From 35c4bc03ee8da50317cd3f33e9f52f0a4259affd Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 23 十二月 2020 15:53:08 +0800
Subject: [PATCH] Merge remote-tracking branch 'origin/WJC' into NewFilePath
---
HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs | 762 +++++++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 725 insertions(+), 37 deletions(-)
diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
old mode 100644
new mode 100755
index 4f03a66..f1c4814
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
@@ -15,13 +15,19 @@
for (int i = 0; i < Logic.currlogic.input.Count; i++)
{
Input inputCondition = Logic.currlogic.input[i];
+ if (inputCondition == null)
+ {
+ //闃叉鏈夌殑绌哄璞★紱
+ //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+ continue;
+ }
///鍚勭鏉′欢鐨刅iew
LogicView.AddOutputInputView inputView = new LogicView.AddOutputInputView();
inputView.FLayoutView(viewLayout);
///璁板綍鏉′欢绫诲瀷
inputView.btnClick.Name = inputCondition.condition_type;
///璁板綍鏉′欢绱㈠紩
- inputView.btnClick.Tag = i;
+ inputView.btnClick.Tag = inputCondition.sid;
///鏉′欢鐘舵�佹暟缁�
List<Dictionary<string, string>> dicList = inputCondition.condition as List<Dictionary<string, string>>;
//鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵��
@@ -29,7 +35,7 @@
{
case "1":
{
- inputView.btnIcon.UnSelectedImagePath = "LogicIcon/timecondition.png";
+ inputView.btnIcon.UnSelectedImagePath = "LogicIcon/time.png";
foreach (var dic in dicList)
{
string value = dic["value"];
@@ -40,7 +46,7 @@
break;
case "2":
{
- inputView.btnIcon.UnSelectedImagePath = "LogicIcon/timecondition.png";
+ inputView.btnIcon.UnSelectedImagePath = "LogicIcon/time.png";
foreach (var dic in dicList)
{
string value = dic["value"];
@@ -67,12 +73,12 @@
case FunctionType.Dimmer:
case FunctionType.RGB:
case FunctionType.RGBW:
- case FunctionType.CCT:
+ case FunctionType.ColorTemperature:
case FunctionType.Relay:
//绐楀笜
case FunctionType.Curtain:
- case FunctionType.RollerCurtain:
- case FunctionType.TrietexCurtain:
+ case FunctionType.RollingShutter:
+ case FunctionType.MotorCurtain:
//绌鸿皟
case FunctionType.AC:
//鍦扮儹
@@ -104,7 +110,19 @@
{
Button button = (Button)sen;
//鎵惧埌褰撳墠缂栬緫鐨勭储寮�
- int indexVulae = int.Parse(inputView.btnClick.Tag.ToString());
+ int indexVulae = 0;
+ for (int index = 0; index < Logic.currlogic.input.Count; index++)
+ {
+ Input input = Logic.currlogic.input[index];
+ if (input.sid == inputView.btnClick.Tag.ToString())
+ {
+ //鐢ㄦ埛鍙兘鍒犻櫎鏁版嵁锛屼娇鍒楄〃绱㈠紩鍙戠敓鏀瑰彉锛�
+ //閫氳繃鍞竴sid閲嶆柊鏌ユ壘鍒扮储寮曚笖鏇存柊绱㈠紩鍊�
+ indexVulae = index;
+ break;
+ }
+ }
+
//鏍囪缂栬緫鐘舵��
bool edit = true;
switch (button.Name)
@@ -131,7 +149,6 @@
timeTpye.TimeHorizon(fLayout, edit, indexVulae);
}
break;
-
case "3":
{
//鐢╯id鎵惧埌璁惧锛�
@@ -162,20 +179,26 @@
/// <param name="viewLayout">涓婁笅婊戝姩鎺т欢</param>
public static void OutputTarget(FrameLayout thisView, VerticalScrolViewLayout viewLayout)
{
-
- for (int i = 0; i < Logic.currlogic.output.Count; i++)
+
+ for (int i = 0; i < Logic.currlogic.output.Count; i++)
{
Output outputTarget = Logic.currlogic.output[i];
+ if (outputTarget == null)
+ {
+ //闃叉鏈夌殑绌哄璞★紱
+ //姝e父鎯呭喌涓嬩笉浼氳鐜拌薄锛�
+ continue;
+ }
///鍚勭鏉′欢鐨刅iew
LogicView.AddOutputInputView targetView = new LogicView.AddOutputInputView();
targetView.FLayoutView(viewLayout);
///璁板綍鏉′欢绫诲瀷
targetView.btnClick.Name = outputTarget.target_type;
///璁板綍鏉′欢绱㈠紩
- targetView.btnClick.Tag = i;
+ targetView.btnClick.Tag = outputTarget.sid;
///鏉′欢鐘舵�佹暟缁�
List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>;
- //鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵��
+ //鏄剧ず杈撳嚭鏉′欢鍚勭绫诲瀷鐘舵��
switch (outputTarget.target_type)
{
case "1":
@@ -195,9 +218,9 @@
{
case FunctionType.Relay:
{//寮�鍏崇伅
+
foreach (var dic in dicList)
{
-
string value = dic["value"];
if (value == "on")
{
@@ -212,38 +235,251 @@
targetView.btnState.Text = stateStr;
}
break;
+ case FunctionType.RGB:
+ case FunctionType.RGBW:
+ case FunctionType.ColorTemperature:
case FunctionType.Dimmer:
{
- bool _if = false;
+ string on_off = GetKeyValue("on_off", dicList);
+ string brightness = GetKeyValue("brightness", dicList);
+ if (on_off == "on" && brightness != "")
+ {
+ stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
+ }
+ else if (on_off == "on")
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+ }
+ else if (on_off == "off")
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ else if (brightness != "")
+ {
+ stateStr = brightness + "%";
+ }
+ targetView.btnState.Text = stateStr;
+ }
+ break;
+ case FunctionType.Curtain:
+ case FunctionType.MotorCurtain:
+ case FunctionType.RollingShutter:
+ {
foreach (var dic in dicList)
{
-
- if (dic["key"] == "on_off")
+ string value = dic["value"];
+ switch (value)
{
- string value = dic["value"];
- if (value == "on")
- {
- targetView.btnState.Text = Language.StringByID(StringId.onLogic);
- _if = false;
- }
- else
- {
- targetView.btnState.Text = Language.StringByID(StringId.offLogic);
- _if = true;
- }
+ case "on":
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ case "stop":
+ {
+ stateStr = Language.StringByID(StringId.stop);
+ }
+ break;
+ }
+ }
+ targetView.btnState.Text = stateStr;
+ }
+ break;
+ case FunctionType.AC: {
+ string on_off = GetKeyValue("on_off", dicList);
+ string set_temp = GetKeyValue("set_temp", dicList);
+ string mode = GetKeyValue("mode", dicList);
+ string fan = GetKeyValue("fan", dicList);
+ if (on_off != "") {
+ switch (on_off)
+ {
+ case "on":
+ {
+ stateStr = Language.StringByID(StringId.onLogic)+",";
+ }
+ break;
+ case "off":
+ {
+ stateStr = Language.StringByID(StringId.offLogic) + ",";
+ }
+ break;
+
+ }
+ }
+
+ if (set_temp != "")
+ {
+
+ stateStr += set_temp + "鈩�,";
+ }
+
+ if (mode != "")
+ {
+
+ switch (mode)
+ {
+ case "cool":
+ {
+ stateStr += Language.StringByID(StringId.coolLogic)+",";
+ }
+ break;
+ case "heat":
+ {
+ stateStr += Language.StringByID(StringId.heatingLogic) + ",";
+ }
+ break;
+ case "auto":
+ {
+ stateStr += Language.StringByID(StringId.autoLogic) + ",";
+ }
+ break;
+ case "dry":
+ {
+ stateStr += Language.StringByID(StringId.dehumidifyLogic) + ",";
+ }
+ break;
}
}
- foreach (var dic in dicList)
+
+ if (fan != "")
{
- if (dic["key"] == "brightness")
+
+ switch (fan)
{
- string value = dic["value"];
- if (!_if)
- {
- targetView.btnState.Text += value;
- }
+ case "high":
+ {
+ stateStr += Language.StringByID(StringId.HighWindSpeed)+",";
+ }
+ break;
+ case "medium":
+ {
+ stateStr += Language.StringByID(StringId.MiddleWindSpeed) + ",";
+ }
+ break;
+ case "low":
+ {
+ stateStr += Language.StringByID(StringId.LowWindSpeed) + ",";
+ }
+ break;
+ case "auto":
+ {
+ stateStr += Language.StringByID(StringId.Auto) + ",";
+ }
+ break;
}
+
+ }
+ if (on_off != "" && on_off == "off")
+ {
+ targetView.btnState.Text = Language.StringByID(StringId.offLogic);
+ }
+ else {
+ targetView.btnState.Text = stateStr.TrimEnd(',');
+
+ }
+
+ }
+ break;
+ case FunctionType.FloorHeating:
+ {
+ string on_off = GetKeyValue("on_off", dicList);
+ string set_temp = GetKeyValue("set_temp", dicList);
+ string mode = GetKeyValue("mode", dicList);
+ if (on_off != "")
+ {
+ switch (on_off)
+ {
+ case "on":
+ {
+ stateStr = Language.StringByID(StringId.onLogic) + ",";
+ }
+ break;
+ case "off":
+ {
+ stateStr = Language.StringByID(StringId.offLogic) + ",";
+ }
+ break;
+
+ }
+ }
+ if (set_temp != "")
+ {
+
+ stateStr += set_temp + "鈩�,";
+ }
+ if (mode != "")
+ {
+
+ switch (mode)
+ {
+ case "day":
+ {
+ stateStr += Language.StringByID(StringId.dayMode)+",";
+ }
+ break;
+ case "night":
+ {
+ stateStr += Language.StringByID(StringId.nightMode) + ",";
+ }
+ break;
+
+ case "away":
+ {
+ stateStr += Language.StringByID(StringId.leaveMode) + ",";
+ }
+ break;
+ case "normal":
+ {
+ stateStr += Language.StringByID(StringId.ordinaryMode) + ",";
+ }
+ break;
+ case "timer":
+ {
+ stateStr += Language.StringByID(StringId.timeMode) + ",";
+ }
+ break;
+ }
+
+
+ switch (mode)
+ {
+ case "cool":
+ {
+ stateStr += Language.StringByID(StringId.coolLogic) + ",";
+ }
+ break;
+ case "heat":
+ {
+ stateStr += Language.StringByID(StringId.heatingLogic) + ",";
+ }
+ break;
+ case "auto":
+ {
+ stateStr += Language.StringByID(StringId.autoLogic) + ",";
+ }
+ break;
+ case "dry":
+ {
+ stateStr += Language.StringByID(StringId.dehumidifyLogic) + ",";
+ }
+ break;
+ }
+
+ }
+ if (on_off != "" && on_off == "off")
+ {
+ targetView.btnState.Text =Language.StringByID(StringId.offLogic);
+ }
+ else
+ {
+ targetView.btnState.Text = stateStr.TrimEnd(',');
+
}
}
break;
@@ -266,7 +502,7 @@
foreach (var dic in dicList)
{
string value = dic["value"];
- targetView.btnText.Text =value;
+ targetView.btnText.Text = value;
}
}
break;
@@ -276,7 +512,18 @@
{
Button button = (Button)sen;
//鎵惧埌褰撳墠缂栬緫鐨勭储寮�
- int indexVulae = int.Parse(targetView.btnClick.Tag.ToString());
+ int indexVulae =0;
+ for (int index = 0; index < Logic.currlogic.output.Count; index++)
+ {
+ Output target = Logic.currlogic.output[index];
+ if (target.sid == targetView.btnClick.Tag.ToString())
+ {
+ //鐢ㄦ埛鍙兘鍒犻櫎鏁版嵁锛屼娇鍒楄〃绱㈠紩鍙戠敓鏀瑰彉锛�
+ //閫氳繃鍞竴sid閲嶆柊鏌ユ壘鍒扮储寮曚笖鏇存柊绱㈠紩鍊�
+ indexVulae = index;
+ break;
+ }
+ }
//鏍囪缂栬緫鐘舵��
bool edit = true;
switch (button.Name)
@@ -302,7 +549,7 @@
AddTarget addTarget = new AddTarget();
addTarget.Delayed(fLayout, edit, indexVulae);
-
+
}
break;
}
@@ -315,6 +562,447 @@
};
}
}
+ /// <summary>
+ /// 鏄剧ず缂栬緫涔嬪墠鐨勮澶囩姸鎬�
+ /// </summary>
+ /// <param name="device">缂栬緫璁惧</param>
+ /// <param name="button1">鏄剧ずBtn</param>
+ /// <param name="button2">鏄剧ずBtn</param>
+ /// <param name="button3">鏄剧ずBtn</param>
+ /// <param name="button4">鏄剧ずBtn</param>
+ public static void EditState(Entity.Function device, List<Dictionary<string, string>> dicList, Button button1, Button button2, Button button3, Button button4)
+ {
+ switch (device.functionType)
+ {
+ //寮�鍏崇伅鍏�
+ case FunctionType.Relay:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ if (value == "on")
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ else
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ }
+ }
+ break;
+ case FunctionType.Dimmer:
+ case FunctionType.RGB:
+ case FunctionType.RGBW:
+ case FunctionType.ColorTemperature:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ if (value == "on")
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ else
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ }
+ break;
+ case "brightness":
+ {
+ button2.Text = value + "%";
+ }
+ break;
+ }
+
+ }
+ }
+ break;
+ case FunctionType.Curtain:
+ case FunctionType.MotorCurtain:
+ case FunctionType.RollingShutter:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ case "stop":
+ {
+ button1.Text = Language.StringByID(StringId.stop);
+ }
+ break;
+ }
+ }
+ }
+ break;
+ case FunctionType.AC:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ }
+ }
+ break;
+ case "set_temp":
+ {
+ button2.Text = value + "鈩�";
+ }
+ break;
+ case "mode":
+ {
+ switch (value)
+ {
+ case "cool":
+ {
+ button3.Text = Language.StringByID(StringId.coolLogic);
+ }
+ break;
+ case "heat":
+ {
+ button3.Text = Language.StringByID(StringId.heatingLogic);
+ }
+ break;
+ case "auto":
+ {
+ button3.Text = Language.StringByID(StringId.autoLogic);
+ }
+ break;
+ case "dry":
+ {
+ button3.Text = Language.StringByID(StringId.dehumidifyLogic);
+ }
+ break;
+ }
+
+
+
+ }
+ break;
+ case "fan":
+ {
+ switch (value)
+ {
+ case "high":
+ {
+ button4.Text = Language.StringByID(StringId.HighWindSpeed);
+ }
+ break;
+ case "medium":
+ {
+ button4.Text = Language.StringByID(StringId.MiddleWindSpeed);
+ }
+ break;
+ case "low":
+ {
+ button4.Text = Language.StringByID(StringId.LowWindSpeed);
+ }
+ break;
+ case "auto":
+ {
+ button4.Text = Language.StringByID(StringId.Auto);
+ }
+ break;
+ }
+
+
+ }
+ break;
+
+
+ }
+
+ }
+
+ }
+ break;
+ case FunctionType.FloorHeating:
+ {
+
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (dic["key"])
+ {
+ case "on_off":
+ {
+ switch (value)
+ {
+ case "on":
+ {
+ button1.Text = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ button1.Text = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ }
+ }
+ break;
+ case "set_temp":
+ {
+ button2.Text = value + "鈩�";
+ }
+ break;
+ case "mode":
+ {
+ switch (value)
+ {
+ case "day":
+ {
+ button3.Text = Language.StringByID(StringId.dayMode);
+ }
+ break;
+ case "night":
+ {
+ button3.Text = Language.StringByID(StringId.nightMode);
+ }
+ break;
+
+ case "away":
+ {
+ button3.Text = Language.StringByID(StringId.leaveMode);
+ }
+ break;
+ case "normal":
+ {
+ button3.Text = Language.StringByID(StringId.ordinaryMode);
+ }
+ break;
+ case "timer":
+ {
+ button3.Text = Language.StringByID(StringId.timeMode);
+ }
+ break;
+ }
+
+
+
+ }
+ break;
+
+ }
+
+ }
+
+ }
+ break;
+ }
+ }
+ /// <summary>
+ /// 鑾峰彇value閿��
+ /// </summary>
+ /// <param name="keyValue"></param>
+ /// <param name="dicList"></param>
+ /// <returns></returns>
+ public static string GetKeyValue(string keyValue, List<Dictionary<string, string>> dicList)
+ {
+
+ string valueStr = "";
+ foreach (var dic in dicList)
+ {
+ if (dic["key"] == keyValue)
+ {
+ valueStr = dic["value"];
+ break;
+ }
+
+ }
+ return valueStr;
+ }
+
+ /// <summary>
+ ///鑾峰彇鑷姩鍖栧悕绉�
+ /// </summary>
+ /// <returns> 鏂板缓鑷姩鍖栧懡鍚嶈鍒�</returns>
+ public static string GetLogicName(Logic logic)
+ {
+
+ string name = "";
+ try
+ {
+ //榛樿鍙栫涓�涓潯浠�
+ Input inputCondition = logic.input[0];
+ //鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵��
+ switch (inputCondition.condition_type)
+ {
+ case "1":
+ {
+ name = Language.StringByID(StringId.hour) + "-";
+ }
+ break;
+ case "2":
+ {
+ name = Language.StringByID(StringId.timeHorizon) + "-";
+
+ }
+ break;
+ case "3":
+ {
+ //鐢╯id鎵惧埌璁惧锛�
+ var device = LogicMethod.GetDevice(inputCondition.sid);
+ name = device.name + "-";
+ }
+ break;
+
+ }
+ //榛樿鍙栫涓�涓洰鏍�
+ Output outputTarget = logic.output[0];
+ List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>;
+ //鏄剧ず杈撳嚭鏉′欢鍚勭绫诲瀷鐘舵��
+ switch (outputTarget.target_type)
+ {
+ case "1":
+ {
+ //鐢╯id鎵惧埌璁惧锛�
+ var device = LogicMethod.GetDevice(outputTarget.sid);
+ //鏄剧ず璁惧鍚嶇О
+ name += device.name;
+ string stateStr = "";
+ //鍖哄埆涓嶅悓璁惧锛屾樉绀轰笉鍚岃澶囩姸鎬�
+ switch (device.functionType)
+ {
+ case FunctionType.Relay:
+ {//寮�鍏崇伅
+
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ if (value == "on")
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+
+ }
+ else
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ }
+ }
+ break;
+ case FunctionType.RGB:
+ case FunctionType.RGBW:
+ case FunctionType.ColorTemperature:
+ case FunctionType.Dimmer:
+ {
+ string on_off = InpOrOutLogicMethod.GetKeyValue("on_off", dicList);
+ string brightness = InpOrOutLogicMethod.GetKeyValue("brightness", dicList);
+ if (on_off == "on" && brightness != "")
+ {
+ stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
+ }
+ else if (on_off == "on")
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+ }
+ else if (on_off == "off")
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ else if (brightness != "")
+ {
+ stateStr = brightness + "%";
+ }
+ }
+ break;
+ case FunctionType.Curtain:
+ case FunctionType.MotorCurtain:
+ case FunctionType.RollingShutter:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ switch (value)
+ {
+ case "on":
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+ }
+ break;
+ case "off":
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ break;
+ case "stop":
+ {
+ stateStr = Language.StringByID(StringId.stop);
+ }
+ break;
+ }
+ }
+ }
+ break;
+ case FunctionType.AC:
+ case FunctionType.FloorHeating:
+ {
+ foreach (var dic in dicList)
+ {
+ string value = dic["value"];
+ if (value == "on")
+ {
+ stateStr = Language.StringByID(StringId.onLogic);
+
+ }
+ else if (value == "off")
+ {
+ stateStr = Language.StringByID(StringId.offLogic);
+ }
+ }
+
+ }
+ break;
+
+ }
+ name += stateStr;
+ }
+ break;
+ case "2":
+ {
+ //鐢╯id鎵惧埌鍦烘櫙锛�
+ var scene = LogicMethod.GetSecne(outputTarget.sid);
+ name += scene.name;
+
+ }
+ break;
+ }
+ }
+ catch { }
+ return name;
+ }
}
}
--
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