From 0c0536e9b5db204fd3bd3c2443ef500b66bf7423 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期二, 24 十一月 2020 17:48:40 +0800
Subject: [PATCH] 2020-11-24-1
---
HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
index 0374f5d..44b8230 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
@@ -1,4 +1,5 @@
锘縰sing System;
+using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
@@ -94,7 +95,7 @@
//Control.Send(CommandType_A.write, light);
System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
d.Add("brightness", light.brightness.ToString());
- Control.SendWriteCommand(light, d);
+ Control.ins.SendWriteCommand(light, d);
light.fadeTime = barFadeTime.Progress;
};
dimmerBar.OnProgressChangedEvent = (sender, e) => {
@@ -112,7 +113,7 @@
//Control.Send(CommandType_A.write, this.light);
System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
d.Add("brightness", light.brightness.ToString());
- Control.SendWriteCommand(light, d);
+ Control.ins.SendWriteCommand(light, d);
}
else
{
@@ -123,7 +124,7 @@
{
System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
d.Add("brightness", light.brightness.ToString());
- Control.SendWriteCommand(light, d);
+ Control.ins.SendWriteCommand(light, d);
})
{ IsBackground = true }.Start();
}
@@ -156,8 +157,7 @@
light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
d.Add("on_off", light.trait_on_off.value.ToString());
- Control.SendWriteCommand(light, d);
- //Control.Send(CommandType_A.write, this.light);
+ Control.ins.SendWriteCommand(light, d);
})
{ IsBackground = true }.Start();
};
--
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