From 5eeafe3af80bfd88306bd8ad9e76c8f4b51ca35f Mon Sep 17 00:00:00 2001 From: hxb <hxb@hdlchina.com.cn> Date: 星期四, 17 十二月 2020 14:16:20 +0800 Subject: [PATCH] 增加本地发送的重发机制 --- HDL_ON/DAL/DriverLayer/Control_Udp.cs | 51 ++++++++++++++++++++++++++++----------------------- 1 files changed, 28 insertions(+), 23 deletions(-) diff --git a/HDL_ON/DAL/DriverLayer/Control_Udp.cs b/HDL_ON/DAL/DriverLayer/Control_Udp.cs index e4e770b..0f458fb 100644 --- a/HDL_ON/DAL/DriverLayer/Control_Udp.cs +++ b/HDL_ON/DAL/DriverLayer/Control_Udp.cs @@ -29,6 +29,7 @@ /// 鎵�鏈夊涓�绔彛鐨勬帶鍒堕兘浼氭斁鍒拌繖涓泦鍚堥噷 /// </summary> static List<Control_Udp> controlList = new List<Control_Udp>(50); + public System.Net.IPEndPoint EndPoint { @@ -65,7 +66,7 @@ /// <summary> /// 閲嶅彂楠岃瘉 /// </summary> - public void ReceiveRepeatManager(string receiveFlag) + public static void ReceiveRepeatManager(string receiveFlag,byte []usefulBytes) { for (int i = 0; i < controlList.Count; i++) { @@ -623,7 +624,7 @@ { for (int i = 0; i < controlList.Count;) { - if (controlList[i] == null || 3 <= controlList[i].Packet.HaveSendCount) + if (controlList[i] == null || 3 <= controlList[i].packet.HaveSendCount) { controlList.RemoveAt(i); } @@ -692,7 +693,7 @@ void run() { allDone.Set(); - Packet.HaveSendCount = 4; + packet.HaveSendCount = 4; } //鏁版嵁鍙戦�佸鐞� @@ -706,7 +707,7 @@ new System.Threading.Thread(() => { System.Threading.Thread.Sleep(1000); - UdpSocket._BusSocket.Start(6000); + UdpSocket._BusSocket.Start(UdpSocket._BusSocket.Port); controlLostCount = 0; }) { IsBackground = true }.Start(); @@ -715,16 +716,16 @@ try { //MainPage.Log("鍙戦�佹暟鎹�:" + SendFlag); - UdpSocket._BusSocket.AsyncBeginSend(Packet); - Packet.HaveSendCount--; + UdpSocket._BusSocket.AsyncBeginSend(packet); + packet.HaveSendCount--; //杩欓噷鏄噸鍙戜袱娆� - while (Packet.HaveSendCount < 3) + while (packet.HaveSendCount < 3) { - if (Packet.FlagDateTime.AddMilliseconds(1000).Ticks <= DateTime.Now.Ticks) + if (packet.FlagDateTime.AddMilliseconds(1000).Ticks <= DateTime.Now.Ticks) { MainPage.Log("閲嶅彂鏁版嵁:" + SendFlag); - UdpSocket._BusSocket.AsyncBeginSend(Packet); + UdpSocket._BusSocket.AsyncBeginSend(packet); controlLostCount++; } System.Threading.Thread.Sleep(100); @@ -743,7 +744,7 @@ /// <summary> /// 褰撳墠鏁版嵁鍖� /// </summary> - Packet Packet; + Packet packet; /// <summary> /// 璁板綍鍙戦�佹暟鎹寘 /// </summary> @@ -796,14 +797,14 @@ { try { - Packet = new Packet(target.SendBytes, target.IPEndPoint); - Packet.HaveSendCount = 3 - sendCount; + packet = new Packet(target.SendBytes, target.IPEndPoint); + packet.HaveSendCount = 3 - sendCount; signPacket(target); System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount)); thread.IsBackground = true; - thread.Start(Packet); + thread.Start(packet); if (isWait) { @@ -828,11 +829,11 @@ var sendBytes = Control.Ins.ConvertSendBodyData(CommunicationTopic.SearchLoaclGateway, bodyString); //缁勬挱鍙戦�� - Packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse("239.0.168.188"), 8585)); - Packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂� + packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse("239.0.168.188"), 8585)); + packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂� System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount)); thread.IsBackground = true; - thread.Start(Packet); + thread.Start(packet); //wait();涓嶉渶瑕佺瓑寰� } catch (Exception ex) @@ -840,20 +841,24 @@ MainPage.Log($"Send bus data error {ex.Message}"); } } + + /// <summary> /// 鍙戦�乽dp A鍗忚鏁版嵁 /// </summary> - public void SendLocalHdlLinkData(byte[] sendBytes) + public void SendLocalHdlLinkData(byte[] sendBytes,string id, bool isWait=false) { - Packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse(Control.Ins.reportIp), 8585)); - Packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂� + packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse(Control.Ins.reportIp), 8585)); + sendFlag = id; System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount)); thread.IsBackground = true; - thread.Start(Packet); - //wait();涓嶉渶瑕佺瓑寰� + thread.Start(packet); + if (isWait) + { + wait(); + } //MainPage.Log($"鍙戦�丠dl-Link鏁版嵁锛孖P:{Control.Ins.reportIp}:8585"); } - - } + } -- Gitblit v1.8.0