From 3bedb23993745f97e5870eca160c9f00c053c44c Mon Sep 17 00:00:00 2001
From: JLChen <jlchen@JLChendeMac.local>
Date: 星期五, 14 五月 2021 18:55:30 +0800
Subject: [PATCH] 实现门锁的UI
---
HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs | 16 +++++++++++++++-
1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs b/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
index 1c22cb3..4791f34 100644
--- a/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
+++ b/HDL_ON/UI/UI2/2-Classification/FunctionControlZoneBLL.cs
@@ -76,13 +76,25 @@
/// </summary>
void LoadEvent_SwitchFunction(Button btnSwitch,FunctionAttributes fadeTime = null)
{
+
btnSwitch.MouseUpEventHandler = (sender, e) =>
{
btnSwitch.IsSelected = !btnSwitch.IsSelected;
+
+ if(function.spk == SPK.IrLearn || function.spk == SPK.TvIr)
+ {
+ new System.Threading.Thread(() => {
+ System.Threading.Thread.Sleep(2000);
+ Application.RunOnMainThread(() => {
+ btnSwitch.IsSelected = !btnSwitch.IsSelected;
+ });
+ }) { IsBackground = true }.Start();
+ }
+
new System.Threading.Thread(() =>
{
function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
- System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
+ Dictionary<string, string> d = new Dictionary<string, string>();
d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
if(fadeTime!= null)
{
@@ -281,6 +293,8 @@
/// <param name="curtain"></param>
void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player)
{
+ if (a31player == null)
+ return;
///涓婁竴鏇茬偣鍑讳簨浠�
btnPrev.MouseDownEventHandler = (sender, e) =>
{
--
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