From 4a83749337096aae6dd5ec4f44f16653fbc7268a Mon Sep 17 00:00:00 2001 From: JLChen <551775569@qq.com> Date: 星期三, 10 三月 2021 16:19:52 +0800 Subject: [PATCH] 2021-03-10 1.合并 --- HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs index 7ccf347..4f9c820 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs @@ -255,7 +255,7 @@ TextAlignment = TextAlignment.CenterRight, TextColor = CSS_Color.PromptingColor1, TextSize = CSS_FontSize.PromptFontSize_FirstLevel, - Text = FunctionList.List.GetDelayText(scene.delay.ToString()) + Text = scene.GetDelayText() }; sceneDelayRow.AddChidren(btnSceneDelayInfo); @@ -274,7 +274,7 @@ { Action<string> action = (obj) => { scene.delay = obj; - btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj); + btnSceneDelayInfo.Text = scene.GetDelayText(); }; Dictionary<string, string> items = new Dictionary<string, string>(); items.Add("30", "30s"); @@ -427,7 +427,7 @@ if (Convert.ToInt32(scenefunction.delay) > 0) { - btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay); + btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); } else { @@ -510,16 +510,16 @@ var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); if (modeState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); + sceneFunctionInfo += modeState.GetValueText(); } if (tempState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); - sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); + sceneFunctionInfo += tempState.GetValueText(); + sceneFunctionInfo += tempState.GetUintString(); } if (fanState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); + sceneFunctionInfo += tempState.GetValueText(); } var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); if (briState != null) -- Gitblit v1.8.0