From 1498a62d1d44d715e310b42e3133aa8cdc6eec92 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 14 四月 2021 16:40:20 +0800
Subject: [PATCH] 2021-04-13

---
 HDL_ON/Entity/Function/Scene.cs |   51 +++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 51 insertions(+), 0 deletions(-)

diff --git a/HDL_ON/Entity/Function/Scene.cs b/HDL_ON/Entity/Function/Scene.cs
index 6f15f57..3970bc1 100644
--- a/HDL_ON/Entity/Function/Scene.cs
+++ b/HDL_ON/Entity/Function/Scene.cs
@@ -2,6 +2,7 @@
 using System.Collections.Generic;
 using HDL_ON.Common;
 using HDL_ON.DAL.Server;
+using HDL_ON.UI;
 using Shared;
 
 namespace HDL_ON.Entity
@@ -368,6 +369,8 @@
         /// 浜戠鏁版嵁淇敼鐨勬渶鍚庢椂闂�
         /// </summary>
         public string modifyTime = "";
+
+
     }
     /// <summary>
     /// 鍦烘櫙鍔熻兘瀵硅薄
@@ -409,6 +412,54 @@
             return localFunction;
         }
 
+
+        /// <summary>
+        /// 瑙f瀽鍦烘櫙鍔熻兘鏁版嵁
+        /// </summary>
+        /// <param name="sceneFunction"></param>
+        public string GetFunctionScnenInfo()
+        {
+            var sceneFunctionInfo = "";
+            foreach (var sfs in status)
+            {
+                if (sfs.key == FunctionAttributeKey.OnOff)
+                {
+                    if (sfs.value == "off")
+                        return Language.StringByID(StringId.Close);
+                }
+            }
+            sceneFunctionInfo += Language.StringByID(StringId.Open) + " ";
+
+            var modeState = status.Find((obj) => obj.key == FunctionAttributeKey.Mode);
+            var tempState = status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp);
+            var fanState = status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed);
+            if (modeState != null)
+            {
+                sceneFunctionInfo += modeState.GetValueText() + " ";
+            }
+            if (tempState != null)
+            {
+                sceneFunctionInfo += tempState.GetValueText() + " ";
+                sceneFunctionInfo += tempState.GetUintString();
+            }
+            if (fanState != null)
+            {
+                sceneFunctionInfo += fanState.GetValueText() + " ";
+            }
+            var briState = status.Find((obj) => obj.key == FunctionAttributeKey.Brightness);
+            if (briState != null)
+            {
+                sceneFunctionInfo += briState.value + "%";
+            }
+            var perState = status.Find((obj) => obj.key == FunctionAttributeKey.Percent);
+            if (perState != null)
+            {
+                sceneFunctionInfo += perState.value + "%";
+            }
+            return sceneFunctionInfo;
+        }
+
+
     }
 
     /// <summary>

--
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