From d8545fbd1b36a6766c57c987e5d89862b470fed9 Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期四, 03 九月 2020 09:46:29 +0800
Subject: [PATCH] 2020-09-03 1.修改风扇默认为关状态。2.Alexa添加设备时,去掉空调和通用开关选择添加支持。 3.场景增加通用开关添加和发送控制支持,Alexa 的场景同样增加通用开关的支持。

---
 Crabtree/SmartHome/UI/SimpleControl/Phone/Fan/UserDeviceToFan.cs |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/Crabtree/SmartHome/UI/SimpleControl/Phone/Fan/UserDeviceToFan.cs b/Crabtree/SmartHome/UI/SimpleControl/Phone/Fan/UserDeviceToFan.cs
index 51310f8..fe07496 100644
--- a/Crabtree/SmartHome/UI/SimpleControl/Phone/Fan/UserDeviceToFan.cs
+++ b/Crabtree/SmartHome/UI/SimpleControl/Phone/Fan/UserDeviceToFan.cs
@@ -156,7 +156,11 @@
                             //} else {
                             //    fanModule.Switch = 0;
                             //}
+
+                            if (fanModule.WindSpeed == 0) fanModule.WindSpeed = 1;
+
                             int mSetSwitch = tempSiwtch.IsSelected ? 0 : fanModule.WindSpeed;
+
                             System.Threading.Tasks.Task.Run (() => {
                                 byte [] returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, fanModule.SubnetID, fanModule.DeviceID, new byte [] { fanModule.LoopID, (byte)mSetSwitch });
                                 Application.RunOnMainThread (() => {
@@ -289,6 +293,9 @@
                         byte [] returnBytes = null;
                         if (fanD.Type == DeviceType.FanModule) {
                             if (open) {
+
+                                if ((fanD as FanModule).WindSpeed == 0) (fanD as FanModule).WindSpeed = 1;
+
                                 returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, fanD.SubnetID, fanD.DeviceID, new byte [] { fanD.LoopID, (fanD as FanModule).WindSpeed });
                             } else {
                                 returnBytes = Control.ControlBytesSendHasReturn (Command.SetSingleLight, fanD.SubnetID, fanD.DeviceID, new byte [] { fanD.LoopID, 0 });

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