From 37c315988c2dc11e4f477233f7a9f87d57bb61aa Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期一, 08 三月 2021 09:17:15 +0800
Subject: [PATCH] 数据结构优化修改

---
 HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
index 82b44f0..089c4e8 100644
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RelayPageBLL.cs
@@ -9,7 +9,7 @@
         /// <summary>
         /// 鏇存柊鐏厜鐘舵��
         /// </summary>
-        public static void UpdataState(Light uLight)
+        public static void UpdataState(Function updataTemp)
         {
             Application.RunOnMainThread(() =>
             {
@@ -17,7 +17,7 @@
                 {
                     if (bodyView == null)
                         return;
-                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.trait_on_off.curValue.ToString() == "on";
+                    bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = updataTemp.trait_on_off.curValue.ToString() == "on";
                 }
                 catch (Exception ex)
                 {
@@ -35,9 +35,9 @@
 
             //鍥為��鍒锋柊淇℃伅浜嬩欢
             actionRefresh = () => {
-                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
-                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
-                //light.SaveFunctionData(true);
+                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
+                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
+                //function.SaveFunctionData(true);
             };
         }
 
@@ -47,8 +47,8 @@
         void LoadCollectionEvent()
         {
             btnCollection.MouseUpEventHandler += (sender, e) => {
-                btnCollection.IsSelected = light.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
-                light.CollectFunction();
+                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
+                function.CollectFunction();
             };
         }
 
@@ -62,10 +62,10 @@
                 btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    light.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
+                    function.trait_on_off.curValue = btnSwitchIcon.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add("on_off", light.trait_on_off.curValue.ToString());
-                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
+                    d.Add("on_off", function.trait_on_off.curValue.ToString());
+                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
                 })
                 { IsBackground = true }.Start();
             };
@@ -74,11 +74,11 @@
                 btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected;
                 new System.Threading.Thread(() =>
                 {
-                    light.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
+                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                     System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
-                    d.Add("on_off", light.trait_on_off.curValue.ToString());
-                    DriverLayer.Control.Ins.SendWriteCommand(light, d);
-                    //Control.Send(CommandType_A.write, light);
+                    d.Add("on_off", function.trait_on_off.curValue.ToString());
+                    DriverLayer.Control.Ins.SendWriteCommand(function, d);
+                    //Control.Send(CommandType_A.write, function);
                 })
                 { IsBackground = true }.Start();
             };

--
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