From 488efb508eb0648773fe7b68e810e04bcd7ca075 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期五, 11 十二月 2020 15:58:15 +0800
Subject: [PATCH] 20201211

---
 HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
index 33fc008..86ebc92 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs
@@ -196,7 +196,7 @@
         /// <returns></returns>
         public static HDL_ON.Entity.Function GetDevice(string sid)
         {
-            HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="璁惧涓嶅瓨鍦�"};
+            HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown"};
             List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList();
             foreach (var dev in deviceLists)
             {
@@ -216,7 +216,7 @@
         /// <returns></returns>
         public static HDL_ON.Entity.Scene GetSecne(string sid)
         {
-            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "鍦烘櫙涓嶅瓨鍦�" };
+            HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown"};
             List<HDL_ON.Entity.Scene> sceneLists = GetSceneList();
             foreach (var sce in sceneLists)
             {

--
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