From 30b5770f56f99c1f92e933ad31cf7d2af58b033c Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 02 十二月 2020 16:31:48 +0800
Subject: [PATCH] 20201202

---
 HDL_ON/Entity/Function/Function.cs |   23 ++++++++++++++++++++---
 1 files changed, 20 insertions(+), 3 deletions(-)

diff --git a/HDL_ON/Entity/Function/Function.cs b/HDL_ON/Entity/Function/Function.cs
index d5646d3..1a642f7 100644
--- a/HDL_ON/Entity/Function/Function.cs
+++ b/HDL_ON/Entity/Function/Function.cs
@@ -6,6 +6,23 @@
 namespace HDL_ON.Entity
 {
     /// <summary>
+    /// 璇诲彇鏈嶅姟鍣ㄧ┖闂翠俊鎭繑鍥炲埌鏁版嵁鍖�
+    /// </summary>
+    public class DevcieApiPack
+    {
+        public List<Function> list = new List<Function>();
+
+        public string totalCount = "0";
+
+        public string totalPage = "0";
+
+        public string pageNo = "0";
+
+        public string pageSize = "0";
+
+    }
+
+    /// <summary>
     /// 鍔熻兘绫昏兘婊¤冻鏁版嵁浣跨敤瑕佹眰锛屽瓙绫诲彧鏄负浜嗘柟渚夸娇鐢ㄥ睘鎬�
     /// </summary>
     public class Function
@@ -22,7 +39,7 @@
         /// 鏉ユ簮锛�00	榛樿鍘熺敓鎬佺郴缁熸暟鎹� 銆�01	缃戝叧鎴栬�呭叾浠朅璁惧銆�02	璋冭瘯杞欢銆�03	APP搴旂敤绋嬪簭銆�04	绗笁鏂圭綉鍏虫垨鑰呭钩鍙�
         /// 鍘傚晢浠g爜锛�01	HDL
         /// 閫氳鏂瑰紡锛�01	HDL Bus銆�02	Zigbee銆�03 KNX銆�04 Z-Wave
-        /// 浜у搧鏃堕棿鎴筹細4bytes	浠�2020骞�1鏈�1鏃ョ畻鍑虹殑鏃堕棿鎴�0.1s涓哄崟浣�
+        /// 浜у搧鏃堕棿鎴筹細4bytes	浠�2020骞�1鏈�1鏃ョ畻鍑虹殑鏃堕棿鎴�0.1s涓哄崟浣� 
         /// 浜у搧绫诲埆锛�01	璋冨厜鍣ㄣ��02 缁х數鍣ㄣ��03	骞叉帴鐐规ā鍧椼��04	浼犳劅鍣ㄣ��05 闈㈡澘
         /// 鐗╂ā鍨嬬被鍨嬶細
 		///     01	寮�鍏崇被锛�01 寮�鍏炽��02 鎻掑骇銆�03	
@@ -215,7 +232,7 @@
             string roomNameList = "";
             foreach(var roomId in roomIds)
             {
-                var findRoom = DB_ResidenceData.rooms.Find(obj => obj.sid == roomId);
+                var findRoom = DB_ResidenceData.Rooms.Find(obj => obj.uid == roomId);
                 if (findRoom == null)
                 {
                     continue;
@@ -224,7 +241,7 @@
                 {
                     roomNameList += ",";
                 }
-                roomNameList += findRoom.floorName + findRoom.name;
+                roomNameList += findRoom.floorName + findRoom.roomName;
             }
             if (roomNameList == "" && functionType == FunctionType.Scene)
             {

--
Gitblit v1.8.0