From 5eeafe3af80bfd88306bd8ad9e76c8f4b51ca35f Mon Sep 17 00:00:00 2001 From: hxb <hxb@hdlchina.com.cn> Date: 星期四, 17 十二月 2020 14:16:20 +0800 Subject: [PATCH] 增加本地发送的重发机制 --- HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs | 411 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 384 insertions(+), 27 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs index 7630684..f93ff6c 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs @@ -1,10 +1,68 @@ 锘縰sing System; using System.Collections.Generic; +using Shared; namespace HDL_ON.UI.UI2.Intelligence.Automation { + public class LogicMethod { + /// <summary> + /// 琛ㄧず鏄潯浠� + /// </summary> + public const string condition_if = "鏉′欢"; + /// <summary> + /// 琛ㄧず鏄洰鏍� + /// </summary> + public const string target_if = "鐩爣"; + /// <summary> + /// 绉婚櫎鎵�鏈�"Logic"鐣岄潰 + /// </summary> + public static void RemoveAllView() + { + MainPage.BasePageView.RemoveViewByTag("Logic"); + } + + /// <summary> Converts an array of bytes into a formatted string of hex digits (ex: E4 CA B2)</summary> + /// <param name="data"> The array of bytes to be translated into a string of hex digits. </param> + /// <returns> Returns a well formatted string of hex digits with spacing. </returns> + static string byteArrayToHexString(byte[] data) + { + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + foreach (byte b in data) + { + sb.Append(Convert.ToString(b, 16).PadLeft(2, '0')); + } + + return sb.ToString().ToUpper(); + } + + /** + * int杞琤yte[] + * 璇ユ柟娉曞皢涓�涓猧nt绫诲瀷鐨勬暟鎹浆鎹负byte[]褰㈠紡锛屽洜涓篿nt涓�32bit锛岃�宐yte涓�8bit鎵�浠ュ湪杩涜绫诲瀷杞崲鏃讹紝鐭ヤ細鑾峰彇浣�8浣嶏紝 + * 涓㈠純楂�24浣嶃�傞�氳繃浣嶇Щ鐨勬柟寮忥紝灏�32bit鐨勬暟鎹浆鎹㈡垚4涓�8bit鐨勬暟鎹�傛敞鎰� &0xff锛屽湪杩欏綋涓紝&0xff绠�鍗曠悊瑙d负涓�鎶婂壀鍒�锛� + * 灏嗘兂瑕佽幏鍙栫殑8浣嶆暟鎹埅鍙栧嚭鏉ャ�� + * @param i 涓�涓猧nt鏁板瓧 + * @return byte[] + */ + public static byte[] int2ByteArray(int i) + { + byte[] result = new byte[4]; + result[0] = (byte)((i >> 24) & 0xFF); + result[1] = (byte)((i >> 16) & 0xFF); + result[2] = (byte)((i >> 8) & 0xFF); + result[3] = (byte)(i & 0xFF); + return result; + } + /// <summary> + /// 鑾峰彇鏃堕棿鎴� + /// </summary> + /// <returns></returns> + static int getTimeStamp() + { + TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0); + return (int)ts.TotalSeconds; + } /// <summary> /// 鐢熸垚閫昏緫sid鏂规硶 /// </summary> @@ -17,38 +75,28 @@ DateTime dt = DateTime.Now; DateTime startTime = TimeZoneInfo.ConvertTimeToUtc(new DateTime(2020, 1, 1)); long m = (long)((dt - startTime).TotalMilliseconds / 10); - string sTimeSpan = "00000000"; - - byte[] arry = new byte[4]; - arry[0] = (byte)(m & 0xFF); - arry[1] = (byte)((m & 0xFF00) >> 8); - arry[2] = (byte)((m & 0xFF0000) >> 16); - arry[3] = (byte)((m >> 24) & 0xFF); - sTimeSpan = arry[0].ToString("X2") + arry[1].ToString("X2") + arry[2].ToString("X2") + arry[3].ToString("X2"); + string sTimeSpan = byteArrayToHexString(int2ByteArray(getTimeStamp())); - if (sTimeSpan.Length > 8) - { - sTimeSpan = sTimeSpan.Substring(0, 8); - } - else - { - sTimeSpan = "00000000"; - } logicId = sOidBeginsWith + sTimeSpan; - logicId += "0A"; - logicId += "0A01"; - //0A01 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘 - int iTopLogicId = 1; + logicId += "15"; + logicId += "1501"; + //1501 鐗╂ā鍨嬩负閫昏緫锛� 0001 琛ㄧず 1 鍙烽�昏緫鍔熻兘 + int maxId = 1; - Random random = new Random(); - iTopLogicId = random.Next(0, 255); - iTopLogicId += random.Next(0, 255); - logicId += iTopLogicId.ToString("X4");//閫昏緫鍙� 涓や釜byte - logicId += "1100"; + for (int i = 0; i < Logic.LogicList.Count; i++) + { + string s = Logic.LogicList[i].sid.Substring(20, 4); + int iThisSceneId = Convert.ToInt16(s, 16); + if (iThisSceneId > maxId) + maxId = iThisSceneId; + } + + logicId += (maxId + 1).ToString("X4");//閫昏緫鍙� 涓や釜byte + logicId += "0000"; } catch { @@ -56,6 +104,7 @@ } return logicId; } + /// <summary> /// 灏佽Dictionary瀵硅薄 /// </summary> @@ -72,10 +121,318 @@ //娣诲姞閿�� dic.Add(key, value); } - + /// <summary> + /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 + /// </summary> + /// <returns></returns> + public static List<HDL_ON.Entity.Room> GetGatewayRoomList() + { + return HDL_ON.Entity.SpatialInfo.CurrentSpatial.RoomList; + } + /// <summary> + /// 鑾峰彇缃戝叧鎴块棿鍒楄〃 + /// </summary> + /// <returns></returns> + public static List<HDL_ON.Entity.Room> GetGatewayRoomList(string name) + { + List<Entity.Room> roomList = new List<Entity.Room>(); + Entity.Room room1 = new Entity.Room(); + room1.roomName = name;//榛樿涓�涓埧闂村悕涓�:鍏ㄩ儴鍖哄煙 + room1.uid = "鍏ㄩ儴鍖哄煙";//榛樿sid鐢ㄨ瘑鍒鎴块棿 + roomList.Add(room1);//榛樿娣诲姞鍒版埧闂村垪琛ㄩ噷 + var roomLists = GetGatewayRoomList(); + foreach (var room in roomLists) + { + var devlist = GetRoomDevice(room); + if (devlist.Count == 0) + { + //杩囨护鎺夋病鏈夎澶囩殑鎴块棿; + continue; + } + roomList.Add(room); + } + return roomList; + } + /// <summary> + /// 鑾峰彇缃戝叧璁惧鍒楄〃 + /// </summary> + /// <returns></returns> + public static List<HDL_ON.Entity.Function> GetGatewayDeviceList() + { + return Entity.FunctionList.List.GetDeviceFunctionList(); + } + /// <summary> + /// 鑾峰彇缃戝叧鍦烘櫙鍒楄〃 + /// </summary> + /// <returns></returns> + public static List<HDL_ON.Entity.Scene> GetSceneList() + { + return HDL_ON.Entity.FunctionList.List.scenes; + } + /// <summary> + /// 鑾峰彇鎴块棿鐨勮澶囧垪琛� + /// </summary> + /// <param name="room">褰撳墠鎴块棿</param> + /// <returns></returns> + public static List<HDL_ON.Entity.Function> GetRoomDevice(HDL_ON.Entity.Room room) + { + List<HDL_ON.Entity.Function> deviceLists = new List<Entity.Function>(); + List<HDL_ON.Entity.Function> lists = GetGatewayDeviceList(); + foreach (var dev in lists) + { + if (dev.roomIds.Find((id) => id == room.uid) != null) + { + deviceLists.Add(dev); + } + if (room.uid == "鍏ㄩ儴鍖哄煙") + { + //鎴块棿鍚嶄负鍏ㄩ儴鍖哄煙鏃讹紝鏄剧ず缃戝叧鍏ㄩ儴璁惧 + deviceLists = lists; + } - public static void InputCondition() { + } + return deviceLists; + } + /// <summary> + /// 鑾峰彇褰撲釜璁惧 + /// </summary> + /// <param name="sid">璁惧鍞竴鏍囪瘑</param> + /// <returns></returns> + public static HDL_ON.Entity.Function GetDevice(string sid) + { + HDL_ON.Entity.Function device = new Entity.Function() { name = "Unknown" }; + List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); + foreach (var dev in deviceLists) + { + if (dev.sid == sid) + { + device = dev; + break; + } + } + return device; } + /// <summary> + /// 鑾峰彇褰撲釜鍦烘櫙 + /// </summary> + /// <param name="sid">鍦烘櫙鍞竴鏍囪瘑</param> + /// <returns></returns> + public static HDL_ON.Entity.Scene GetSecne(string sid) + { + HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown" }; + List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); + foreach (var sce in sceneLists) + { + if (sce.sid == sid) + { + scene = sce; + break; + } + } + return scene; + } + /// <summary> + /// 鑾峰彇鎴块棿鍚�(鍗虫槸=鍖哄煙鍚嶇О) + /// </summary> + /// <param name="device">璁惧</param> + /// <returns></returns> + public static string GetGetRoomName(HDL_ON.Entity.Function device) + { + string roomName = ""; + List<HDL_ON.Entity.Room> roomLists = GetGatewayRoomList(); + + foreach (var dev in device.roomIds) + { + var room = roomLists.Find((c) => c.uid == dev); + if (room != null) + { + roomName += room.floorName + "." + room.roomName + ","; + } + } + + return roomName.TrimEnd(','); + } + /// <summary> + /// 鑾峰彇璁惧绫诲瀷鍥炬爣 + /// </summary> + /// <param name="functionType">璁惧绫诲瀷</param> + /// <returns></returns> + public static string GetIconPath(FunctionType functionType) + { + string strPath = ""; + switch (functionType) + { + case FunctionType.Relay: + case FunctionType.RGB: + case FunctionType.RGBW: + case FunctionType.ColorTemperature: + case FunctionType.Dimmer: + { + strPath = "LogicIcon/lightloguc.png"; + } + break; + case FunctionType.Curtain: + case FunctionType.RollingShutter: + case FunctionType.MotorCurtain: + { + strPath = "LogicIcon/curtainlogic.png"; + } + break; + case FunctionType.AC: + { + strPath = "LogicIcon/airconditionerlogic.png"; + } + break; + case FunctionType.FloorHeating: + { + strPath = "LogicIcon/heatlogic.png"; + } + break; + + } + return strPath; + } + /// <summary> + /// 璁惧绫诲瀷鐨勫垪琛�(鐏厜绫伙紝绐楀笜绫汇�傘�傘��) + /// </summary> + /// <param name="deviceList">璁惧鍒楄〃</param> + /// <returns></returns> + public static List<string> GetDeviceTypeList(List<HDL_ON.Entity.Function> deviceList) + { + List<string> deviceStrTypeList = new List<string>(); + deviceStrTypeList.Clear(); + var lightjosn = deviceList.Find((device) => device.functionType == FunctionType.Relay || device.functionType == FunctionType.Dimmer || device.functionType == FunctionType.ColorTemperature || device.functionType == FunctionType.RGB || device.functionType == FunctionType.RGBW); + if (lightjosn != null) + { + deviceStrTypeList.Add(Language.StringByID(StringId.Lights)); + } + + var curtainjosn = deviceList.Find((device) => device.functionType == FunctionType.Curtain || device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter); + if (curtainjosn != null) + { + deviceStrTypeList.Add(Language.StringByID(StringId.Curtain)); + } + + var ac = deviceList.Find((device) => device.functionType == FunctionType.AC); + if (ac != null) + { + deviceStrTypeList.Add(Language.StringByID(StringId.AC)); + } + var floorHeating = deviceList.Find((device) => device.functionType == FunctionType.FloorHeating); + if (floorHeating != null) + { + deviceStrTypeList.Add(Language.StringByID(StringId.FloorHeating)); + } + return deviceStrTypeList; + + } + /// <summary> + /// 璁惧绫诲瀷FunctionType鍒楄〃 + /// </summary> + /// <param name="deviceType">璁惧绫诲瀷(鐏厜绫伙紝绐楀笜绫汇��)</param> + /// <returns></returns> + public static List<FunctionType> GetDeviceTypeFunctionList(string deviceType) + { + List<FunctionType> functionTypeList = new List<FunctionType>(); + if (deviceType == Language.StringByID(StringId.Lights)) + { + functionTypeList.Add(FunctionType.Relay); + functionTypeList.Add(FunctionType.Dimmer); + functionTypeList.Add(FunctionType.RGB); + functionTypeList.Add(FunctionType.RGBW); + functionTypeList.Add(FunctionType.ColorTemperature); + } + else if (deviceType == Language.StringByID(StringId.Curtain)) + { + functionTypeList.Add(FunctionType.Curtain); + functionTypeList.Add(FunctionType.RollingShutter); + functionTypeList.Add(FunctionType.MotorCurtain); + } + else if (deviceType == Language.StringByID(StringId.AC)) + { + functionTypeList.Add(FunctionType.AC); + } + else if (deviceType == Language.StringByID(StringId.FloorHeating)) + { + functionTypeList.Add(FunctionType.FloorHeating); + } + return functionTypeList; + + } + /// <summary> + /// 鏉′欢/鐩爣鏀寔璁惧 + /// </summary> + /// <returns></returns> + public static List<FunctionType> GetSupportEquipment(string if_type) + { + List<FunctionType> deviceTypeList = new List<FunctionType>(); + switch (if_type) + { + case condition_if: + { + deviceTypeList.Add(FunctionType.Relay); + deviceTypeList.Add(FunctionType.RGB); + deviceTypeList.Add(FunctionType.RGBW); + deviceTypeList.Add(FunctionType.Dimmer); + deviceTypeList.Add(FunctionType.ColorTemperature); + deviceTypeList.Add(FunctionType.Curtain); + deviceTypeList.Add(FunctionType.RollingShutter); + deviceTypeList.Add(FunctionType.MotorCurtain); + deviceTypeList.Add(FunctionType.AC); + deviceTypeList.Add(FunctionType.FloorHeating); + } + break; + case target_if: + { + deviceTypeList.Add(FunctionType.Relay); + deviceTypeList.Add(FunctionType.RGB); + deviceTypeList.Add(FunctionType.RGBW); + deviceTypeList.Add(FunctionType.Dimmer); + deviceTypeList.Add(FunctionType.ColorTemperature); + deviceTypeList.Add(FunctionType.Curtain); + deviceTypeList.Add(FunctionType.RollingShutter); + deviceTypeList.Add(FunctionType.MotorCurtain); + deviceTypeList.Add(FunctionType.AC); + deviceTypeList.Add(FunctionType.FloorHeating); + } + break; + } + return deviceTypeList; + } + /// <summary> + /// 鏄剧ず鐨勮澶囧垪琛� + /// </summary> + /// <param name="functionType">婧愭暟鎹垪琛�1</param> + /// <param name="deviceList">婧愭暟鎹垪琛�2</param> + /// <returns></returns> + public static List<Entity.Function> GetShowDeviceList(List<FunctionType> functionType, List<HDL_ON.Entity.Function> deviceList) + { + List<HDL_ON.Entity.Function> devList = new List<Entity.Function>(); + foreach (var dev in deviceList) + { + if (functionType.Contains(dev.functionType)) + { + ///杩囨护鎺変笉闇�瑕佹樉绀虹殑璁惧 + devList.Add(dev); + } + } + return devList; + } + /// <summary> + /// 杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃 + /// </summary> + /// <param name="room">褰撳墠鎴块棿</param> + /// <param name="str">鍒ゆ柇绗︼紙琛ㄧず=杈撳叆璁惧鍜岃緭鍑鸿澶囷級</param> + /// <returns></returns> + public static List<Entity.Function> GetFunctionDeviceList(Entity.Room room, string str) + { + List<FunctionType> functionTypeList = GetSupportEquipment(str); + //杩斿洖鎴块棿璁惧鍒楄〃 + var roomDeviceList = GetRoomDevice(room); + //杩斿洖鏈�缁堟敮鎸佹樉绀哄嚭鏉ョ殑璁惧鍒楄〃 + var list = GetShowDeviceList(functionTypeList, roomDeviceList); + return list; + } } } -- Gitblit v1.8.0