From 3cdd43cee7355743eb554badf5b742e061ab2172 Mon Sep 17 00:00:00 2001
From: JLChen <551775569@qq.com>
Date: 星期四, 17 十二月 2020 10:39:00 +0800
Subject: [PATCH] 2020-12-17 1.成员管理UI还原度优化
---
HDL_ON/Entity/FunctionList.cs | 207 +++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 197 insertions(+), 10 deletions(-)
diff --git a/HDL_ON/Entity/FunctionList.cs b/HDL_ON/Entity/FunctionList.cs
index 0dd75e6..a6a1f17 100644
--- a/HDL_ON/Entity/FunctionList.cs
+++ b/HDL_ON/Entity/FunctionList.cs
@@ -4,6 +4,7 @@
using System.Threading;
using HDL_ON.DAL;
using HDL_ON.DAL.Server;
+using Shared;
namespace HDL_ON.Entity
{
@@ -399,7 +400,7 @@
localFunction.collect = newFunction.collect;
localFunction.modifyTime = newFunction.modifyTime;
localFunction.roomIds = newFunction.roomIds;
- localFunction.bus_Data = newFunction.bus_Data;
+ localFunction.bus = newFunction.bus;
localFunction.SaveFunctionData(false);
}
deviceList.list.Remove(newFunction);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
@@ -437,17 +438,14 @@
var sceneList = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Scene>>(pack.Data.ToString());
if (sceneList != null)
{
- ////灏嗕笅杞藉埌鍒版暟鎹叏閮ㄤ繚瀛�
- //new Thread(() => {
- // foreach (var temp in sceneList)
- // {
- // temp.SaveSceneData();
- // }
- //})
- //{ IsBackground = true }.Start();
- for(int i=0;i<List.scenes.Count;)
+ for (int i=0;i<List.scenes.Count;)
{
var localScene = List.scenes[i];
+ if (localScene == null)
+ {
+ List.scenes.Remove(localScene);
+ continue;
+ }
var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
if (newScene == null)//濡傛灉浜戠鏈�鏂版暟鎹病鏈夎鏉℃暟鎹紝鍒欐湰鍦伴渶瑕佸垹鎺夎鏁版嵁璁板綍
{
@@ -621,6 +619,195 @@
{ IsBackground = true }.Start();
}
+
+ #region 鍔熻兘鏂囨湰鐩稿叧
+ /// <summary>
+ /// 灞炴�у悕绉版樉绀烘枃鏈�
+ /// 涓嫳鏂囨樉绀�
+ /// </summary>
+ public string GetNameText(string key)
+ {
+ string text = "";
+ switch (key)
+ {
+ case FunctionAttributeKey.OnOff:
+ text = Language.StringByID(StringId.OnOff);
+ break;
+ case FunctionAttributeKey.Brightness:
+ text = Language.StringByID(StringId.Brightness);
+ break;
+ case FunctionAttributeKey.Color:
+ text = Language.StringByID(StringId.ColorValue);
+ break;
+ case FunctionAttributeKey.Mode:
+ text = Language.StringByID(StringId.Mode);
+ break;
+ case FunctionAttributeKey.FanSpeed:
+ text = Language.StringByID(StringId.FanSpeed);
+ break;
+ case FunctionAttributeKey.SetTemp:
+ text = Language.StringByID(StringId.Temp);
+ break;
+ case FunctionAttributeKey.IndoorTemp:
+ text = Language.StringByID(StringId.IndoorTemp);
+ break;
+ case FunctionAttributeKey.Delay:
+ text = Language.StringByID(StringId.Delay);
+ break;
+ case FunctionAttributeKey.CCT:
+ text = "CCT";
+ break;
+ case FunctionAttributeKey.Percent:
+ text = Language.StringByID(StringId.PercentAdjustment);
+ break;
+ }
+ return text;
+ }
+
+ /// <summary>
+ /// 灞炴�у�煎崟浣�
+ /// </summary>
+ public string GetUintString(string key)
+ {
+ var us = "";
+ switch (key)
+ {
+ case FunctionAttributeKey.SetTemp:
+ case FunctionAttributeKey.IndoorTemp:
+ us = "掳C";
+ break;
+ case FunctionAttributeKey.Percent:
+ case FunctionAttributeKey.Brightness:
+ us = "%";
+ break;
+ }
+ return us;
+ }
+
+ /// <summary>
+ /// 鑾峰彇鎸囧畾灞炴�х殑鏄剧ず鏂囨湰
+ /// 涓嫳鏂囨樉绀�
+ /// </summary>
+ public string GetValueText(string key, string value)
+ {
+ string text = "";
+ switch (key)
+ {
+ case FunctionAttributeKey.OnOff:
+ text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF);
+ break;
+ case FunctionAttributeKey.SetTemp:
+ case FunctionAttributeKey.IndoorTemp:
+ case FunctionAttributeKey.Brightness:
+ case FunctionAttributeKey.Percent:
+ if (value == "")
+ {
+ value = "0";
+ }
+ text = value;
+ break;
+ case FunctionAttributeKey.Mode:
+ switch (value)
+ {
+ //----绌鸿皟
+ case "auto":
+ text = Language.StringByID(StringId.Auto);
+ break;
+ case "cool":
+ text = Language.StringByID(StringId.Cool);
+ break;
+ case "heat":
+ text = Language.StringByID(StringId.Heat);
+ break;
+ case "dry":
+ text = Language.StringByID(StringId.Dry);
+ break;
+ case "fan":
+ text = Language.StringByID(StringId.AirSupply);
+ break;
+ //-----鍦扮儹
+ case "day":
+ text = Language.StringByID(StringId.Day);
+ break;
+ case "night":
+ text = Language.StringByID(StringId.Night);
+ break;
+ case "away":
+ text = Language.StringByID(StringId.Away);
+ break;
+ case "normal":
+ text = Language.StringByID(StringId.Normal);
+ break;
+ case "timer":
+ text = Language.StringByID(StringId.Timer);
+ break;
+ }
+ break;
+ case FunctionAttributeKey.FanSpeed:
+ switch (value)
+ {
+ case "high":
+ text = Language.StringByID(StringId.HighWindSpeed);
+ break;
+ case "medium":
+ text = Language.StringByID(StringId.MiddleWindSpeed);
+ break;
+ case "low":
+ text = Language.StringByID(StringId.LowWindSpeed);
+ break;
+ case "auto":
+ text = Language.StringByID(StringId.Auto);
+ break;
+ default:
+ text = "low";
+ break;
+ }
+ break;
+ case "high":
+ text = Language.StringByID(StringId.HighWindSpeed);
+ break;
+ case "medium":
+ text = Language.StringByID(StringId.MiddleWindSpeed);
+ break;
+ case "low":
+ text = Language.StringByID(StringId.LowWindSpeed);
+ break;
+ case "auto":
+ text = Language.StringByID(StringId.Auto);
+ break;
+ }
+ return text;
+ }
+
+
+ /// <summary>
+ /// 寤舵椂鏄剧ず鐨勬枃鏈�
+ /// </summary>
+ public string GetDelayText(string delay)
+ {
+ string text = "";
+ switch (delay)
+ {
+ case "0":
+ text = Language.StringByID(StringId.NoDelay);
+ break;
+ case "30":
+ text = "30s";
+ break;
+ case "60":
+ text = "1min";
+ break;
+ case "120":
+ text = "2min";
+ break;
+ case "300":
+ text = "5min";
+ break;
+ }
+ return text;
+ }
+
+ #endregion
}
}
--
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