From 09dfbfd9b77ec887c17b10f15799a1d3f56e4e17 Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期二, 15 十二月 2020 12:04:42 +0800 Subject: [PATCH] 2020-12-15-1 --- HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs | 172 +++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 131 insertions(+), 41 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs index 39cb9e7..3144977 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs @@ -4,7 +4,7 @@ namespace HDL_ON.UI.UI2.Intelligence.Automation { - + public class LogicMethod { /// <summary> @@ -22,6 +22,47 @@ { MainPage.BasePageView.RemoveViewByTag("Logic"); } + + /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary> + /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param> + /// <returns> Returns a well formatted string of hex digits with spacing. </returns> + static string byteArrayToHexString(byte[] data) + { + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + foreach (byte b in data) + { + sb.Append(Convert.ToString(b, 16).PadLeft(2, '0')); + } + + return sb.ToString().ToUpper(); + } + + /** + * int杞琤yte[] + * 璇ユ柟娉曞皢涓�涓猧nt绫诲瀷鐨勬暟鎹浆鎹负byte[]褰㈠紡锛屽洜涓篿nt涓�32bit锛岃�宐yte涓�8bit鎵�浠ュ湪杩涜绫诲瀷杞崲鏃讹紝鐭ヤ細鑾峰彇浣�8浣嶏紝 + * 涓㈠純楂�24浣嶃�傞�氳繃浣嶇Щ鐨勬柟寮忥紝灏�32bit鐨勬暟鎹浆鎹㈡垚4涓�8bit鐨勬暟鎹�傛敞鎰� &0xff锛屽湪杩欏綋涓紝&0xff绠�鍗曠悊瑙d负涓�鎶婂壀鍒�锛� + * 灏嗘兂瑕佽幏鍙栫殑8浣嶆暟鎹埅鍙栧嚭鏉ャ�� + * @param i 涓�涓猧nt鏁板瓧 + * @return byte[] + */ + public static byte[] int2ByteArray(int i) + { + byte[] result = new byte[4]; + result[0] = (byte)((i >> 24) & 0xFF); + result[1] = (byte)((i >> 16) & 0xFF); + result[2] = (byte)((i >> 8) & 0xFF); + result[3] = (byte)(i & 0xFF); + return result; + } + /// <summary> + /// 鑾峰彇鏃堕棿鎴� + /// </summary> + /// <returns></returns> + static int getTimeStamp() + { + TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0); + return (int)ts.TotalSeconds; + } /// <summary> /// 鐢熸垚閫昏緫sid鏂规硶 /// </summary> @@ -34,38 +75,28 @@ DateTime dt = DateTime.Now; DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1)); long m = (long)((dt - startTime).TotalMilliseconds / 10); - string sTimeSpan = "00000000"; - - byte[] arry = new byte[4]; - arry[0] = (byte)(m & 0xFF); - arry[1] = (byte)((m & 0xFF00) >> 8); - arry[2] = (byte)((m & 0xFF0000) >> 16); - arry[3] = (byte)((m >> 24) & 0xFF); - sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2"); + string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp())); - if (sTimeSpan.Length > 8) - { - sTimeSpan = sTimeSpan.Substring(0, 8); - } - else - { - sTimeSpan = "00000000"; - } logicId = sOidBeginsWith + sTimeSpan; - logicId += "0A"; - logicId += "0A01"; - //0A01 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘 - int iTopLogicId = 1; + logicId += "15"; + logicId += "1501"; + //1501 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘 + int maxId = 1; - Random random = new Random(); - iTopLogicId = random.Next(0, 255); - iTopLogicId += random.Next(0, 255); - logicId += iTopLogicId.ToString("X4");//閫昏緫鍙� 涓や釜byte - logicId += "1100"; + for (int i = 0; i < Logic.LogicList.Count; i++) + { + string s = Logic.LogicList[i].sid.Substring(20, 4); + int iThisSceneId = Convert.ToInt16(s, 16); + if (iThisSceneId > maxId) + maxId = iThisSceneId; + } + + logicId += (maxId + 1).ToString("X4");//閫昏緫鍙� 涓や釜byte + logicId += "0000"; } catch { @@ -73,6 +104,7 @@ } return logicId; } + /// <summary> /// 灏佽Dictionary瀵硅薄 /// </summary> @@ -93,15 +125,15 @@ /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 /// </summary> /// <returns></returns> - public static List<HDL_ON.Entity.Room> GetGatewayRoomList() + public static List<HDL_ON.Entity.Room> GetGatewayRoomList() { - return HDL_ON.Entity.DB_ResidenceData.Rooms; + return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList; } /// <summary> /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 /// </summary> /// <returns></returns> - public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) + public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) { List<Entity.Room> roomList = new List<Entity.Room>(); @@ -123,8 +155,7 @@ /// <returns></returns> public static List<HDL_ON.Entity.Function> GetGatewayDeviceList() { - - return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction(); + return Entity.FunctionList.List.GetDeviceFunctionList(); } /// <summary> /// 鑾峰彇缃戝叧鍦烘櫙鍒楄〃 @@ -132,7 +163,7 @@ /// <returns></returns> public static List<HDL_ON.Entity.Scene> GetSceneList() { - return HDL_ON.Entity.DB_ResidenceData.functionList.scenes; + return HDL_ON.Entity.FunctionList.List.scenes; } /// <summary> /// 鑾峰彇鎴块棿鐨勮澶囧垪琛� @@ -165,7 +196,7 @@ /// <returns></returns> public static HDL_ON.Entity.Function GetDevice(string sid) { - HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="璁惧涓嶅瓨鍦�"}; + HDL_ON.Entity.Function device = new Entity.Function() { name = "Unknown" }; List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); foreach (var dev in deviceLists) { @@ -185,7 +216,7 @@ /// <returns></returns> public static HDL_ON.Entity.Scene GetSecne(string sid) { - HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "鍦烘櫙涓嶅瓨鍦�" }; + HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown" }; List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); foreach (var sce in sceneLists) { @@ -229,8 +260,29 @@ switch (functionType) { case FunctionType.Relay: + case FunctionType.RGB: + case FunctionType.RGBW: + case FunctionType.ColorTemperature: + case FunctionType.Dimmer: { strPath = "LogicIcon/lightloguc.png"; + } + break; + case FunctionType.Curtain: + case FunctionType.RollingShutter: + case FunctionType.MotorCurtain: + { + strPath = "LogicIcon/curtainlogic.png"; + } + break; + case FunctionType.AC: + { + strPath = "LogicIcon/airconditionerlogic.png"; + } + break; + case FunctionType.FloorHeating: + { + strPath = "LogicIcon/heatlogic.png"; } break; @@ -242,17 +294,17 @@ /// </summary> /// <param name="deviceList">璁惧鍒楄〃</param> /// <returns></returns> - public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList) + public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList) { - List<string> deviceStrTypeList = new List<string>(); + List<string> deviceStrTypeList = new List<string>(); deviceStrTypeList.Clear(); - var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer); + var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer || device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB || device.functionType == FunctionType.RGBW); if (lightjosn != null) { deviceStrTypeList.Add(Language.StringByID(StringId.Lights)); } - var curtainjosn = deviceList.Find((device) => device.functionType ==FunctionType.Curtain); + var curtainjosn = deviceList.Find((device) => device.functionType == FunctionType.Curtain || device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter); if (curtainjosn != null) { deviceStrTypeList.Add(Language.StringByID(StringId.Curtain)); @@ -262,6 +314,11 @@ if (ac != null) { deviceStrTypeList.Add(Language.StringByID(StringId.AC)); + } + var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating); + if (floorHeating != null) + { + deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating)); } return deviceStrTypeList; @@ -278,10 +335,23 @@ { functionTypeList.Add(FunctionType.Relay); functionTypeList.Add(FunctionType.Dimmer); + functionTypeList.Add(FunctionType.RGB); + functionTypeList.Add(FunctionType.RGBW); + functionTypeList.Add(FunctionType.ColorTemperature); } else if (deviceType == Language.StringByID(StringId.Curtain)) { functionTypeList.Add(FunctionType.Curtain); + functionTypeList.Add(FunctionType.RollingShutter); + functionTypeList.Add(FunctionType.MotorCurtain); + } + else if (deviceType == Language.StringByID(StringId.AC)) + { + functionTypeList.Add(FunctionType.AC); + } + else if (deviceType == Language.StringByID(StringId.FloorHeating)) + { + functionTypeList.Add(FunctionType.FloorHeating); } return functionTypeList; @@ -290,17 +360,37 @@ /// 鏉′欢/鐩爣鏀寔璁惧 /// </summary> /// <returns></returns> - public static List<FunctionType> GetSupportEquipment(string if_type) + public static List<FunctionType> GetSupportEquipment(string if_type) { List<FunctionType> deviceTypeList = new List<FunctionType>(); - switch (if_type) { - case condition_if: { + switch (if_type) + { + case condition_if: + { deviceTypeList.Add(FunctionType.Relay); + deviceTypeList.Add(FunctionType.RGB); + deviceTypeList.Add(FunctionType.RGBW); + deviceTypeList.Add(FunctionType.Dimmer); + deviceTypeList.Add(FunctionType.ColorTemperature); + deviceTypeList.Add(FunctionType.Curtain); + deviceTypeList.Add(FunctionType.RollingShutter); + deviceTypeList.Add(FunctionType.MotorCurtain); + deviceTypeList.Add(FunctionType.AC); + deviceTypeList.Add(FunctionType.FloorHeating); } break; case target_if: { deviceTypeList.Add(FunctionType.Relay); + deviceTypeList.Add(FunctionType.RGB); + deviceTypeList.Add(FunctionType.RGBW); + deviceTypeList.Add(FunctionType.Dimmer); + deviceTypeList.Add(FunctionType.ColorTemperature); + deviceTypeList.Add(FunctionType.Curtain); + deviceTypeList.Add(FunctionType.RollingShutter); + deviceTypeList.Add(FunctionType.MotorCurtain); + deviceTypeList.Add(FunctionType.AC); + deviceTypeList.Add(FunctionType.FloorHeating); } break; } -- Gitblit v1.8.0