From 01c46e7bfe9aa8fb20b29f70c83c03a307af548a Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期二, 22 十二月 2020 16:35:16 +0800
Subject: [PATCH] 2020-12-22 1.更新。

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs |   10 +++-------
 1 files changed, 3 insertions(+), 7 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
index 1d6d10a..454370b 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs
@@ -270,7 +270,6 @@
                 };
                 sceneDelayRow.AddChidren(btnSceneDelayTitle);
 
-
                 btnSceneDelayTitle.MouseUpEventHandler = (sender, e) =>
                 {
                     Action<string> action = (obj) => {
@@ -499,10 +498,7 @@
                 }
             }
 
-            if (sceneFunction.status.Count == 0)
-            {
-                return sceneFunctionInfo += Language.StringByID(StringId.Open);
-            }
+            sceneFunctionInfo += Language.StringByID(StringId.Open);
 
             var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
             var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
@@ -523,12 +519,12 @@
             var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
             if (briState != null)
             {
-                sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
+                sceneFunctionInfo += briState.value + "%";
             }
             var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
             if (perState != null)
             {
-                sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%";
+                sceneFunctionInfo += perState.value + "%";
             }
 
             return sceneFunctionInfo;

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