From 6a4e41c3996f9f01ab0928e0397925242d3b63b4 Mon Sep 17 00:00:00 2001 From: 陈嘉乐 <cjl@hdlchina.com.cn> Date: 星期三, 09 十二月 2020 15:34:18 +0800 Subject: [PATCH] 2020-12-0-1 --- HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs index 33fc008..86ebc92 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/LogicMethod.cs @@ -196,7 +196,7 @@ /// <returns></returns> public static HDL_ON.Entity.Function GetDevice(string sid) { - HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown",sid="璁惧涓嶅瓨鍦�"}; + HDL_ON.Entity.Function device = new Entity.Function() { name= "Unknown"}; List<HDL_ON.Entity.Function> deviceLists = GetGatewayDeviceList(); foreach (var dev in deviceLists) { @@ -216,7 +216,7 @@ /// <returns></returns> public static HDL_ON.Entity.Scene GetSecne(string sid) { - HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown", sid = "鍦烘櫙涓嶅瓨鍦�" }; + HDL_ON.Entity.Scene scene = new Entity.Scene() { name = "Unknown"}; List<HDL_ON.Entity.Scene> sceneLists = GetSceneList(); foreach (var sce in sceneLists) { -- Gitblit v1.8.0