From 22c5c030f2262b6a9d6840bf3b5196b7ab2d4dd5 Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期二, 10 三月 2020 14:31:53 +0800
Subject: [PATCH] 2020-03-10  1.替换最新控件库,增加无网络监听,Loading效果优化。 2.电能插座修复点亮统计个数问题。 3 .定时检测网关是否在线,发送CheckGateway间隔为10S,收到主题刷新该时间,重置发送次数,发送次数到达3次以上,则判定网关为离线状态。 4.远程重复增加为3次,重发后等待5s才回调结果。 5.修复去掉普通继电器读电能操作。 6.读状态间隔缩短为200ms。

---
 Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs |   19 ++++++++++---------
 1 files changed, 10 insertions(+), 9 deletions(-)

diff --git a/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs b/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
index dda83b0..e7b626e 100644
--- a/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
+++ b/Crabtree/SmartHome/UI/SimpleControl/Phone/Light/UserDeviceToSocket.cs
@@ -94,7 +94,7 @@
                         continue;
                     }
                     foreach (var light in room.DeviceList) {
-                        if (light.Type == DeviceType.LightSwitchSocket) {
+                        if (light.Type == DeviceType.LightEnergySocket) {
                             if ((light as LightSwitch).CurrentBrightness == 100)
                                 brighingCount++;
                         }
@@ -149,7 +149,7 @@
                                 if (roomRow.Tag.ToString () == room.Name) {
                                     int oCount = 0;
                                     foreach (var light in room.DeviceList) {
-                                        if (light.Type == DeviceType.LightSwitchSocket) {
+                                        if (light.Type == DeviceType.LightEnergySocket) {
                                             if ((light as LightSwitch).CurrentBrightness == 100)
                                                 oCount++;
                                         }
@@ -207,7 +207,7 @@
                         foreach (var common in room.DeviceList) {
                             //controlDeviceIndex++;
                             byte [] returnBytes = null;
-                            if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                            if (common.Type == DeviceType.LightEnergySocket) {
                                 returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, common.SubnetID, common.DeviceID, new byte [] { common.LoopID, b, 0, 0 });
                                 if (showTip) {
                                     if (returnBytes == null) {
@@ -273,7 +273,7 @@
                         foreach (var common in room.DeviceList) {
                             //controlDeviceIndex++;
                             byte [] returnBytes = null;
-                            if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                            if (common.Type == DeviceType.LightEnergySocket) {
                                 new System.Threading.Thread (() => {
                                     mSendCount++;
                                     returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, common.SubnetID, common.DeviceID, new byte [] { common.LoopID, b, 0, 0 });
@@ -414,7 +414,7 @@
                     continue;
                 }
                 foreach (var common in room.DeviceList) {
-                    if (common.Type == DeviceType.LightSwitchSocket || common.Type == DeviceType.LightEnergySocket) {
+                    if (common.Type == DeviceType.LightEnergySocket) {
                         LightCount++;
                         var light = common as LightSwitch;
                         var lightView = new FrameLayout () {
@@ -504,7 +504,7 @@
                     foreach (var c in EnergtLightList) {
                         Control.ControlBytesSend (Command.ReadAnalogValue, c.SubnetID, c.DeviceID, new byte [] { 10, c.LoopID }, SendCount.Zero);
                         Control.ControlBytesSend (Command.ReadAnalogValue, c.SubnetID, c.DeviceID, new byte [] { 11, c.LoopID }, SendCount.Zero);
-                        System.Threading.Thread.Sleep (500);
+                        System.Threading.Thread.Sleep (200);
                     }
                     Thread.Sleep (10000);
                 }
@@ -569,7 +569,7 @@
                         continue;
                     }
                     var list = room.DeviceList.FindAll ((obj) => {
-                        return obj.Type == DeviceType.LightSwitchSocket;
+                        return obj.Type == DeviceType.LightEnergySocket;
                     });
                     foreach (Common common in list) {
                         common.LastUpdateTime = DateTime.MinValue;
@@ -588,7 +588,7 @@
                             continue;
                         }
                         var list = room.DeviceList.FindAll ((obj) => {
-                            return obj.LastUpdateTime.AddMinutes (Common.Time) <= DateTime.Now && obj.Type == DeviceType.LightSwitchSocket;
+                            return obj.LastUpdateTime.AddMinutes (Common.Time) <= DateTime.Now && obj.Type == DeviceType.LightEnergySocket;
                         });
                         foreach (Common common in list) {
                             var s = common.Type + "_" + common.SubnetID + "_" + common.DeviceID;
@@ -597,7 +597,8 @@
                                 continue;
                             }
                             readList.Add (s);
-                            Control.ControlBytesSendHasReturn (Command.ReadLightEquipmentAllLoopBrightness, common.SubnetID, common.DeviceID, new byte [] { });
+                            Control.ControlBytesSend (Command.ReadLightEquipmentAllLoopBrightness, common.SubnetID, common.DeviceID, new byte [] { });
+                            Thread.Sleep (200);
                         }
                     }
                     IsReadingAll = false;

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