From 01c46e7bfe9aa8fb20b29f70c83c03a307af548a Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期二, 22 十二月 2020 16:35:16 +0800
Subject: [PATCH] 2020-12-22 1.更新。

---
 HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs |   28 ++++++++++++++++++----------
 1 files changed, 18 insertions(+), 10 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
index edad55f..569f447 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SetSceneFunctionInfoPage.cs
@@ -126,15 +126,15 @@
             btnConfrim.MouseUpEventHandler = (sender, e) =>
             {
                 var temp = scene.functions.Find((obj) => obj.sid == sceneFunction.sid);
-                if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness) != null)
-                {
-                    try
-                    {
-                        //涓�绔彛涓嶆敮鎸佸紑鍏冲�间笌浜害鍊间竴璧峰鐞嗭紝闇�瑕佸皢寮�鍏冲�肩Щ闄ゆ帀
-                        sceneFunction.status.Remove(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.OnOff));
-                    }
-                    catch { }
-                }
+                //if (sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness) != null)
+                //{
+                //    try
+                //    {
+                //        //涓�绔彛涓嶆敮鎸佸紑鍏冲�间笌浜害鍊间竴璧峰鐞嗭紝闇�瑕佸皢寮�鍏冲�肩Щ闄ゆ帀
+                //        sceneFunction.status.Remove(sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.OnOff));
+                //    }
+                //    catch { }
+                //}
                 if (temp != null)
                 {
                     temp = sceneFunction;
@@ -206,7 +206,7 @@
             {
                 btnOnText = btnFunctionText;
             }
-            else if (sceneStatus.key == FunctionAttributeKey.Brightness)
+            else if (sceneStatus.key == FunctionAttributeKey.Brightness || sceneStatus.key == FunctionAttributeKey.Percent)
             {
                 btnBrightnessText = btnFunctionText;
             }
@@ -417,6 +417,10 @@
                 btn.Text = FunctionList.List.GetValueText(trait.key, trait.value) + FunctionList.List.GetUintString(trait.key);
 
                 var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
+                if (temp == null)
+                {
+                    temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
+                }
                 if (temp != null)
                 {
                     if (temp.value == "0")
@@ -433,6 +437,10 @@
                 btn.Text= FunctionList.List.GetValueText(trait.key,trait.value) + FunctionList.List.GetUintString(trait.key);
 
                 var temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
+                if(temp == null)
+                {
+                    temp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
+                }
                 if (temp != null)
                 {
                     if (temp.value != "0")

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