From 263401d40b2d9d2c1b36a24f33d45c5cb7192518 Mon Sep 17 00:00:00 2001 From: wei <kaede@kaededeMacBook-Air.local> Date: 星期三, 23 十二月 2020 15:51:54 +0800 Subject: [PATCH] 20201223-6 --- HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs | 432 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 432 insertions(+), 0 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs old mode 100644 new mode 100755 index 6ea774e..f1c4814 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs @@ -15,6 +15,12 @@ for (int i = 0; i < Logic.currlogic.input.Count; i++) { Input inputCondition = Logic.currlogic.input[i]; + if (inputCondition == null) + { + //闃叉鏈夌殑绌哄璞★紱 + //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛� + continue; + } ///鍚勭鏉′欢鐨刅iew LogicView.AddOutputInputView inputView = new LogicView.AddOutputInputView(); inputView.FLayoutView(viewLayout); @@ -177,6 +183,12 @@ for (int i = 0; i < Logic.currlogic.output.Count; i++) { Output outputTarget = Logic.currlogic.output[i]; + if (outputTarget == null) + { + //闃叉鏈夌殑绌哄璞★紱 + //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛� + continue; + } ///鍚勭鏉′欢鐨刅iew LogicView.AddOutputInputView targetView = new LogicView.AddOutputInputView(); targetView.FLayoutView(viewLayout); @@ -550,7 +562,267 @@ }; } } + /// <summary> + /// 鏄剧ず缂栬緫涔嬪墠鐨勮澶囩姸鎬� + /// </summary> + /// <param name="device">缂栬緫璁惧</param> + /// <param name="button1">鏄剧ずBtn</param> + /// <param name="button2">鏄剧ずBtn</param> + /// <param name="button3">鏄剧ずBtn</param> + /// <param name="button4">鏄剧ずBtn</param> + public static void EditState(Entity.Function device, List<Dictionary<string, string>> dicList, Button button1, Button button2, Button button3, Button button4) + { + switch (device.functionType) + { + //寮�鍏崇伅鍏� + case FunctionType.Relay: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + if (value == "on") + { + button1.Text = Language.StringByID(StringId.onLogic); + } + else + { + button1.Text = Language.StringByID(StringId.offLogic); + } + } + } + break; + case FunctionType.Dimmer: + case FunctionType.RGB: + case FunctionType.RGBW: + case FunctionType.ColorTemperature: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + switch (dic["key"]) + { + case "on_off": + { + if (value == "on") + { + button1.Text = Language.StringByID(StringId.onLogic); + } + else + { + button1.Text = Language.StringByID(StringId.offLogic); + } + } + break; + case "brightness": + { + button2.Text = value + "%"; + } + break; + } + + } + } + break; + case FunctionType.Curtain: + case FunctionType.MotorCurtain: + case FunctionType.RollingShutter: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + switch (value) + { + case "on": + { + button1.Text = Language.StringByID(StringId.onLogic); + } + break; + case "off": + { + button1.Text = Language.StringByID(StringId.offLogic); + } + break; + case "stop": + { + button1.Text = Language.StringByID(StringId.stop); + } + break; + } + } + } + break; + case FunctionType.AC: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + switch (dic["key"]) + { + case "on_off": + { + switch (value) + { + case "on": + { + button1.Text = Language.StringByID(StringId.onLogic); + } + break; + case "off": + { + button1.Text = Language.StringByID(StringId.offLogic); + } + break; + } + } + break; + case "set_temp": + { + button2.Text = value + "鈩�"; + } + break; + case "mode": + { + switch (value) + { + case "cool": + { + button3.Text = Language.StringByID(StringId.coolLogic); + } + break; + case "heat": + { + button3.Text = Language.StringByID(StringId.heatingLogic); + } + break; + case "auto": + { + button3.Text = Language.StringByID(StringId.autoLogic); + } + break; + case "dry": + { + button3.Text = Language.StringByID(StringId.dehumidifyLogic); + } + break; + } + + + + } + break; + case "fan": + { + switch (value) + { + case "high": + { + button4.Text = Language.StringByID(StringId.HighWindSpeed); + } + break; + case "medium": + { + button4.Text = Language.StringByID(StringId.MiddleWindSpeed); + } + break; + case "low": + { + button4.Text = Language.StringByID(StringId.LowWindSpeed); + } + break; + case "auto": + { + button4.Text = Language.StringByID(StringId.Auto); + } + break; + } + + + } + break; + + + } + + } + + } + break; + case FunctionType.FloorHeating: + { + + foreach (var dic in dicList) + { + string value = dic["value"]; + switch (dic["key"]) + { + case "on_off": + { + switch (value) + { + case "on": + { + button1.Text = Language.StringByID(StringId.onLogic); + } + break; + case "off": + { + button1.Text = Language.StringByID(StringId.offLogic); + } + break; + } + } + break; + case "set_temp": + { + button2.Text = value + "鈩�"; + } + break; + case "mode": + { + switch (value) + { + case "day": + { + button3.Text = Language.StringByID(StringId.dayMode); + } + break; + case "night": + { + button3.Text = Language.StringByID(StringId.nightMode); + } + break; + + case "away": + { + button3.Text = Language.StringByID(StringId.leaveMode); + } + break; + case "normal": + { + button3.Text = Language.StringByID(StringId.ordinaryMode); + } + break; + case "timer": + { + button3.Text = Language.StringByID(StringId.timeMode); + } + break; + } + + + + } + break; + + } + + } + + } + break; + } + } /// <summary> /// 鑾峰彇value閿�� /// </summary> @@ -572,5 +844,165 @@ } return valueStr; } + + /// <summary> + ///鑾峰彇鑷姩鍖栧悕绉� + /// </summary> + /// <returns> 鏂板缓鑷姩鍖栧懡鍚嶈鍒�</returns> + public static string GetLogicName(Logic logic) + { + + string name = ""; + try + { + //榛樿鍙栫涓�涓潯浠� + Input inputCondition = logic.input[0]; + //鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵�� + switch (inputCondition.condition_type) + { + case "1": + { + name = Language.StringByID(StringId.hour) + "-"; + } + break; + case "2": + { + name = Language.StringByID(StringId.timeHorizon) + "-"; + + } + break; + case "3": + { + //鐢╯id鎵惧埌璁惧锛� + var device = LogicMethod.GetDevice(inputCondition.sid); + name = device.name + "-"; + } + break; + + } + //榛樿鍙栫涓�涓洰鏍� + Output outputTarget = logic.output[0]; + List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>; + //鏄剧ず杈撳嚭鏉′欢鍚勭绫诲瀷鐘舵�� + switch (outputTarget.target_type) + { + case "1": + { + //鐢╯id鎵惧埌璁惧锛� + var device = LogicMethod.GetDevice(outputTarget.sid); + //鏄剧ず璁惧鍚嶇О + name += device.name; + string stateStr = ""; + //鍖哄埆涓嶅悓璁惧锛屾樉绀轰笉鍚岃澶囩姸鎬� + switch (device.functionType) + { + case FunctionType.Relay: + {//寮�鍏崇伅 + + foreach (var dic in dicList) + { + string value = dic["value"]; + if (value == "on") + { + stateStr = Language.StringByID(StringId.onLogic); + + } + else + { + stateStr = Language.StringByID(StringId.offLogic); + } + } + } + break; + case FunctionType.RGB: + case FunctionType.RGBW: + case FunctionType.ColorTemperature: + case FunctionType.Dimmer: + { + string on_off = InpOrOutLogicMethod.GetKeyValue("on_off", dicList); + string brightness = InpOrOutLogicMethod.GetKeyValue("brightness", dicList); + if (on_off == "on" && brightness != "") + { + stateStr = Language.StringByID(StringId.onLogic) + brightness + "%"; + } + else if (on_off == "on") + { + stateStr = Language.StringByID(StringId.onLogic); + } + else if (on_off == "off") + { + stateStr = Language.StringByID(StringId.offLogic); + } + else if (brightness != "") + { + stateStr = brightness + "%"; + } + } + break; + case FunctionType.Curtain: + case FunctionType.MotorCurtain: + case FunctionType.RollingShutter: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + switch (value) + { + case "on": + { + stateStr = Language.StringByID(StringId.onLogic); + } + break; + case "off": + { + stateStr = Language.StringByID(StringId.offLogic); + } + break; + case "stop": + { + stateStr = Language.StringByID(StringId.stop); + } + break; + } + } + } + break; + case FunctionType.AC: + case FunctionType.FloorHeating: + { + foreach (var dic in dicList) + { + string value = dic["value"]; + if (value == "on") + { + stateStr = Language.StringByID(StringId.onLogic); + + } + else if (value == "off") + { + stateStr = Language.StringByID(StringId.offLogic); + } + } + + } + break; + + } + name += stateStr; + } + break; + case "2": + { + //鐢╯id鎵惧埌鍦烘櫙锛� + var scene = LogicMethod.GetSecne(outputTarget.sid); + name += scene.name; + + } + break; + } + } + catch { } + return name; + } } } -- Gitblit v1.8.0