From 31e484e5d3e42e825e43ef9d1707c1adc02a4e1c Mon Sep 17 00:00:00 2001
From: 黄学彪 <hxb@hdlchina.com.cn>
Date: 星期五, 18 十二月 2020 19:57:34 +0800
Subject: [PATCH] 完成 dali 的 UI

---
 HDL_ON/Entity/FunctionList.cs |   23 +++++++++++++++++++++--
 1 files changed, 21 insertions(+), 2 deletions(-)

diff --git a/HDL_ON/Entity/FunctionList.cs b/HDL_ON/Entity/FunctionList.cs
old mode 100644
new mode 100755
index 7026912..0be3c7f
--- a/HDL_ON/Entity/FunctionList.cs
+++ b/HDL_ON/Entity/FunctionList.cs
@@ -407,7 +407,7 @@
                                         localFunction.collect = newFunction.collect;
                                         localFunction.modifyTime = newFunction.modifyTime;
                                         localFunction.roomIds = newFunction.roomIds;
-                                        localFunction.bus_Data = newFunction.bus_Data;
+                                        localFunction.bus = newFunction.bus;
                                         localFunction.SaveFunctionData(false);
                                     }
                                     deviceList.list.Remove(newFunction);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
@@ -626,7 +626,26 @@
             })
             { IsBackground = true }.Start();
         }
-
+        #region 鍦烘櫙鐩稿叧
+        /// <summary>
+        /// 娣诲姞鍦烘櫙
+        /// </summary>
+        public Scene AddScene(Scene scene,out string result)
+        {
+            Scene tempScene = null;
+            var pm = new HttpServerRequest();
+            var revPack = pm.AddScene(scene);
+            if (revPack.Code == StateCode.SUCCESS)
+            {
+                var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(revPack.Data.ToString());
+                tempScene = sceneList.Find((obj) => obj.userSceneId == scene.userSceneId);
+                var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(tempScene));
+                Common.FileUtlis.Files.WriteFileByBytes(scene.savePath, ssd);
+            }
+            result = revPack.Code;
+            return tempScene;
+        }
+        #endregion
 
         #region 鍔熻兘鏂囨湰鐩稿叧
         /// <summary>

--
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