From 37c315988c2dc11e4f477233f7a9f87d57bb61aa Mon Sep 17 00:00:00 2001 From: wei <kaede@kaededeMacBook-Air.local> Date: 星期一, 08 三月 2021 09:17:15 +0800 Subject: [PATCH] 数据结构优化修改 --- HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs | 90 ++++++++++++++++++++++---------------------- 1 files changed, 45 insertions(+), 45 deletions(-) diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs index 03b6752..2bb7c7b 100644 --- a/HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs +++ b/HDL_ON/UI/UI2/FuntionControlView/Light/ColorTureLampPageBLL.cs @@ -10,34 +10,34 @@ /// <summary> /// 鏇存柊鍔熻兘鐘舵�� /// </summary> - public static void UpdataStates(Light uFunction) + public static void UpdataStatus(Function updataTemp) { - Application.RunOnMainThread((Action)(() => + Application.RunOnMainThread(() => { try { if (bodyView == null) return; - if (uFunction.spk == bodyView.light.spk && uFunction.sid == bodyView.light.sid) + if (updataTemp.spk == bodyView.function.spk && updataTemp.sid == bodyView.function.sid) { - if (uFunction.trait_on_off.curValue.ToString() == "on") + if (updataTemp.trait_on_off.curValue.ToString() == "on") { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); if (!bodyView.onDimmerBar) { - bodyView.dimmerBar.Progress = uFunction.brightness; + bodyView.dimmerBar.Progress = Convert.ToInt32( updataTemp.GetAttrState(FunctionAttributeKey.Brightness)); } - bodyView.btnBrightnessText.Text = uFunction.brightness + "%"; - bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80); + bodyView.btnBrightnessText.Text = updataTemp.GetAttrState(FunctionAttributeKey.Brightness) + "%"; + bodyView.btnBrightnessText.Y = ((100 - Convert.ToInt32(updataTemp.GetAttrState(FunctionAttributeKey.Brightness))) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80); } else { bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); } - bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.curValue.ToString() == "on"; - bodyView.barColorTemplatrue.Enable = uFunction.trait_on_off.curValue.ToString() == "on"; + bodyView.btnSwitch.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on"; + bodyView.barColorTemplatrue.Enable = updataTemp.trait_on_off.curValue.ToString() == "on"; var cct = 27; - int.TryParse(uFunction.Attr_CCT.curValue.ToString(), out cct); + int.TryParse(updataTemp.GetAttrState(FunctionAttributeKey.CCT), out cct); bodyView.barColorTemplatrue.Progress = cct / 100; //璁剧疆鍒濆鍊� bodyView.barColorTemplatrue.SetCustomText(bodyView.barColorTemplatrue.Progress * 100 + "K"); @@ -48,7 +48,7 @@ { MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); } - })); + }); } void LoadEventList() @@ -60,9 +60,9 @@ LoadEvet_ChangeColorTemplatrue(); //鍥為��鍒锋柊淇℃伅浜嬩欢 actionRefresh = () => { - btnFunctionName.Text = btnFunctionName_Out.Text = light.name; - btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); - //light.SaveFunctionData(true); + btnFunctionName.Text = btnFunctionName_Out.Text = function.name; + btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); + //function.SaveFunctionData(true); }; } /// <summary> @@ -72,8 +72,8 @@ { //barFadeTime.OnStopTrackingTouchEvent = (sender, e) => //{ - // light.fadeTime = e; - // light.SaveFunctionData(true); + // function.fadeTime = e; + // function.SaveFunctionData(true); //}; } @@ -90,10 +90,10 @@ { //璁剧疆鑷畾涔夌殑鏂囨湰 barColorTemplatrue.SetCustomText(value * 100 + "K"); - light.Attr_CCT.curValue = value * 100; + function.SetAttrState(FunctionAttributeKey.CCT, value * 100); //System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - //d.Add(FunctionAttributeKey.CCT, light.Attr_CCT.curValue.ToString()); - //Control.Ins.SendWriteCommand(light, d); + //d.Add(FunctionAttributeKey.CCT, function.Attr_CCT.curValue.ToString()); + //Control.Ins.SendWriteCommand(function, d); }); //System.Threading.Thread.Sleep(200); }).Start(); @@ -101,10 +101,10 @@ barColorTemplatrue.OnStopTrackingTouchEvent = (sender, value) => { - light.Attr_CCT.curValue = value * 100; + function.SetAttrState(FunctionAttributeKey.CCT, value * 100); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - d.Add(FunctionAttributeKey.CCT, light.Attr_CCT.curValue.ToString()); - Control.Ins.SendWriteCommand(light, d); + d.Add(FunctionAttributeKey.CCT, (value * 100 ).ToString()); + Control.Ins.SendWriteCommand(function, d); }; } @@ -115,8 +115,8 @@ void LoadCollectionEvent() { btnCollection.MouseUpEventHandler += (sender, e) => { - btnCollection.IsSelected = light.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected; - light.CollectFunction(); + btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected; + function.CollectFunction(); }; } @@ -131,11 +131,11 @@ dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { onDimmerBar = false; - light.brightness = dimmerBar.Progress; + function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress); System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); - Control.Ins.SendWriteCommand(light, d); - //light.fadeTime = barFadeTime.Progress; + d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString()); + Control.Ins.SendWriteCommand(function, d); + //function.fadeTime = barFadeTime.Progress; btnBrightnessText.Text = dimmerBar.Progress + "%"; dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); @@ -143,38 +143,38 @@ dimmerBar.OnProgressChangedEvent = (sender, e) => { dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); - //light.fadeTime = 0; + //function.fadeTime = 0; //if (!btnSwitch.IsSelected) //{ // dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); //} //btnSwitch.IsSelected = e > 0 ? true : false; - //light.brightness = e; - //light.trait_on_off.curValue = e > 0 ? "on" : "off"; + //function.brightness = e; + //function.trait_on_off.curValue = e > 0 ? "on" : "off"; //if (e == 0 || e == 100) //{ // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - // d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); - // Control.Ins.SendWriteCommand(light, d); + // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); + // Control.Ins.SendWriteCommand(function, d); //} //else //{ - // if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds) + // if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds) // { - // light.refreshTime = DateTime.Now; + // function.refreshTime = DateTime.Now; // new System.Threading.Thread(() => // { // System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - // d.Add(FunctionAttributeKey.Brightness, light.brightness.ToString()); - // Control.Ins.SendWriteCommand(light, d); + // d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString()); + // Control.Ins.SendWriteCommand(function, d); // }) // { IsBackground = true }.Start(); // } //} //btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16 - 16) / 100) + Application.GetRealWidth(40); - //btnBrightnessText.Text = light.brightness + "%"; + //btnBrightnessText.Text = function.brightness + "%"; btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(222 - 16) / 100) + Application.GetRealWidth(80); btnBrightnessText.Text = dimmerBar.Progress + "%"; @@ -190,7 +190,7 @@ { btnSwitch.MouseUpEventHandler += (sender, e) => { - //light.fadeTime = barFadeTime.Progress; + //function.fadeTime = barFadeTime.Progress; btnSwitch.IsSelected = !btnSwitch.IsSelected; if (btnSwitch.IsSelected) { @@ -202,19 +202,19 @@ } new System.Threading.Thread(() => { - light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; + function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off"; System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); - d.Add(FunctionAttributeKey.OnOff, light.trait_on_off.curValue.ToString()); - d.Add(FunctionAttributeKey.FadeTime, light.fadeTime.ToString()); + d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString()); + d.Add(FunctionAttributeKey.FadeTime, function.GetAttrState(FunctionAttributeKey.FadeTime)); if (btnSwitch.IsSelected) { - d.Add(FunctionAttributeKey.Brightness, light.lastBrightness.ToString()); + d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString()); } else { - light.lastBrightness = light.brightness; + function.lastBrightness = Convert.ToInt32(function.GetAttrState(FunctionAttributeKey.Brightness)); } - Control.Ins.SendWriteCommand(light, d); + Control.Ins.SendWriteCommand(function, d); }) { IsBackground = true }.Start(); }; -- Gitblit v1.8.0