From 5eeafe3af80bfd88306bd8ad9e76c8f4b51ca35f Mon Sep 17 00:00:00 2001
From: hxb <hxb@hdlchina.com.cn>
Date: 星期四, 17 十二月 2020 14:16:20 +0800
Subject: [PATCH] 增加本地发送的重发机制

---
 HDL_ON/DAL/DriverLayer/Control_Udp.cs |   51 ++++++++++++++++++++++++++++-----------------------
 1 files changed, 28 insertions(+), 23 deletions(-)

diff --git a/HDL_ON/DAL/DriverLayer/Control_Udp.cs b/HDL_ON/DAL/DriverLayer/Control_Udp.cs
index e4e770b..0f458fb 100644
--- a/HDL_ON/DAL/DriverLayer/Control_Udp.cs
+++ b/HDL_ON/DAL/DriverLayer/Control_Udp.cs
@@ -29,6 +29,7 @@
         /// 鎵�鏈夊涓�绔彛鐨勬帶鍒堕兘浼氭斁鍒拌繖涓泦鍚堥噷
         /// </summary>
         static List<Control_Udp> controlList = new List<Control_Udp>(50);
+        
 
         public System.Net.IPEndPoint EndPoint
         {
@@ -65,7 +66,7 @@
         /// <summary>
         /// 閲嶅彂楠岃瘉
         /// </summary>
-        public void ReceiveRepeatManager(string receiveFlag)
+        public static void ReceiveRepeatManager(string receiveFlag,byte []usefulBytes)
         {
             for (int i = 0; i < controlList.Count; i++)
             {
@@ -623,7 +624,7 @@
                 {
                     for (int i = 0; i < controlList.Count;)
                     {
-                        if (controlList[i] == null || 3 <= controlList[i].Packet.HaveSendCount)
+                        if (controlList[i] == null || 3 <= controlList[i].packet.HaveSendCount)
                         {
                             controlList.RemoveAt(i);
                         }
@@ -692,7 +693,7 @@
         void run()
         {
             allDone.Set();
-            Packet.HaveSendCount = 4;
+            packet.HaveSendCount = 4;
         }
 
         //鏁版嵁鍙戦�佸鐞�
@@ -706,7 +707,7 @@
                 new System.Threading.Thread(() =>
                 {
                     System.Threading.Thread.Sleep(1000);
-                    UdpSocket._BusSocket.Start(6000);
+                    UdpSocket._BusSocket.Start(UdpSocket._BusSocket.Port);
                     controlLostCount = 0;
                 })
                 { IsBackground = true }.Start();
@@ -715,16 +716,16 @@
             try
             {
                 //MainPage.Log("鍙戦�佹暟鎹�:" + SendFlag);
-                UdpSocket._BusSocket.AsyncBeginSend(Packet);
-                Packet.HaveSendCount--;
+                UdpSocket._BusSocket.AsyncBeginSend(packet);
+                packet.HaveSendCount--;
 
                 //杩欓噷鏄噸鍙戜袱娆�
-                while (Packet.HaveSendCount < 3)
+                while (packet.HaveSendCount < 3)
                 {
-                    if (Packet.FlagDateTime.AddMilliseconds(1000).Ticks <= DateTime.Now.Ticks)
+                    if (packet.FlagDateTime.AddMilliseconds(1000).Ticks <= DateTime.Now.Ticks)
                     {
                         MainPage.Log("閲嶅彂鏁版嵁:" + SendFlag);
-                        UdpSocket._BusSocket.AsyncBeginSend(Packet);
+                        UdpSocket._BusSocket.AsyncBeginSend(packet);
                         controlLostCount++;
                     }
                     System.Threading.Thread.Sleep(100);
@@ -743,7 +744,7 @@
         /// <summary>
         /// 褰撳墠鏁版嵁鍖�
         /// </summary>
-        Packet Packet;
+        Packet packet;
         /// <summary>
         /// 璁板綍鍙戦�佹暟鎹寘
         /// </summary>
@@ -796,14 +797,14 @@
         {
             try
             {
-                Packet = new Packet(target.SendBytes, target.IPEndPoint);
-                Packet.HaveSendCount = 3 - sendCount;
+                packet = new Packet(target.SendBytes, target.IPEndPoint);
+                packet.HaveSendCount = 3 - sendCount;
 
                 signPacket(target);
 
                 System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount));
                 thread.IsBackground = true;
-                thread.Start(Packet);
+                thread.Start(packet);
 
                 if (isWait)
                 {
@@ -828,11 +829,11 @@
                 
                 var sendBytes = Control.Ins.ConvertSendBodyData(CommunicationTopic.SearchLoaclGateway, bodyString);
                 //缁勬挱鍙戦��
-                Packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse("239.0.168.188"), 8585));
-                Packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂�
+                packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse("239.0.168.188"), 8585));
+                packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂�
                 System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount));
                 thread.IsBackground = true;
-                thread.Start(Packet);
+                thread.Start(packet);
                 //wait();涓嶉渶瑕佺瓑寰�
             }
             catch (Exception ex)
@@ -840,20 +841,24 @@
                 MainPage.Log($"Send bus data error {ex.Message}");
             }
         }
+
+
         /// <summary>
         /// 鍙戦�乽dp A鍗忚鏁版嵁
         /// </summary>
-        public void SendLocalHdlLinkData(byte[] sendBytes)
+        public void SendLocalHdlLinkData(byte[] sendBytes,string id, bool isWait=false)
         {
-            Packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse(Control.Ins.reportIp), 8585));
-            Packet.HaveSendCount = 4;//ps锛氭病鏈夐噸鍙戯紝鍚庢湡鏈夋椂闂村彲浠ュ鍔犻噸鍙戝垽鏂�
+            packet = new Packet(sendBytes, new System.Net.IPEndPoint(System.Net.IPAddress.Parse(Control.Ins.reportIp), 8585));
+            sendFlag = id;
             System.Threading.Thread thread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(managerSendCount));
             thread.IsBackground = true;
-            thread.Start(Packet);
-            //wait();涓嶉渶瑕佺瓑寰�
+            thread.Start(packet);
+            if (isWait)
+            {
+                wait(); 
+            }
             //MainPage.Log($"鍙戦�丠dl-Link鏁版嵁锛孖P:{Control.Ins.reportIp}:8585");
         }
-
-
     }
+
 }

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