From 09dfbfd9b77ec887c17b10f15799a1d3f56e4e17 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期二, 15 十二月 2020 12:04:42 +0800
Subject: [PATCH] 2020-12-15-1

---
 HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs |  172 +++++++++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 131 insertions(+), 41 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
index 39cb9e7..3144977 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
@@ -4,7 +4,7 @@
 
 namespace HDL_ON.UI.UI2.Intelligence.Automation
 {
-    
+
     public class LogicMethod
     {
         /// <summary>
@@ -22,6 +22,47 @@
         {
             MainPage.BasePageView.RemoveViewByTag("Logic");
         }
+
+        /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary>
+        /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param>
+        /// <returns> Returns a well formatted string of hex digits with spacing. </returns>
+        static string byteArrayToHexString(byte[] data)
+        {
+            System.Text.StringBuilder sb = new System.Text.StringBuilder();
+            foreach (byte b in data)
+            {
+                sb.Append(Convert.ToString(b, 16).PadLeft(2, '0'));
+            }
+
+            return sb.ToString().ToUpper();
+        }
+
+        /**
+  * int杞琤yte[]
+  * 璇ユ柟娉曞皢涓�涓猧nt绫诲瀷鐨勬暟鎹浆鎹负byte[]褰㈠紡锛屽洜涓篿nt涓�32bit锛岃�宐yte涓�8bit鎵�浠ュ湪杩涜绫诲瀷杞崲鏃讹紝鐭ヤ細鑾峰彇浣�8浣嶏紝
+  * 涓㈠純楂�24浣嶃�傞�氳繃浣嶇Щ鐨勬柟寮忥紝灏�32bit鐨勬暟鎹浆鎹㈡垚4涓�8bit鐨勬暟鎹�傛敞鎰� &0xff锛屽湪杩欏綋涓紝&0xff绠�鍗曠悊瑙d负涓�鎶婂壀鍒�锛�
+  * 灏嗘兂瑕佽幏鍙栫殑8浣嶆暟鎹埅鍙栧嚭鏉ャ��
+  * @param i 涓�涓猧nt鏁板瓧
+  * @return byte[]
+  */
+        public static byte[] int2ByteArray(int i)
+        {
+            byte[] result = new byte[4];
+            result[0] = (byte)((i >> 24) & 0xFF);
+            result[1] = (byte)((i >> 16) & 0xFF);
+            result[2] = (byte)((i >> 8) & 0xFF);
+            result[3] = (byte)(i & 0xFF);
+            return result;
+        }
+        /// <summary>
+        /// 鑾峰彇鏃堕棿鎴�
+        /// </summary>
+        /// <returns></returns>
+        static int getTimeStamp()
+        {
+            TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
+            return (int)ts.TotalSeconds;
+        }
         /// <summary>
         /// 鐢熸垚閫昏緫sid鏂规硶
         /// </summary>
@@ -34,38 +75,28 @@
                 DateTime dt = DateTime.Now;
                 DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1));
                 long m = (long)((dt - startTime).TotalMilliseconds / 10);
-                string sTimeSpan = "00000000";
-
-                byte[] arry = new byte[4];
-                arry[0] = (byte)(m & 0xFF);
-                arry[1] = (byte)((m & 0xFF00) >> 8);
-                arry[2] = (byte)((m & 0xFF0000) >> 16);
-                arry[3] = (byte)((m >> 24) & 0xFF);
-                sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2");
+                string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp()));
 
 
-                if (sTimeSpan.Length > 8)
-                {
-                    sTimeSpan = sTimeSpan.Substring(0, 8);
-                }
-                else
-                {
-                    sTimeSpan = "00000000";
-                }
 
                 logicId = sOidBeginsWith + sTimeSpan;
 
-                logicId += "0A";
-                logicId += "0A01";
-                //0A01 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘
-                int iTopLogicId = 1;
+                logicId += "15";
+                logicId += "1501";
+                //1501 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘
+                int maxId = 1;
 
-                Random random = new Random();
-                iTopLogicId = random.Next(0, 255);
-                iTopLogicId += random.Next(0, 255);
 
-                logicId += iTopLogicId.ToString("X4");//閫昏緫鍙� 涓や釜byte 
-                logicId += "1100";
+                for (int i = 0; i < Logic.LogicList.Count; i++)
+                {
+                    string s = Logic.LogicList[i].sid.Substring(20, 4);
+                    int iThisSceneId = Convert.ToInt16(s, 16);
+                    if (iThisSceneId > maxId)
+                        maxId = iThisSceneId;
+                }
+
+                logicId += (maxId + 1).ToString("X4");//閫昏緫鍙� 涓や釜byte 
+                logicId += "0000";
             }
             catch
             {
@@ -73,6 +104,7 @@
             }
             return logicId;
         }
+
         /// <summary>
         /// 灏佽Dictionary瀵硅薄
         /// </summary>
@@ -93,15 +125,15 @@
         /// 鑾峰彇缃戝叧鎴块棿鍒楄〃
         /// </summary>
         /// <returns></returns>
-        public static List<HDL_ON.Entity.Room> GetGatewayRoomList() 
+        public static List<HDL_ON.Entity.Room> GetGatewayRoomList()
         {
-            return HDL_ON.Entity.DB_ResidenceData.Rooms;
+            return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList;
         }
         /// <summary>
         /// 鑾峰彇缃戝叧鎴块棿鍒楄〃
         /// </summary>
         /// <returns></returns>
-        public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) 
+        public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name)
         {
 
             List<Entity.Room> roomList = new List<Entity.Room>();
@@ -123,8 +155,7 @@
         /// <returns></returns>
         public static List<HDL_ON.Entity.Function> GetGatewayDeviceList()
         {
-
-            return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction();
+            return Entity.FunctionList.List.GetDeviceFunctionList();
         }
         /// <summary>
         /// 鑾峰彇缃戝叧鍦烘櫙鍒楄〃
@@ -132,7 +163,7 @@
         /// <returns></returns>
         public static List<HDL_ON.Entity.Scene> GetSceneList()
         {
-           return  HDL_ON.Entity.DB_ResidenceData.functionList.scenes;
+            return HDL_ON.Entity.FunctionList.List.scenes;
         }
         /// <summary>
         /// 鑾峰彇鎴块棿鐨勮澶囧垪琛�
@@ -165,7 +196,7 @@
         /// <returns></returns>
         public static HDL_ON.Entity.Function GetDevice(string sid)
         {
-            HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="璁惧涓嶅瓨鍦�"};
+            HDL_ON.Entity.Function device = new Entity.Function() { name = "Unknown" };
             List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList();
             foreach (var dev in deviceLists)
             {
@@ -185,7 +216,7 @@
         /// <returns></returns>
         public static HDL_ON.Entity.Scene GetSecne(string sid)
         {
-            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "鍦烘櫙涓嶅瓨鍦�" };
+            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown" };
             List<HDL_ON.Entity.Scene> sceneLists = GetSceneList();
             foreach (var sce in sceneLists)
             {
@@ -229,8 +260,29 @@
             switch (functionType)
             {
                 case FunctionType.Relay:
+                case FunctionType.RGB:
+                case FunctionType.RGBW:
+                case FunctionType.ColorTemperature:
+                case FunctionType.Dimmer:
                     {
                         strPath = "LogicIcon/lightloguc.png";
+                    }
+                    break;
+                case FunctionType.Curtain:
+                case FunctionType.RollingShutter:
+                case FunctionType.MotorCurtain:
+                    {
+                        strPath = "LogicIcon/curtainlogic.png";
+                    }
+                    break;
+                case FunctionType.AC:
+                    {
+                        strPath = "LogicIcon/airconditionerlogic.png";
+                    }
+                    break;
+                case FunctionType.FloorHeating:
+                    {
+                        strPath = "LogicIcon/heatlogic.png";
                     }
                     break;
 
@@ -242,17 +294,17 @@
         /// </summary>
         /// <param name="deviceList">璁惧鍒楄〃</param>
         /// <returns></returns>
-        public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList) 
+        public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList)
         {
-            List<string> deviceStrTypeList = new List<string>(); 
+            List<string> deviceStrTypeList = new List<string>();
             deviceStrTypeList.Clear();
-            var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer);
+            var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer || device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB || device.functionType == FunctionType.RGBW);
             if (lightjosn != null)
             {
                 deviceStrTypeList.Add(Language.StringByID(StringId.Lights));
             }
 
-            var curtainjosn = deviceList.Find((device) => device.functionType ==FunctionType.Curtain);
+            var curtainjosn = deviceList.Find((device) => device.functionType == FunctionType.Curtain || device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter);
             if (curtainjosn != null)
             {
                 deviceStrTypeList.Add(Language.StringByID(StringId.Curtain));
@@ -262,6 +314,11 @@
             if (ac != null)
             {
                 deviceStrTypeList.Add(Language.StringByID(StringId.AC));
+            }
+            var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating);
+            if (floorHeating != null)
+            {
+                deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating));
             }
             return deviceStrTypeList;
 
@@ -278,10 +335,23 @@
             {
                 functionTypeList.Add(FunctionType.Relay);
                 functionTypeList.Add(FunctionType.Dimmer);
+                functionTypeList.Add(FunctionType.RGB);
+                functionTypeList.Add(FunctionType.RGBW);
+                functionTypeList.Add(FunctionType.ColorTemperature);
             }
             else if (deviceType == Language.StringByID(StringId.Curtain))
             {
                 functionTypeList.Add(FunctionType.Curtain);
+                functionTypeList.Add(FunctionType.RollingShutter);
+                functionTypeList.Add(FunctionType.MotorCurtain);
+            }
+            else if (deviceType == Language.StringByID(StringId.AC))
+            {
+                functionTypeList.Add(FunctionType.AC);
+            }
+            else if (deviceType == Language.StringByID(StringId.FloorHeating))
+            {
+                functionTypeList.Add(FunctionType.FloorHeating);
             }
             return functionTypeList;
 
@@ -290,17 +360,37 @@
         /// 鏉′欢/鐩爣鏀寔璁惧
         /// </summary>
         /// <returns></returns>
-        public static List<FunctionType> GetSupportEquipment(string if_type)  
+        public static List<FunctionType> GetSupportEquipment(string if_type)
         {
             List<FunctionType> deviceTypeList = new List<FunctionType>();
-            switch (if_type) {
-                case condition_if: {
+            switch (if_type)
+            {
+                case condition_if:
+                    {
                         deviceTypeList.Add(FunctionType.Relay);
+                        deviceTypeList.Add(FunctionType.RGB);
+                        deviceTypeList.Add(FunctionType.RGBW);
+                        deviceTypeList.Add(FunctionType.Dimmer);
+                        deviceTypeList.Add(FunctionType.ColorTemperature);
+                        deviceTypeList.Add(FunctionType.Curtain);
+                        deviceTypeList.Add(FunctionType.RollingShutter);
+                        deviceTypeList.Add(FunctionType.MotorCurtain);
+                        deviceTypeList.Add(FunctionType.AC);
+                        deviceTypeList.Add(FunctionType.FloorHeating);
                     }
                     break;
                 case target_if:
                     {
                         deviceTypeList.Add(FunctionType.Relay);
+                        deviceTypeList.Add(FunctionType.RGB);
+                        deviceTypeList.Add(FunctionType.RGBW);
+                        deviceTypeList.Add(FunctionType.Dimmer);
+                        deviceTypeList.Add(FunctionType.ColorTemperature);
+                        deviceTypeList.Add(FunctionType.Curtain);
+                        deviceTypeList.Add(FunctionType.RollingShutter);
+                        deviceTypeList.Add(FunctionType.MotorCurtain);
+                        deviceTypeList.Add(FunctionType.AC);
+                        deviceTypeList.Add(FunctionType.FloorHeating);
                     }
                     break;
             }

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