From 17c8d94258154ab2e9f6d2cf821202c873b9f118 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 16 十二月 2020 15:39:15 +0800
Subject: [PATCH] 22222
---
HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs | 376 +++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 315 insertions(+), 61 deletions(-)
diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
index 4ba8a9c..f93ff6c 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
@@ -4,8 +4,65 @@
namespace HDL_ON.UI.UI2.Intelligence.Automation
{
+
public class LogicMethod
{
+ /// <summary>
+ /// 琛ㄧず鏄潯浠�
+ /// </summary>
+ public const string condition_if = "鏉′欢";
+ /// <summary>
+ /// 琛ㄧず鏄洰鏍�
+ /// </summary>
+ public const string target_if = "鐩爣";
+ /// <summary>
+ /// 绉婚櫎鎵�鏈�"Logic"鐣岄潰
+ /// </summary>
+ public static void RemoveAllView()
+ {
+ MainPage.BasePageView.RemoveViewByTag("Logic");
+ }
+
+ /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary>
+ /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param>
+ /// <returns> Returns a well formatted string of hex digits with spacing. </returns>
+ static string byteArrayToHexString(byte[] data)
+ {
+ System.Text.StringBuilder sb = new System.Text.StringBuilder();
+ foreach (byte b in data)
+ {
+ sb.Append(Convert.ToString(b, 16).PadLeft(2, '0'));
+ }
+
+ return sb.ToString().ToUpper();
+ }
+
+ /**
+ * int杞琤yte[]
+ * 璇ユ柟娉曞皢涓�涓猧nt绫诲瀷鐨勬暟鎹浆鎹负byte[]褰㈠紡锛屽洜涓篿nt涓�32bit锛岃�宐yte涓�8bit鎵�浠ュ湪杩涜绫诲瀷杞崲鏃讹紝鐭ヤ細鑾峰彇浣�8浣嶏紝
+ * 涓㈠純楂�24浣嶃�傞�氳繃浣嶇Щ鐨勬柟寮忥紝灏�32bit鐨勬暟鎹浆鎹㈡垚4涓�8bit鐨勬暟鎹�傛敞鎰� &0xff锛屽湪杩欏綋涓紝&0xff绠�鍗曠悊瑙d负涓�鎶婂壀鍒�锛�
+ * 灏嗘兂瑕佽幏鍙栫殑8浣嶆暟鎹埅鍙栧嚭鏉ャ��
+ * @param i 涓�涓猧nt鏁板瓧
+ * @return byte[]
+ */
+ public static byte[] int2ByteArray(int i)
+ {
+ byte[] result = new byte[4];
+ result[0] = (byte)((i >> 24) & 0xFF);
+ result[1] = (byte)((i >> 16) & 0xFF);
+ result[2] = (byte)((i >> 8) & 0xFF);
+ result[3] = (byte)(i & 0xFF);
+ return result;
+ }
+ /// <summary>
+ /// 鑾峰彇鏃堕棿鎴�
+ /// </summary>
+ /// <returns></returns>
+ static int getTimeStamp()
+ {
+ TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
+ return (int)ts.TotalSeconds;
+ }
/// <summary>
/// 鐢熸垚閫昏緫sid鏂规硶
/// </summary>
@@ -18,38 +75,28 @@
DateTime dt = DateTime.Now;
DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1));
long m = (long)((dt - startTime).TotalMilliseconds / 10);
- string sTimeSpan = "00000000";
-
- byte[] arry = new byte[4];
- arry[0] = (byte)(m & 0xFF);
- arry[1] = (byte)((m & 0xFF00) >> 8);
- arry[2] = (byte)((m & 0xFF0000) >> 16);
- arry[3] = (byte)((m >> 24) & 0xFF);
- sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2");
+ string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp()));
- if (sTimeSpan.Length > 8)
- {
- sTimeSpan = sTimeSpan.Substring(0, 8);
- }
- else
- {
- sTimeSpan = "00000000";
- }
logicId = sOidBeginsWith + sTimeSpan;
- logicId += "0A";
- logicId += "0A01";
- //0A01 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘
- int iTopLogicId = 1;
+ logicId += "15";
+ logicId += "1501";
+ //1501 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘
+ int maxId = 1;
- Random random = new Random();
- iTopLogicId = random.Next(0, 255);
- iTopLogicId += random.Next(0, 255);
- logicId += iTopLogicId.ToString("X4");//閫昏緫鍙� 涓や釜byte
- logicId += "1100";
+ for (int i = 0; i < Logic.LogicList.Count; i++)
+ {
+ string s = Logic.LogicList[i].sid.Substring(20, 4);
+ int iThisSceneId = Convert.ToInt16(s, 16);
+ if (iThisSceneId > maxId)
+ maxId = iThisSceneId;
+ }
+
+ logicId += (maxId + 1).ToString("X4");//閫昏緫鍙� 涓や釜byte
+ logicId += "0000";
}
catch
{
@@ -57,6 +104,7 @@
}
return logicId;
}
+
/// <summary>
/// 灏佽Dictionary瀵硅薄
/// </summary>
@@ -74,21 +122,52 @@
dic.Add(key, value);
}
/// <summary>
- /// 鑾峰彇鎴块棿鍒楄〃
+ /// 鑾峰彇缃戝叧鎴块棿鍒楄〃
/// </summary>
/// <returns></returns>
- public static List<HDL_ON.Entity.Room> GetRoomList()
+ public static List<HDL_ON.Entity.Room> GetGatewayRoomList()
{
- return HDL_ON.Entity.DB_ResidenceData.rooms;
+ return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList;
}
/// <summary>
- /// 鑾峰彇璁惧鍒楄〃
+ /// 鑾峰彇缃戝叧鎴块棿鍒楄〃
/// </summary>
/// <returns></returns>
- public static List<HDL_ON.Entity.Function> GetDeviceList()
+ public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name)
{
-
- return HDL_ON.Entity.DB_ResidenceData.functionList.GetAllFunction();
+ List<Entity.Room> roomList = new List<Entity.Room>();
+ Entity.Room room1 = new Entity.Room();
+ room1.roomName = name;//榛樿涓�涓埧闂村悕涓�:鍏ㄩ儴鍖哄煙
+ room1.uid = "鍏ㄩ儴鍖哄煙";//榛樿sid鐢ㄨ瘑鍒鎴块棿
+ roomList.Add(room1);//榛樿娣诲姞鍒版埧闂村垪琛ㄩ噷
+ var roomLists = GetGatewayRoomList();
+ foreach (var room in roomLists)
+ {
+ var devlist = GetRoomDevice(room);
+ if (devlist.Count == 0)
+ {
+ //杩囨护鎺夋病鏈夎澶囩殑鎴块棿;
+ continue;
+ }
+ roomList.Add(room);
+ }
+ return roomList;
+ }
+ /// <summary>
+ /// 鑾峰彇缃戝叧璁惧鍒楄〃
+ /// </summary>
+ /// <returns></returns>
+ public static List<HDL_ON.Entity.Function> GetGatewayDeviceList()
+ {
+ return Entity.FunctionList.List.GetDeviceFunctionList();
+ }
+ /// <summary>
+ /// 鑾峰彇缃戝叧鍦烘櫙鍒楄〃
+ /// </summary>
+ /// <returns></returns>
+ public static List<HDL_ON.Entity.Scene> GetSceneList()
+ {
+ return HDL_ON.Entity.FunctionList.List.scenes;
}
/// <summary>
/// 鑾峰彇鎴块棿鐨勮澶囧垪琛�
@@ -98,25 +177,31 @@
public static List<HDL_ON.Entity.Function> GetRoomDevice(HDL_ON.Entity.Room room)
{
List<HDL_ON.Entity.Function> deviceLists = new List<Entity.Function>();
- List<HDL_ON.Entity.Function> lists = GetDeviceList();
+ List<HDL_ON.Entity.Function> lists = GetGatewayDeviceList();
foreach (var dev in lists)
{
- if (dev.roomIdList.Find((id) => id == room.sid) != null)
+ if (dev.roomIds.Find((id) => id == room.uid) != null)
{
deviceLists.Add(dev);
}
+ if (room.uid == "鍏ㄩ儴鍖哄煙")
+ {
+ //鎴块棿鍚嶄负鍏ㄩ儴鍖哄煙鏃讹紝鏄剧ず缃戝叧鍏ㄩ儴璁惧
+ deviceLists = lists;
+ }
+
}
return deviceLists;
}
/// <summary>
- /// 鑾峰彇璁惧
+ /// 鑾峰彇褰撲釜璁惧
/// </summary>
/// <param name="sid">璁惧鍞竴鏍囪瘑</param>
/// <returns></returns>
public static HDL_ON.Entity.Function GetDevice(string sid)
{
- HDL_ON.Entity.Function device = new Entity.Function();
- List<HDL_ON.Entity.Function> deviceLists = GetDeviceList();
+ HDL_ON.Entity.Function device = new Entity.Function() { name = "Unknown" };
+ List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList();
foreach (var dev in deviceLists)
{
if (dev.sid == sid)
@@ -127,6 +212,26 @@
}
return device;
}
+
+ /// <summary>
+ /// 鑾峰彇褰撲釜鍦烘櫙
+ /// </summary>
+ /// <param name="sid">鍦烘櫙鍞竴鏍囪瘑</param>
+ /// <returns></returns>
+ public static HDL_ON.Entity.Scene GetSecne(string sid)
+ {
+ HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown" };
+ List<HDL_ON.Entity.Scene> sceneLists = GetSceneList();
+ foreach (var sce in sceneLists)
+ {
+ if (sce.sid == sid)
+ {
+ scene = sce;
+ break;
+ }
+ }
+ return scene;
+ }
/// <summary>
/// 鑾峰彇鎴块棿鍚�(鍗虫槸=鍖哄煙鍚嶇О)
/// </summary>
@@ -135,50 +240,199 @@
public static string GetGetRoomName(HDL_ON.Entity.Function device)
{
string roomName = "";
- List<HDL_ON.Entity.Room> roomLists = GetRoomList();
+ List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomList();
- foreach (var dev in device.roomIdList)
+ foreach (var dev in device.roomIds)
{
- var room = roomLists.Find((c) => c.sid == dev);
+ var room = roomLists.Find((c) => c.uid == dev);
if (room != null)
{
- roomName += room.floorName + "." + room.name + ",";
+ roomName += room.floorName + "." + room.roomName + ",";
}
}
return roomName.TrimEnd(',');
}
/// <summary>
- /// 鑾峰彇鎴块棿鍚嶅垪琛�(鍗虫槸=鍖哄煙鍚嶇О)
- /// </summary>
- /// <returns></returns>
- public static List<string> GetGetRoomNameList()
- {
- List<string> roomNameList = new List<string>();
- roomNameList.Add(Language.StringByID(StringId.allAreas));
- List<HDL_ON.Entity.Room> roomLists = GetRoomList();
- foreach (var room in roomLists)
- {
- roomNameList.Add(room.name);
- }
-
- return roomNameList;
- }
- /// <summary>
- /// 鑾峰彇鍥炬爣
+ /// 鑾峰彇璁惧绫诲瀷鍥炬爣
/// </summary>
/// <param name="functionType">璁惧绫诲瀷</param>
/// <returns></returns>
- public static string GetIconPath(FunctionType functionType) {
+ public static string GetIconPath(FunctionType functionType)
+ {
string strPath = "";
- switch (functionType) {
- case FunctionType.Relay: {
+ switch (functionType)
+ {
+ case FunctionType.Relay:
+ case FunctionType.RGB:
+ case FunctionType.RGBW:
+ case FunctionType.ColorTemperature:
+ case FunctionType.Dimmer:
+ {
strPath = "LogicIcon/lightloguc.png";
+ }
+ break;
+ case FunctionType.Curtain:
+ case FunctionType.RollingShutter:
+ case FunctionType.MotorCurtain:
+ {
+ strPath = "LogicIcon/curtainlogic.png";
+ }
+ break;
+ case FunctionType.AC:
+ {
+ strPath = "LogicIcon/airconditionerlogic.png";
+ }
+ break;
+ case FunctionType.FloorHeating:
+ {
+ strPath = "LogicIcon/heatlogic.png";
}
break;
}
return strPath;
}
+ /// <summary>
+ /// 璁惧绫诲瀷鐨勫垪琛�(鐏厜绫伙紝绐楀笜绫汇�傘�傘��)
+ /// </summary>
+ /// <param name="deviceList">璁惧鍒楄〃</param>
+ /// <returns></returns>
+ public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList)
+ {
+ List<string> deviceStrTypeList = new List<string>();
+ deviceStrTypeList.Clear();
+ var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer || device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB || device.functionType == FunctionType.RGBW);
+ if (lightjosn != null)
+ {
+ deviceStrTypeList.Add(Language.StringByID(StringId.Lights));
+ }
+
+ var curtainjosn = deviceList.Find((device) => device.functionType == FunctionType.Curtain || device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter);
+ if (curtainjosn != null)
+ {
+ deviceStrTypeList.Add(Language.StringByID(StringId.Curtain));
+ }
+
+ var ac = deviceList.Find((device) => device.functionType == FunctionType.AC);
+ if (ac != null)
+ {
+ deviceStrTypeList.Add(Language.StringByID(StringId.AC));
+ }
+ var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating);
+ if (floorHeating != null)
+ {
+ deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating));
+ }
+ return deviceStrTypeList;
+
+ }
+ /// <summary>
+ /// 璁惧绫诲瀷FunctionType鍒楄〃
+ /// </summary>
+ /// <param name="deviceType">璁惧绫诲瀷(鐏厜绫伙紝绐楀笜绫汇��)</param>
+ /// <returns></returns>
+ public static List<FunctionType> GetDeviceTypeFunctionList(string deviceType)
+ {
+ List<FunctionType> functionTypeList = new List<FunctionType>();
+ if (deviceType == Language.StringByID(StringId.Lights))
+ {
+ functionTypeList.Add(FunctionType.Relay);
+ functionTypeList.Add(FunctionType.Dimmer);
+ functionTypeList.Add(FunctionType.RGB);
+ functionTypeList.Add(FunctionType.RGBW);
+ functionTypeList.Add(FunctionType.ColorTemperature);
+ }
+ else if (deviceType == Language.StringByID(StringId.Curtain))
+ {
+ functionTypeList.Add(FunctionType.Curtain);
+ functionTypeList.Add(FunctionType.RollingShutter);
+ functionTypeList.Add(FunctionType.MotorCurtain);
+ }
+ else if (deviceType == Language.StringByID(StringId.AC))
+ {
+ functionTypeList.Add(FunctionType.AC);
+ }
+ else if (deviceType == Language.StringByID(StringId.FloorHeating))
+ {
+ functionTypeList.Add(FunctionType.FloorHeating);
+ }
+ return functionTypeList;
+
+ }
+ /// <summary>
+ /// 鏉′欢/鐩爣鏀寔璁惧
+ /// </summary>
+ /// <returns></returns>
+ public static List<FunctionType> GetSupportEquipment(string if_type)
+ {
+ List<FunctionType> deviceTypeList = new List<FunctionType>();
+ switch (if_type)
+ {
+ case condition_if:
+ {
+ deviceTypeList.Add(FunctionType.Relay);
+ deviceTypeList.Add(FunctionType.RGB);
+ deviceTypeList.Add(FunctionType.RGBW);
+ deviceTypeList.Add(FunctionType.Dimmer);
+ deviceTypeList.Add(FunctionType.ColorTemperature);
+ deviceTypeList.Add(FunctionType.Curtain);
+ deviceTypeList.Add(FunctionType.RollingShutter);
+ deviceTypeList.Add(FunctionType.MotorCurtain);
+ deviceTypeList.Add(FunctionType.AC);
+ deviceTypeList.Add(FunctionType.FloorHeating);
+ }
+ break;
+ case target_if:
+ {
+ deviceTypeList.Add(FunctionType.Relay);
+ deviceTypeList.Add(FunctionType.RGB);
+ deviceTypeList.Add(FunctionType.RGBW);
+ deviceTypeList.Add(FunctionType.Dimmer);
+ deviceTypeList.Add(FunctionType.ColorTemperature);
+ deviceTypeList.Add(FunctionType.Curtain);
+ deviceTypeList.Add(FunctionType.RollingShutter);
+ deviceTypeList.Add(FunctionType.MotorCurtain);
+ deviceTypeList.Add(FunctionType.AC);
+ deviceTypeList.Add(FunctionType.FloorHeating);
+ }
+ break;
+ }
+ return deviceTypeList;
+ }
+ /// <summary>
+ /// 鏄剧ず鐨勮澶囧垪琛�
+ /// </summary>
+ /// <param name="functionType">婧愭暟鎹垪琛�1</param>
+ /// <param name="deviceList">婧愭暟鎹垪琛�2</param>
+ /// <returns></returns>
+ public static List<Entity.Function> GetShowDeviceList(List<FunctionType> functionType, List<HDL_ON.Entity.Function> deviceList)
+ {
+ List<HDL_ON.Entity.Function> devList = new List<Entity.Function>();
+ foreach (var dev in deviceList)
+ {
+ if (functionType.Contains(dev.functionType))
+ {
+ ///杩囨护鎺変笉闇�瑕佹樉绀虹殑璁惧
+ devList.Add(dev);
+ }
+ }
+ return devList;
+ }
+ /// <summary>
+ /// 杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃
+ /// </summary>
+ /// <param name="room">褰撳墠鎴块棿</param>
+ /// <param name="str">鍒ゆ柇绗︼紙琛ㄧず=杈撳叆璁惧鍜岃緭鍑鸿澶囷級</param>
+ /// <returns></returns>
+ public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str)
+ {
+ List<FunctionType> functionTypeList = GetSupportEquipment(str);
+ //杩斿洖鎴块棿璁惧鍒楄〃
+ var roomDeviceList = GetRoomDevice(room);
+ //杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃
+ var list = GetShowDeviceList(functionTypeList, roomDeviceList);
+ return list;
+ }
}
}
--
Gitblit v1.8.0