From 531f1380ec8478e109118cf96bc2c9f31e9278d1 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 23 六月 2021 09:27:23 +0800
Subject: [PATCH] 代码同步

---
 HDL_ON/UI/UI1-Login/LoginPage.cs |  601 ++++++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 573 insertions(+), 28 deletions(-)

diff --git a/HDL_ON/UI/UI1-Login/LoginPage.cs b/HDL_ON/UI/UI1-Login/LoginPage.cs
index e02c0d0..14c1026 100644
--- a/HDL_ON/UI/UI1-Login/LoginPage.cs
+++ b/HDL_ON/UI/UI1-Login/LoginPage.cs
@@ -190,32 +190,8 @@
 #if DEBUG
             btnIcon_bg.MouseUpEventHandler += (sender, e) =>
             {
-                MainPage.NoLoginMode = true;
-                //妤煎眰鎴块棿鍒楄〃
-                var floor1 = new SpatialInfo("FLOOR") { roomName = "F1", parentId = DB_ResidenceData.Instance.CurrentRegion.id };
-                floor1.SaveRoomFile();
-                //澶勭悊鎴块棿鍒楄〃
-                var room1 = new Room() {
-                    roomId = "r1",
-                    roomName = "瀹㈠巺",
-                    parentId = "f1"
-                };
-                room1.SaveRoomFile();
-                //鍔熻兘
-                var light1 = new Function()
-                {
-                    sid = "light1",
-                    deviceId = "light1",
-                    name = "RGB1",
-                    attributes = new List<FunctionAttributes>()
-                    {
-                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
-                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
-                        new FunctionAttributes() { key = "rgb",value =new List<string>(){ "0","100" }, curValue="0,0,0",state = "0,0,0"   },
-                    },
-                };
-                light1.SaveFunctionFile();
-                //鍦烘櫙
+                return;
+                
             };
 
             bool b = false;
@@ -238,13 +214,14 @@
                 }
                 else
                 {
+                    etAccount.Text = "464027401@qq.com";//
                     //etAccount.Text = "15217626103";//
                     //etAccount.Text = "13682244600";//娉㈠摜
                     //etAccount.Text = "BB01010101@evoyo.com";//鍙瀵硅
                     //etAccount.Text = "13168123446";
                     //etAccount.Text = "13676202754";//宸存灄鏈嶅姟鍣�
                     //etAccount.Text = "13602944661";//kx
-                    etAccount.Text = "551775569@qq.com";//wcf
+                    //etAccount.Text = "551775569@qq.com";//wcf
                     //etAccount.Text = "18666455392";//13375012446//13602944661//tzy 18778381374
                     //etAccount.Text = "15971583093";// gs//tzy 274116637@qq.com//Sumant.Bhatia@havells.com 鍥藉鏈嶅姟鍣ㄦ祴璇�
                 }
@@ -522,7 +499,575 @@
             };
             bodyView.AddChidren(btnLogin);
 
-           LoadEventList();
+            Button btnDomeLogin = new Button()
+            {
+                Y = btnLogin.Bottom + Application.GetRealHeight(10),
+                Height = Application.GetRealWidth(44),
+                TextSize = CSS_FontSize.SubheadingFontSize,
+                IsBold = true,
+                TextColor = CSS_Color.MainColor,
+                TextAlignment = TextAlignment.Center,
+                Text = "浣撻獙妯″紡"
+            };
+            bodyView.AddChidren(btnDomeLogin);
+            btnDomeLogin.MouseUpEventHandler = (sender, e) => {
+                MainPage.NoLoginMode = true;
+                //妤煎眰鎴块棿鍒楄〃
+                var floor1 = new SpatialInfo("FLOOR") { roomName = "F1", parentId = DB_ResidenceData.Instance.CurrentRegion.id };
+                floor1.SaveRoomFile();
+                #region 鎴块棿涓� -- 瀹㈠巺
+                //澶勭悊鎴块棿鍒楄〃
+
+                var room1 = new Room()
+                {
+                    roomId = "1405771366041378818",
+                    roomName = "娲楁墜闂�",
+                    roomImage = "Classification/Room/Roombg.png",
+                    uid = "47c98953-6fd4-4379-88b9-4b748963504f",
+                    roomType = "ROOM",
+                    parentId = "2348be0f-eec2-43c4-b74d-9b6037a5ba55",
+                    homeId = "1396717478877241345",
+                    createTime = "1623996986290",
+                    modifyTime = "1623996986290",
+                    floorRoomName = "1F-娲楁墜闂�"
+                };
+                room1.SaveRoomFile();
+                var room2 = new Room()
+                {
+                    roomId = "1405771310345216001",
+                    roomName = "涓诲崸",
+                    roomImage = "Classification/Room/Roombg.png",
+                    uid = "168d27a1-9e53-42c0-95c9-f5cbf41ea167",
+                    roomType = "ROOM",
+                    parentId = "2348be0f-eec2-43c4-b74d-9b6037a5ba55",
+                    homeId = "1396717478877241345",
+                    createTime = "1623996973011",
+                    modifyTime = "1623996973011",
+                    floorRoomName = "1F-涓诲崸"
+                };
+                room2.SaveRoomFile();
+                var room3 = new Room()
+                {
+                    roomId = "1405771193802285057",
+                    roomName = "椁愬巺",
+                    roomImage = "Classification/Room/Roombg.png",
+                    uid = "ed7fc784-aace-44b8-97a3-bc3e727e598b",
+                    roomType = "ROOM",
+                    parentId = "2348be0f-eec2-43c4-b74d-9b6037a5ba55",
+                    homeId = "1396717478877241345",
+                    createTime = "1623996945225",
+                    modifyTime = "1623996945225",
+                    floorRoomName = "1F-椁愬巺"
+                };
+                room3.SaveRoomFile();
+                var room4 = new Room()
+                {
+                    roomId = "1405771024583090178",
+                    roomName = "瀹㈠巺",
+                    roomImage = "Classification/Room/Roombg.png",
+                    uid = "9191a3a2-026f-4667-a0b1-e3af699e7295",
+                    roomType = "ROOM",
+                    parentId = "2348be0f-eec2-43c4-b74d-9b6037a5ba55",
+                    homeId = "1396717478877241345",
+                    createTime = "1623996904880",
+                    modifyTime = "1623996904880",
+                    floorRoomName = "1F-瀹㈠巺"
+                };
+                room4.SaveRoomFile();
+                var floor = new SpatialInfo()
+                {
+                    roomId = "1405770943695937537",
+                    roomName = "1F",
+                    roomImage = "Classification/Room/Roombg.png",
+                    uid = "2348be0f-eec2-43c4-b74d-9b6037a5ba55",
+                    roomType = "FLOOR",
+                    parentId = "1396717478877241345",
+                    homeId = "1396717478877241345",
+                    createTime = "1623996885595",
+                    modifyTime = "1623996885595"
+                };
+                floor.SaveRoomFile();
+
+                SpatialInfo.CurrentSpatial.FloorList.Add(floor);
+                SpatialInfo.CurrentSpatial.RoomList.Add(room1);
+                SpatialInfo.CurrentSpatial.RoomList.Add(room2);
+                SpatialInfo.CurrentSpatial.RoomList.Add(room3);
+                SpatialInfo.CurrentSpatial.RoomList.Add(room4);
+
+
+                #region 瀹㈠巺
+                #region 鍔熻兘
+                var lightRgb1 = new Function()
+                {
+                    sid = "light1",
+                    deviceId = "light1",
+                    name = "RGB1",
+                    spk = SPK.LightRGB,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    collect = true,
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="100",state = "100"   },
+                        new FunctionAttributes() { key = "rgb",value =new List<string>(){ "0","100" }, curValue="0,0,0",state = "0,0,0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "delay",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightRgb1.SaveFunctionFile();
+                var lightRgb2 = new Function()
+                {
+                    sid = "light2",
+                    deviceId = "light2",
+                    name = "RGB2",
+                    spk = SPK.LightRGB,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "rgb",value =new List<string>(){ "0","100" }, curValue="0,0,0",state = "0,0,0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "delay",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightRgb2.SaveFunctionFile();
+                var lightCct = new Function()
+                {
+                    sid = "light3",
+                    deviceId = "light3",
+                    name = "CCT1",
+                    spk = SPK.LightCCT,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "cct",value =new List<string>(){ "0","65535" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "delay",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightCct.SaveFunctionFile();
+                var lightSwitch1 = new Function()
+                {
+                    sid = "light4",
+                    deviceId = "light4",
+                    name = "寮�鍏崇伅1",
+                    spk = SPK.LightSwitch,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightSwitch1.SaveFunctionFile();
+                var lightSwitch2 = new Function()
+                {
+                    sid = "light5",
+                    deviceId = "light5",
+                    name = "寮�鍏崇伅2",
+                    spk = SPK.LightSwitch,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightSwitch2.SaveFunctionFile();
+                var curtain1 = new Function()
+                {
+                    sid = "curtain1",
+                    deviceId = "curtain1",
+                    name = "寮�鍚堝笜",
+                    spk = SPK.CurtainTrietex,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "percent",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                curtain1.SaveFunctionFile();
+                var curtain2 = new Function()
+                {
+                    sid = "curtain2",
+                    deviceId = "curtain2",
+                    name = "鍗峰笜",
+                    spk = SPK.CurtainRoller,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "percent",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                curtain2.SaveFunctionFile();
+                var fh = new Function()
+                {
+                    sid = "floorheat1",
+                    deviceId = "floorheat1",
+                    name = "鍦版殩",
+                    spk = SPK.FloorHeatStandard,
+                    roomIds = new List<string>() { "1405771024583090178"},
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "mode",value =new List<string>(){ "day", "night", "away", "normal", "timer" }, curValue="day",state = "day"   },
+                        new FunctionAttributes() { key = "set_temp",value =new List<string>(){ "" }, curValue="26",state = "26"   },
+                        new FunctionAttributes() { key = "room_temp",value =new List<string>(){ "" }, curValue="26",state = "26"   },
+                    },
+                };
+                fh.SaveFunctionFile();
+                #endregion
+                #region 鍦烘櫙
+                var scene1 = new Scene()
+                {
+                    sid = "scene1",
+                    userSceneId = "scene1",
+                    name = "鏄庝寒妯″紡",
+                    roomIds = new List<string>() { "1405771024583090178" },
+                    gatewayId = "1234567890123456",
+                    collect = true,
+                    functions = new List<SceneFunction>()
+                    {
+                        new SceneFunction()
+                        {
+                            sid = lightRgb1.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightRgb2.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightCct.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch1.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch2.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+
+
+                    },
+                };
+                scene1.SaveSceneFile();
+                var scene2 = new Scene()
+                {
+                    sid = "scene2",
+                    userSceneId = "scene2",
+                    name = "娴极妯″紡",
+                    roomIds = new List<string>() { "1405771024583090178" },
+                    gatewayId = "1234567890123456",
+                    collect = false,
+                    functions = new List<SceneFunction>()
+                    {
+                        new SceneFunction()
+                        {
+                            sid = lightRgb1.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightRgb2.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightCct.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch1.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "off",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch2.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "off",
+                                }
+                            }
+                        },
+
+
+                    },
+
+                };
+                scene2.SaveSceneFile();
+                #endregion
+                #endregion
+                #region 椁愬巺
+                var lightSwitch3 = new Function()
+                {
+                    sid = "light6",
+                    deviceId = "light6",
+                    name = "椁愬巺鐏�1",
+                    spk = SPK.LightSwitch,
+                    roomIds = new List<string>() { room3.roomId },
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightSwitch3.SaveFunctionFile();
+                var lightSwitch4 = new Function()
+                {
+                    sid = "light7",
+                    deviceId = "light7",
+                    name = "椁愬巺鐏�2",
+                    spk = SPK.LightSwitch,
+                    roomIds = new List<string>() { room3.roomId },
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightSwitch4.SaveFunctionFile();
+                var scene3 = new Scene()
+                {
+                    sid = "scene3",
+                    userSceneId = "scene3",
+                    name = "娓╅Θ妯″紡",
+                    roomIds = new List<string>() { room3.roomId },
+                    gatewayId = "1234567890123456",
+                    collect = true,
+                    functions = new List<SceneFunction>()
+                    {
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch4.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "off",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch4.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "off",
+                                }
+                            }
+                        },
+                    }
+                };
+                scene3.SaveSceneFile();
+                var scene4 = new Scene()
+                {
+                    sid = "scene4",
+                    userSceneId = "scene4",
+                    name = "瑗块妯″紡",
+                    roomIds = new List<string>() { room3.roomId },
+                    gatewayId = "1234567890123456",
+                    collect = false,
+                    functions = new List<SceneFunction>()
+                    {
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch4.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                        new SceneFunction()
+                        {
+                            sid = lightSwitch4.sid,
+                            status = new List<SceneFunctionStatus>()
+                            {
+                                new SceneFunctionStatus()
+                                {
+                                    key = "on_off",
+                                    value = "on",
+                                }
+                            }
+                        },
+                    }
+                };
+                scene4.SaveSceneFile();
+                #endregion
+                #region 鍗у
+                var ac = new Function()
+                {
+                    sid = "ac1",
+                    deviceId = "ac1",
+                    name = "鍗у绌鸿皟",
+                    spk = SPK.AcStandard,
+                    roomIds = new List<string>() { room3.roomId },
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off", value = new List<string>() { "on", "off" }, curValue = "on", state = "on" },
+                        new FunctionAttributes() { key = "mode", value = new List<string>() { "cool", "heat", "fan", "auto", "dry" }, curValue = "cool", state = "cool" },
+                        new FunctionAttributes() { key = "fan", value = new List<string>() { "high", "medium", "low", "auto" }, curValue = "auto", state = "auto" },
+                        new FunctionAttributes() { key = "set_temp", value = new List<string>() { "16", "30"}, curValue = "16", state = "16",max = 30,min = 16 },
+                        new FunctionAttributes() { key = "room_temp", value = new List<string>() { }, curValue = "20", state = "20" },
+                        new FunctionAttributes() { key = "swing", value = new List<string>() {"up_down", "left_right", "stop" }, curValue = "20", state = "20" },
+                    }
+                };
+                ac.SaveFunctionFile();
+                var scene5 = new Scene()
+                {
+                    sid = "scene5",
+                    userSceneId = "scene5",
+                    name = "闃呰",
+                    roomIds = new List<string>() { room2.roomId },
+                    gatewayId = "1234567890123456",
+                    collect = true,
+                };
+                scene5.SaveSceneFile();
+                var scene6 = new Scene()
+                {
+                    sid = "scene6",
+                    userSceneId = "scene6",
+                    name = "璧峰簥",
+                    roomIds = new List<string>() { room2.roomId },
+                    gatewayId = "1234567890123456",
+                    collect = false,
+                };
+                scene6.SaveSceneFile();
+                #endregion
+
+
+                var lightSwitch6 = new Function()
+                {
+                    sid = "lightSwitch6",
+                    deviceId = "lightSwitch6",
+                    name = "娲楁墜闂寸伅",
+                    spk = SPK.LightSwitch,
+                    roomIds = new List<string>() { room1.roomId },
+                    attributes = new List<FunctionAttributes>()
+                    {
+                        new FunctionAttributes() { key = "on_off",value =new List<string>(){ "on","off" }, curValue="on",state = "on"   },
+                        new FunctionAttributes() { key = "brightness",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                        new FunctionAttributes() { key = "fade_time",value =new List<string>(){ "0","100" }, curValue="0",state = "0"   },
+                    },
+                };
+                lightSwitch6.SaveFunctionFile();
+
+                #endregion
+
+                var fileList = Common.FileUtlis.Files.ReadFiles();
+
+                foreach (var file in fileList)
+                {
+                    FunctionList.List.IniFunctionList(file,true);
+                }
+
+                Room.CurrentSpatial.InitRoomListFunctions();
+
+
+
+
+
+
+
+
+
+
+                MainPage.GoUserPage(false);
+            };
+
+
+
+            LoadEventList();
             account = etAccount.Text.Trim();
 
             #if DEBUG1211

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