From 068c68295cad1967f7aafb4e5e951260ef03d4ce Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期五, 09 七月 2021 09:16:43 +0800
Subject: [PATCH] 状态属性更改,不要轻易合并

---
 HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs
index 86a0e73..338bbff 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Electrical/FanPageBLL.cs
@@ -12,21 +12,21 @@
         /// </summary>
         public static void UpdataState(Function updateTemp)
         {
-            Application.RunOnMainThread(() =>
+            Application.RunOnMainThread((Action)(() =>
             {
                 try
                 {
                     if (bodyView == null)
                         return;
-                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updateTemp.trait_on_off.curValue.ToString() == "on";
-                    bodyView.barGradualChange.ProgressBarColor = updateTemp.trait_on_off.curValue.ToString() == "on" ? CSS.CSS_Color.MainColor : CSS.CSS_Color.PromptingColor2;
+                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updateTemp.trait_on_off.state.ToString() == "on";
+                    bodyView.barGradualChange.ProgressBarColor = updateTemp.trait_on_off.state.ToString() == "on" ? CSS.CSS_Color.MainColor : CSS.CSS_Color.PromptingColor2;
                     bodyView.barGradualChange.Progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.OpenLevel));
                 }
                 catch (Exception ex)
                 {
                     MainPage.Log($"RelayPage error {ex.Message}");
                 }
-            });
+            }));
         }
         /// <summary>
         /// 鍔犺浇浜嬩欢鍒楄〃
@@ -66,10 +66,10 @@
 
                 new System.Threading.Thread(() =>
                 {
-                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
+                    function.trait_on_off.state = btnSwitch.IsSelected ? "on" : "off";
                     //Control.Send(CommandType_A.write, this.function);
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
+                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.state.ToString());
                     Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();
@@ -80,9 +80,9 @@
 
                 new System.Threading.Thread(() =>
                 {
-                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
+                    function.trait_on_off.state = btnSwitch.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
+                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.state.ToString());
                     Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();
@@ -92,9 +92,9 @@
                 function.SetAttrState(FunctionAttributeKey.OpenLevel, e.ToString());
                 new System.Threading.Thread(() =>
                 {
-                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
+                    function.trait_on_off.state = btnSwitch.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
+                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.state.ToString());
                     Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();

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