From 24262d16a0d6e3b7d07486d03ab77e607e1847c3 Mon Sep 17 00:00:00 2001 From: hxb <hxb@hdlchina.com.cn> Date: 星期一, 21 十二月 2020 14:22:26 +0800 Subject: [PATCH] 增加获取Bug列表的功能 --- HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs | 16 ++++++---------- 1 files changed, 6 insertions(+), 10 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs old mode 100755 new mode 100644 index d317393..f08c953 --- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneEditPage.cs @@ -538,37 +538,33 @@ return Language.StringByID(StringId.Close); } } - - if (sceneFunction.status.Count == 1) - { - return sceneFunctionInfo += Language.StringByID(StringId.Open); - } + sceneFunctionInfo += Language.StringByID(StringId.Open) + " "; var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode); var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); if (modeState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); + sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value) + " "; } if (tempState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); + sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value) + " "; sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); } if (fanState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); + sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value) + " "; } var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); if (briState != null) { - sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + briState.value + "%"; + sceneFunctionInfo += briState.value + "%"; } var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); if (perState != null) { - sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + perState.value + "%"; + sceneFunctionInfo += perState.value + "%"; } return sceneFunctionInfo; } -- Gitblit v1.8.0