From 263401d40b2d9d2c1b36a24f33d45c5cb7192518 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 23 十二月 2020 15:51:54 +0800
Subject: [PATCH] 20201223-6

---
 HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs |  432 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 432 insertions(+), 0 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
old mode 100644
new mode 100755
index 6ea774e..f1c4814
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
@@ -15,6 +15,12 @@
             for (int i = 0; i < Logic.currlogic.input.Count; i++)
             {
                 Input inputCondition = Logic.currlogic.input[i];
+                if (inputCondition == null)
+                {
+                    //闃叉鏈夌殑绌哄璞★紱
+                    //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+                    continue;
+                }
                 ///鍚勭鏉′欢鐨刅iew
                 LogicView.AddOutputInputView inputView = new LogicView.AddOutputInputView();
                 inputView.FLayoutView(viewLayout);
@@ -177,6 +183,12 @@
             for (int i = 0; i < Logic.currlogic.output.Count; i++)
             {
                 Output outputTarget = Logic.currlogic.output[i];
+                if (outputTarget == null)
+                {
+                    //闃叉鏈夌殑绌哄璞★紱
+                    //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+                    continue;
+                }
                 ///鍚勭鏉′欢鐨刅iew
                 LogicView.AddOutputInputView targetView = new LogicView.AddOutputInputView();
                 targetView.FLayoutView(viewLayout);
@@ -550,7 +562,267 @@
                 };
             }
         }
+        /// <summary>
+        /// 鏄剧ず缂栬緫涔嬪墠鐨勮澶囩姸鎬�
+        /// </summary>
+        /// <param name="device">缂栬緫璁惧</param>
+        /// <param name="button1">鏄剧ずBtn</param>
+        /// <param name="button2">鏄剧ずBtn</param>
+        /// <param name="button3">鏄剧ずBtn</param>
+        /// <param name="button4">鏄剧ずBtn</param>
+        public static void EditState(Entity.Function device, List<Dictionary<string, string>> dicList, Button button1, Button button2, Button button3, Button button4)
+        {
+            switch (device.functionType)
+            {
+                //寮�鍏崇伅鍏�
+                case FunctionType.Relay:
+                    {
+                        foreach (var dic in dicList)
+                        {
+                            string value = dic["value"];
+                            if (value == "on")
+                            {
+                                button1.Text = Language.StringByID(StringId.onLogic);
+                            }
+                            else
+                            {
+                                button1.Text = Language.StringByID(StringId.offLogic);
+                            }
+                        }
+                    }
+                    break;
+                case FunctionType.Dimmer:
+                case FunctionType.RGB:
+                case FunctionType.RGBW:
+                case FunctionType.ColorTemperature:
+                    {
+                        foreach (var dic in dicList)
+                        {
+                            string value = dic["value"];
+                            switch (dic["key"])
+                            {
+                                case "on_off":
+                                    {
+                                        if (value == "on")
+                                        {
+                                            button1.Text = Language.StringByID(StringId.onLogic);
+                                        }
+                                        else
+                                        {
+                                            button1.Text = Language.StringByID(StringId.offLogic);
+                                        }
+                                    }
+                                    break;
+                                case "brightness":
+                                    {
 
+                                        button2.Text = value + "%";
+                                    }
+                                    break;
+                            }
+
+                        }
+                    }
+                    break;
+                case FunctionType.Curtain:
+                case FunctionType.MotorCurtain:
+                case FunctionType.RollingShutter:
+                    {
+                        foreach (var dic in dicList)
+                        {
+                            string value = dic["value"];
+                            switch (value)
+                            {
+                                case "on":
+                                    {
+                                        button1.Text = Language.StringByID(StringId.onLogic);
+                                    }
+                                    break;
+                                case "off":
+                                    {
+                                        button1.Text = Language.StringByID(StringId.offLogic);
+                                    }
+                                    break;
+                                case "stop":
+                                    {
+                                        button1.Text = Language.StringByID(StringId.stop);
+                                    }
+                                    break;
+                            }
+                        }
+                    }
+                    break;
+                case FunctionType.AC:
+                    {
+                        foreach (var dic in dicList)
+                        {
+                            string value = dic["value"];
+                            switch (dic["key"])
+                            {
+                                case "on_off":
+                                    {
+                                        switch (value)
+                                        {
+                                            case "on":
+                                                {
+                                                    button1.Text = Language.StringByID(StringId.onLogic);
+                                                }
+                                                break;
+                                            case "off":
+                                                {
+                                                    button1.Text = Language.StringByID(StringId.offLogic);
+                                                }
+                                                break;
+                                        }
+                                    }
+                                    break;
+                                case "set_temp":
+                                    {
+                                        button2.Text = value + "鈩�";
+                                    }
+                                    break;
+                                case "mode":
+                                    {
+                                        switch (value)
+                                        {
+                                            case "cool":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.coolLogic);
+                                                }
+                                                break;
+                                            case "heat":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.heatingLogic);
+                                                }
+                                                break;
+                                            case "auto":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.autoLogic);
+                                                }
+                                                break;
+                                            case "dry":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.dehumidifyLogic);
+                                                }
+                                                break;
+                                        }
+
+
+
+                                    }
+                                    break;
+                                case "fan":
+                                    {
+                                        switch (value)
+                                        {
+                                            case "high":
+                                                {
+                                                    button4.Text = Language.StringByID(StringId.HighWindSpeed);
+                                                }
+                                                break;
+                                            case "medium":
+                                                {
+                                                    button4.Text = Language.StringByID(StringId.MiddleWindSpeed);
+                                                }
+                                                break;
+                                            case "low":
+                                                {
+                                                    button4.Text = Language.StringByID(StringId.LowWindSpeed);
+                                                }
+                                                break;
+                                            case "auto":
+                                                {
+                                                    button4.Text = Language.StringByID(StringId.Auto);
+                                                }
+                                                break;
+                                        }
+
+
+                                    }
+                                    break;
+
+
+                            }
+
+                        }
+
+                    }
+                    break;
+                case FunctionType.FloorHeating:
+                    {
+
+                        foreach (var dic in dicList)
+                        {
+                            string value = dic["value"];
+                            switch (dic["key"])
+                            {
+                                case "on_off":
+                                    {
+                                        switch (value)
+                                        {
+                                            case "on":
+                                                {
+                                                    button1.Text = Language.StringByID(StringId.onLogic);
+                                                }
+                                                break;
+                                            case "off":
+                                                {
+                                                    button1.Text = Language.StringByID(StringId.offLogic);
+                                                }
+                                                break;
+                                        }
+                                    }
+                                    break;
+                                case "set_temp":
+                                    {
+                                        button2.Text = value + "鈩�";
+                                    }
+                                    break;
+                                case "mode":
+                                    {
+                                        switch (value)
+                                        {
+                                            case "day":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.dayMode);
+                                                }
+                                                break;
+                                            case "night":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.nightMode);
+                                                }
+                                                break;
+
+                                            case "away":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.leaveMode);
+                                                }
+                                                break;
+                                            case "normal":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.ordinaryMode);
+                                                }
+                                                break;
+                                            case "timer":
+                                                {
+                                                    button3.Text = Language.StringByID(StringId.timeMode);
+                                                }
+                                                break;
+                                        }
+
+
+
+                                    }
+                                    break;
+
+                            }
+
+                        }
+
+                    }
+                    break;
+            }
+        }
         /// <summary>
         /// 鑾峰彇value閿��
         /// </summary>
@@ -572,5 +844,165 @@
             }
             return valueStr;
         }
+
+        /// <summary>
+        ///鑾峰彇鑷姩鍖栧悕绉�
+        /// </summary>
+        /// <returns> 鏂板缓鑷姩鍖栧懡鍚嶈鍒�</returns>
+        public static string GetLogicName(Logic logic)
+        {
+
+            string name = "";
+            try
+            {
+                //榛樿鍙栫涓�涓潯浠�
+                Input inputCondition = logic.input[0];
+                //鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵��
+                switch (inputCondition.condition_type)
+                {
+                    case "1":
+                        {
+                            name = Language.StringByID(StringId.hour) + "-";
+                        }
+                        break;
+                    case "2":
+                        {
+                            name = Language.StringByID(StringId.timeHorizon) + "-";
+
+                        }
+                        break;
+                    case "3":
+                        {
+                            //鐢╯id鎵惧埌璁惧锛�
+                            var device = LogicMethod.GetDevice(inputCondition.sid);
+                            name = device.name + "-";
+                        }
+                        break;
+
+                }
+                //榛樿鍙栫涓�涓洰鏍�
+                Output outputTarget = logic.output[0];
+                List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>;
+                //鏄剧ず杈撳嚭鏉′欢鍚勭绫诲瀷鐘舵��
+                switch (outputTarget.target_type)
+                {
+                    case "1":
+                        {
+                            //鐢╯id鎵惧埌璁惧锛�
+                            var device = LogicMethod.GetDevice(outputTarget.sid);
+                            //鏄剧ず璁惧鍚嶇О
+                            name += device.name;
+                            string stateStr = "";
+                            //鍖哄埆涓嶅悓璁惧锛屾樉绀轰笉鍚岃澶囩姸鎬�
+                            switch (device.functionType)
+                            {
+                                case FunctionType.Relay:
+                                    {//寮�鍏崇伅
+
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            if (value == "on")
+                                            {
+                                                stateStr = Language.StringByID(StringId.onLogic);
+
+                                            }
+                                            else
+                                            {
+                                                stateStr = Language.StringByID(StringId.offLogic);
+                                            }
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.RGB:
+                                case FunctionType.RGBW:
+                                case FunctionType.ColorTemperature:
+                                case FunctionType.Dimmer:
+                                    {
+                                        string on_off = InpOrOutLogicMethod.GetKeyValue("on_off", dicList);
+                                        string brightness = InpOrOutLogicMethod.GetKeyValue("brightness", dicList);
+                                        if (on_off == "on" && brightness != "")
+                                        {
+                                            stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
+                                        }
+                                        else if (on_off == "on")
+                                        {
+                                            stateStr = Language.StringByID(StringId.onLogic);
+                                        }
+                                        else if (on_off == "off")
+                                        {
+                                            stateStr = Language.StringByID(StringId.offLogic);
+                                        }
+                                        else if (brightness != "")
+                                        {
+                                            stateStr = brightness + "%";
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.Curtain:
+                                case FunctionType.MotorCurtain:
+                                case FunctionType.RollingShutter:
+                                    {
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            switch (value)
+                                            {
+                                                case "on":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.onLogic);
+                                                    }
+                                                    break;
+                                                case "off":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.offLogic);
+                                                    }
+                                                    break;
+                                                case "stop":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.stop);
+                                                    }
+                                                    break;
+                                            }
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.AC:
+                                case FunctionType.FloorHeating:
+                                    {
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            if (value == "on")
+                                            {
+                                                stateStr = Language.StringByID(StringId.onLogic);
+
+                                            }
+                                            else if (value == "off")
+                                            {
+                                                stateStr = Language.StringByID(StringId.offLogic);
+                                            }
+                                        }
+
+                                    }
+                                    break;
+
+                            }
+                            name += stateStr;
+                        }
+                        break;
+                    case "2":
+                        {
+                            //鐢╯id鎵惧埌鍦烘櫙锛�
+                            var scene = LogicMethod.GetSecne(outputTarget.sid);
+                            name += scene.name;
+
+                        }
+                        break;
+                }
+            }
+            catch { }
+            return name;
+        }
     }
 }

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