From 5ff03eea50f3cd0fe7bc9a1488c4d715b93551a0 Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期四, 14 一月 2021 11:54:10 +0800
Subject: [PATCH] 2021-1-14-1

---
 HDL_ON/Common/ApiUtlis.cs |   47 ++++++++++++++++++++++++-----------------------
 1 files changed, 24 insertions(+), 23 deletions(-)

diff --git a/HDL_ON/Common/ApiUtlis.cs b/HDL_ON/Common/ApiUtlis.cs
index c29314c..ca5bc48 100644
--- a/HDL_ON/Common/ApiUtlis.cs
+++ b/HDL_ON/Common/ApiUtlis.cs
@@ -159,12 +159,12 @@
                         {
                             deviceList = new DevcieApiPack();
                         }
-                            if (FunctionList.List.GetDeviceFunctionList().Count > 0)
-                            {
+                        if (FunctionList.List.GetDeviceFunctionList().Count > 0)
+                        {
                             for (int i = 0; i < FunctionList.List.GetDeviceFunctionList().Count;)
                             {
                                 var localFunction = FunctionList.List.GetDeviceFunctionList()[i];
-                                if (localFunction.functionCategory == FunctionCategory.Music)
+                                if (localFunction.Spk_Prefix == FunctionCategory.Music)
                                 {
                                     i++;
                                     continue;
@@ -191,12 +191,12 @@
                                     deviceList.list.Remove(newFunction);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
                                 }
                             }
-                            //澶勭悊鍓╀笅鐨勬柊澧炲姛鑳�
-                            foreach (var newFunction in deviceList.list)
-                            {
-                                newFunction.SaveFunctionFile();
-                                FunctionList.List.IniFunctionList(newFunction.savePath);
-                            }
+                        }
+                        //澶勭悊鍓╀笅鐨勬柊澧炲姛鑳�
+                        foreach (var newFunction in deviceList.list)
+                        {
+                            newFunction.SaveFunctionFile();
+                            FunctionList.List.IniFunctionList(newFunction.savePath);
                         }
                         endTime = DateTime.Now.AddSeconds(5);
                     }
@@ -216,15 +216,15 @@
                         {
                             sceneList = new List<Scene>();
                         }
-                            for (int i = 0; i < FunctionList.List.scenes.Count;)
+                        for (int i = 0; i < FunctionList.List.scenes.Count;)
+                        {
+                            var localScene = FunctionList.List.scenes[i];
+                            if (localScene == null)
                             {
-                                var localScene = FunctionList.List.scenes[i];
-                                if (localScene == null)
-                                {
-                                    FunctionList.List.scenes.Remove(localScene);
-                                    continue;
-                                }
-                                var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
+                                FunctionList.List.scenes.Remove(localScene);
+                                continue;
+                            }
+                            var newScene = sceneList.Find((obj) => obj.userSceneId == localScene.userSceneId);
                             if (newScene == null)//濡傛灉浜戠鏈�鏂版暟鎹病鏈夎鏉℃暟鎹紝鍒欐湰鍦伴渶瑕佸垹鎺夎鏁版嵁璁板綍
                             {
                                 FunctionList.List.DeleteScene(localScene, false);
@@ -238,16 +238,17 @@
                                     localScene.collect = newScene.collect;
                                     localScene.modifyTime = newScene.modifyTime;
                                     localScene.roomIds = newScene.roomIds;
+                                    localScene.image = newScene.image;
                                     localScene.SaveSceneFile();
                                 }
                                 sceneList.Remove(newScene);//鎿嶄綔瀹岀殑鏁版嵁娓呯悊鎺夛紝鍓╀笅鐨勫氨鏄柊澧炵殑鍔熻兘
                             }
-                            //澶勭悊鍓╀笅鐨勬柊澧炲姛鑳�
-                            foreach (var tempScene in sceneList)
-                            {
-                                tempScene.SaveSceneFile();
-                                FunctionList.List.scenes.Add(tempScene);
-                            }
+                        }
+                        //澶勭悊鍓╀笅鐨勬柊澧炲姛鑳�
+                        foreach (var tempScene in sceneList)
+                        {
+                            tempScene.SaveSceneFile();
+                            FunctionList.List.scenes.Add(tempScene);
                         }
                         //濡傛灉鏄竴绔彛闇�瑕佹彁鍓嶄笅杞藉満鏅暟鎹紝鍚﹀垯鎺у埗涓嶄簡涓�绔彛鍦烘櫙
                         if (DB_ResidenceData.Instance.GatewayType == 0)

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