From 2ae36ddb40d28c62b64a2fdd4c3033e7d65d5cfb Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期四, 04 三月 2021 15:20:29 +0800
Subject: [PATCH] 2021-0304-1

---
 HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs |   36 ++++++++++++++++++------------------
 1 files changed, 18 insertions(+), 18 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs b/HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs
index eec0502..f5028ec 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Electrical/TuyaWeepRobotPage.cs
@@ -561,42 +561,42 @@
         /// </summary>
         private void RefreshNowDeviceStatuMemory(Function i_LocalDevice)
         {
-            for (int i = 0; i < i_LocalDevice.status.Count; i++)
+            for (int i = 0; i < i_LocalDevice.attributes.Count; i++)
             {
-                var data = i_LocalDevice.status[i];
+                var data = i_LocalDevice.attributes[i];
                 //寮�鍏�
-                if (data.key == "on_off") { this.weepRobotData.Cleaning = data.value.ToLower() == "on"; }
+                if (data.key == "on_off") { this.weepRobotData.Cleaning = data.state.ToLower() == "on"; }
                 //瀵绘壘鏈哄櫒
-                else if (data.key == "seek") { this.weepRobotData.SearchRobot = data.value.ToLower() == "true"; }
+                else if (data.key == "seek") { this.weepRobotData.SearchRobot = data.state.ToLower() == "true"; }
                 //杈瑰埛閲嶇疆
-                else if (data.key == "reset_edge_brush") { this.weepRobotData.ResetEdgeBrush = data.value.ToLower() == "true"; }
+                else if (data.key == "reset_edge_brush") { this.weepRobotData.ResetEdgeBrush = data.state.ToLower() == "true"; }
                 //婊氬埛閲嶇疆
-                else if (data.key == "reset_roll_brush") { this.weepRobotData.ResetRollBrush = data.value.ToLower() == "true"; }
+                else if (data.key == "reset_roll_brush") { this.weepRobotData.ResetRollBrush = data.state.ToLower() == "true"; }
                 //婊ょ綉閲嶇疆
-                else if (data.key == "reset_filter") { this.weepRobotData.ResetFilter = data.value.ToLower() == "true"; }
+                else if (data.key == "reset_filter") { this.weepRobotData.ResetFilter = data.state.ToLower() == "true"; }
                 //鍚稿姏閫夋嫨
-                else if (data.key == "suction") { this.weepRobotData.Suction = data.value; }
+                else if (data.key == "suction") { this.weepRobotData.Suction = data.state; }
                 //宸ヤ綔妯″紡
-                else if (data.key == "mode") { this.weepRobotData.Mode = data.value; }
+                else if (data.key == "mode") { this.weepRobotData.Mode = data.state; }
                 //娓呮壂鏂瑰悜	
-                else if (data.key == "direction_control") { this.weepRobotData.DirectionControl = data.value; }
+                else if (data.key == "direction_control") { this.weepRobotData.DirectionControl = data.state; }
                 //澹伴煶寮�鍏�
-                else if (data.key == "voice_switch") { this.weepRobotData.VoiceSwitch = data.value.ToLower() == "true"; }
+                else if (data.key == "voice_switch") { this.weepRobotData.VoiceSwitch = data.state.ToLower() == "true"; }
                 //娓呮壂闈㈢Н
                 else if (data.key == "clean_area")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.CleanArea = Convert.ToInt32(value);
                     }
                 }
                 //娓呮壂璁板綍	
-                else if (data.key == "clean_record") { this.weepRobotData.CleanRecord = data.value; }
+                else if (data.key == "clean_record") { this.weepRobotData.CleanRecord = data.state; }
                 //杈瑰埛瀵垮懡
                 else if (data.key == "edge_brush")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.EdgeBrush = Convert.ToInt32(value);
@@ -605,7 +605,7 @@
                 //婊氬埛瀵垮懡
                 else if (data.key == "roll_brush")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.RollBrush = Convert.ToInt32(value);
@@ -614,7 +614,7 @@
                 //婊ょ綉瀵垮懡
                 else if (data.key == "filter")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.Filter = Convert.ToInt32(value);
@@ -623,7 +623,7 @@
                 //娓呮壂鏃堕棿
                 else if (data.key == "clean_time")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.CleanTime = Convert.ToInt32(value);
@@ -632,7 +632,7 @@
                 //鍓╀綑鐢甸噺	
                 else if (data.key == "electricity_left")
                 {
-                    var value = data.value;
+                    var value = data.state;
                     if (value != string.Empty)
                     {
                         this.weepRobotData.ElectricityLeft = Convert.ToInt32(value);

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