From 320d7cc8feb394d0ce3db2ec1d01593b554d990f Mon Sep 17 00:00:00 2001 From: JLChen <551775569@qq.com> Date: 星期三, 23 十二月 2020 10:57:13 +0800 Subject: [PATCH] 2020-12-23 1.更新 --- HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs | 92 +++++----------------------------------------- 1 files changed, 10 insertions(+), 82 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs index 6b4111e..454370b 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs @@ -196,7 +196,7 @@ TextAlignment = TextAlignment.CenterLeft, TextColor = CSS_Color.FirstLevelTitleColor, TextSize = CSS_FontSize.TextFontSize, - TextID = StringId.BelongToZone, + TextID = StringId.LocationManagement, }; belongToZoneRow.AddChidren(btnBelongToTitle); @@ -217,7 +217,7 @@ TextAlignment = TextAlignment.CenterRight, TextColor = CSS_Color.PromptingColor1, TextSize = CSS_FontSize.TextFontSize, - Text = scene.GetRoomListName() == "" ? Language.StringByID(StringId.WholeHouseScene) : scene.GetRoomListName() + Text = scene.GetRoomListName() == "" ? Language.StringByID(StringId.WholeZone) : scene.GetRoomListName() }; belongToZoneRow.AddChidren(btnZoneName); @@ -270,7 +270,6 @@ }; sceneDelayRow.AddChidren(btnSceneDelayTitle); - btnSceneDelayTitle.MouseUpEventHandler = (sender, e) => { Action<string> action = (obj) => { @@ -312,7 +311,7 @@ TextAlignment = TextAlignment.CenterLeft, TextColor = CSS_Color.MainColor, TextSize = CSS_FontSize.SubheadingFontSize, - TextID = StringId.AddFunction, + TextID = StringId.FunctionManagement, IsBold = true, }; addFunctionRow.AddChidren(btnAddFunctionTitle); @@ -477,7 +476,6 @@ row.AddRightView(btnDelSceneFunction); btnDelSceneFunction.MouseUpEventHandler = (sender, e) => { scene.functions.Remove(scenefunction); - scene.SaveSceneData(true); row.RemoveFromParent(); functionListView.Height = Application.GetRealWidth(65 * scene.functions.Count); }; @@ -500,10 +498,7 @@ } } - if (sceneFunction.status.Count == 0) - { - return sceneFunctionInfo += Language.StringByID(StringId.Open); - } + sceneFunctionInfo += Language.StringByID(StringId.Open); var modeState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode); var tempState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); @@ -524,81 +519,14 @@ var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); if (briState != null) { - sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; + sceneFunctionInfo += briState.value + "%"; } var perState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Percent); if (perState != null) { - sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; + sceneFunctionInfo += perState.value + "%"; } - //FunctionAttributes perTrait; - - //switch (sceneFunction.localFunction.functionType) - //{ - //case FunctionType.AC: - //var acMode = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Mode); - //var acTemp = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.SetTemp); - //var acFan = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); - //if (acMode != null) - //{ - // sceneFunctionInfo += FunctionList.List.GetValueText(acMode.key, acMode.value); - //} - //if (acTemp != null) - //{ - // sceneFunctionInfo += FunctionList.List.GetValueText(acTemp.key, acTemp.value); - // sceneFunctionInfo += FunctionList.List.GetUintString(acTemp.key); - //} - //if (acFan!=null) - //{ - // sceneFunctionInfo += FunctionList.List.GetValueText(acFan.key, acFan.value); - //} - // break; - //case FunctionType.FloorHeating: - //sceneFunctionInfo += sceneFunction.localFunction.attributes.Find((obj) => obj.key == "mode").GetCurValueText(); - //sceneFunctionInfo += " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").curValue.ToString() + - // sceneFunction.localFunction.attributes.Find((obj) => obj.key == "set_temp").uintString; - //break; - //case FunctionType.Dimmer: - //perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness"); - //if (perTrait != null) - //{ - // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; - //} - //else - //{ - // sceneFunctionInfo += Language.StringByID(StringId.Open); - //} - //break; - //case FunctionType.Relay: - // sceneFunctionInfo += Language.StringByID(StringId.Open); - // break; - //case FunctionType.RGB: - // perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); - // if (perTrait != null) - // { - // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "brightness").curValue.ToString() + "%"; - // } - // else - // { - // sceneFunctionInfo += Language.StringByID(StringId.Open); - // } - // break; - //case FunctionType.Curtain: - // sceneFunctionInfo += Language.StringByID(StringId.Open); - // break; - //case FunctionType.MotorCurtain: - // perTrait = sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent"); - // if (perTrait != null) - // { - // sceneFunctionInfo += Language.StringByID(StringId.Open) + " " + sceneFunction.localFunction.attributes.Find((obj) => obj.key == "percent").curValue.ToString() + "%"; - // } - // else - // { - // sceneFunctionInfo += Language.StringByID(StringId.Open); - // } - // break; - //} return sceneFunctionInfo; } @@ -836,6 +764,7 @@ pictureOptionView.Parent.RemoveFromParent(); Action<string> action = (obj) => { scene.ImagePath = obj; + addSceneImageView.ImageBytes = null;//瑙e喅鏈塈mageBytes涓嶅姞杞絀magePath addSceneImageView.ImagePath = scene.ImagePath; }; @@ -894,13 +823,12 @@ return; } } - string result = ""; - var addScene = FunctionList.List.AddScene(scene,out result); - if (addScene != null) + var result = FunctionList.List.AddScene(scene,out scene); + if (result == StateCode.SUCCESS) { FunctionList.List.scenes.Add(scene); backAction(); - this.RemoveFromParent(); + RemoveFromParent(); } else { -- Gitblit v1.8.0