common.Type == DeviceType.LightEnergySocket) {
                                 new System.Threading.Thread (() => {
                                     mSendCount++;
                                     returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, common.SubnetID, common.DeviceID, new byte [] { common.LoopID, b, 0, 0 });
@@ -316,7 +316,7 @@
                         System.Threading.Thread.Sleep (100);
                     }
                 } catch (Exception ex) {
-                    Console.WriteLine (ex.Message);
+                    Utlis.WriteLine (ex.Message);
                 } finally {
                     Application.RunOnMainThread (() => {
                         MainPage.Loading.Hide ();
@@ -414,7 +414,7 @@
                     continue;
                 }
                 foreach (var common in room.DeviceList) {
-                    if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                    if (common.Type == DeviceType.LightEnergySocket) {
                         LightCount++;
                         var light = common as LightSwitch;
                         var lightView = new FrameLayout () {
@@ -504,7 +504,7 @@
                     foreach (var c in EnergtLightList) {
                         Control.ControlBytesSend (Command.ReadAnalogValue, c.SubnetID, c.DeviceID, new byte [] { 10, c.LoopID }, SendCount.Zero);
                         Control.ControlBytesSend (Command.ReadAnalogValue, c.SubnetID, c.DeviceID, new byte [] { 11, c.LoopID }, SendCount.Zero);
-                        System.Threading.Thread.Sleep (500);
+                        System.Threading.Thread.Sleep (200);
                     }
                     Thread.Sleep (10000);
                 }
@@ -559,7 +559,7 @@
         {
             if (isCheckIsReadingAll) {
                 if (IsReadingAll && !isRead) {
-                    Console.WriteLine ("IsLightReadingAll 璇诲彇涓�");
+                    Utlis.WriteLine ("IsLightReadingAll 璇诲彇涓�");
                     return;
                 }
             }
@@ -569,7 +569,7 @@
                         continue;
                     }
                     var list = room.DeviceList.FindAll ((obj) => {
-                        return obj.Type == DeviceType.LightSwitchSocket;
+                        return obj.Type == DeviceType.LightEnergySocket;
                     });
                     foreach (Common common in list) {
                         common.LastUpdateTime = DateTime.MinValue;
@@ -588,7 +588,7 @@
                             continue;
                         }
                         var list = room.DeviceList.FindAll ((obj) => {
-                            return obj.LastUpdateTime.AddMinutes (Common.Time) <= DateTime.Now && obj.Type == DeviceType.LightSwitchSocket;
+                            return obj.LastUpdateTime.AddMinutes (Common.Time) <= DateTime.Now && obj.Type == DeviceType.LightEnergySocket;
                         });
                         foreach (Common common in list) {
                             var s = common.Type + "_" + common.SubnetID + "_" + common.DeviceID;
@@ -597,7 +597,8 @@
                                 continue;
                             }
                             readList.Add (s);
-                            Control.ControlBytesSendHasReturn (Command.ReadLightEquipmentAllLoopBrightness, common.SubnetID, common.DeviceID, new byte [] { });
+                            Control.ControlBytesSend (Command.ReadLightEquipmentAllLoopBrightness, common.SubnetID, common.DeviceID, new byte [] { });
+                            Thread.Sleep (200);
                         }
                     }
                     IsReadingAll = false;

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