From 6c0c799c1f5da2d215ec8d9df9b92b3d1948dc14 Mon Sep 17 00:00:00 2001
From: 黄学彪 <hxb@hdlchina.com.cn>
Date: 星期四, 17 十二月 2020 18:03:33 +0800
Subject: [PATCH] 交付住宅,RGB

---
 HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs |   74 +++++++++++++++++++++++++++++++++---
 1 files changed, 67 insertions(+), 7 deletions(-)

diff --git a/HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs b/HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs
old mode 100644
new mode 100755
index 15c1c32..6a1b3e2
--- a/HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs
+++ b/HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs
@@ -23,18 +23,22 @@
                         {
                             bodyView.dimmerBar.Progress = uFunction.brightness;
                         }
-                        if (uFunction.trait_on_off.curValue.ToString() == "on")
+                        //鐘舵�佷竴鏍锋椂,涓嶅啀鍒锋柊瑙嗗浘
+                        if (uFunction.trait_on_off.curValue.ToString() == "on" && bodyView.btnSwitch.IsSelected == false)
                         {
                             bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheel.png";
                             bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                             bodyView.btnSwitch.IsSelected = true;
                             bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.light.GetRGBcolor());
                         }
-                        else
+                        //鐘舵�佷竴鏍锋椂,涓嶅啀鍒锋柊瑙嗗浘
+                        else if (uFunction.trait_on_off.curValue.ToString() == "off" && bodyView.btnSwitch.IsSelected == true)
                         {
                             bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png";
                             bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.PromptingColor2;
                             bodyView.btnSwitch.IsSelected = false;
+                            //鑹茬洏鐨勫渾鐐归殣钘�
+                            bodyView.btnWhiteRound.Visible = false;
                         }
                     }
                 }
@@ -68,9 +72,17 @@
         void LoadColorChangeEvent()
         {
             DateTime colorChangeTime = DateTime.MinValue;
+
+            //褰撳墠鐐瑰嚮鐨勩�愮偣銆戞槸鍚︽纭�
+            bool pointIsRight = false;
+            //鍦嗙殑鍗婂緞(鑰冭檻杈圭晫,闇�瑕佽缃畠鐨勫崐寰勬瘮杈冨皬涓�鐐�)
+            int circleR = colorPicker.Width / 2 - Application.GetRealWidth(12);
+
             colorPicker.ColorChaged += (sender2, e2) => {
-                if(light.trait_on_off.curValue.ToString() == "off")
+                if (light.trait_on_off.curValue.ToString() == "off"
+                  || pointIsRight == false)
                 {
+                    //pointIsRight:鐐圭殑鍖哄煙涓嶆槸鍦嗙洏鍐�
                     return;
                 }
                 if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 200)
@@ -84,13 +96,32 @@
                     Control.Ins.SendWriteCommand(light, d);
                 }
             };
-            colorPicker.MouseUpEventHandler = (sender, e) =>
+            colorPicker.MouseDownEventHandler += (sender, e) =>
             {
-                var ss = btnCurColor.BackgroundColor;
+                if (light.trait_on_off.curValue.ToString() == "off")
+                {
+                    return;
+                }
+                pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
+                if (pointIsRight == false)
+                {
+                    //鐐圭殑鍖哄煙涓嶆槸鍦嗙洏鍐�
+                    return;
+                }
+                //鏄剧ず鐧界偣
+                btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
+                btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
+                if (btnWhiteRound.Visible == false)
+                {
+                    btnWhiteRound.Visible = true;
+                }
             };
-
+            colorPicker.MouseMoveEventHandler += (sender, e) =>
+            {
+                //褰撻紶鏍囩偣涓嬩簨浠跺鐞�
+                colorPicker.MouseDownEventHandler(sender, e);
+            };
         }
-
 
         /// <summary>
         /// 鏀惰棌鍔熻兘鎸夐挳浜嬩欢
@@ -214,5 +245,34 @@
                 Control.Ins.SendWriteCommand(light, d);
             };
         }
+
+        /// <summary>
+        /// 妫�娴嬬偣鍑荤偣
+        /// </summary>
+        /// <param name="circleR">鍦嗙殑鍗婂緞</param>
+        /// <param name="circleX">鍦嗗績X杞�</param>
+        /// <param name="circleY">鍦嗗績Y杞�</param>
+        /// <param name="pointX">鐐瑰嚮鐐圭殑X杞�</param>
+        /// <param name="pointY">鐐瑰嚮鐐圭殑Y杞�</param>
+        /// <returns></returns>
+        private bool CheckPoint(int circleR, int circleX, int circleY, int pointX, int pointY)
+        {
+            int dwidth = circleX - pointX;
+            if (dwidth < 0) { dwidth *= -1; }
+
+            int dHeight = circleY - pointY;
+            if (dHeight < 0) { dHeight *= -1; }
+
+            //鏍规嵁涓夎鍑芥暟,姹備笁瑙掑舰鐨勬枩杈归暱
+            int dlength = dwidth * dwidth + dHeight * dHeight;
+            //鍗婂緞闀垮害(涓嶅紑鏂�,鎵�浠ユ槸鎸夊钩鏂圭畻)
+            circleR *= circleR;
+            if (dlength < circleR)
+            {
+                //濡傛灉缁勬垚鐨勪笁瑙掑舰骞舵病鏈夐暱杩囧崐寰�,鍒欎唬琛ㄨ繕鍦ㄥ渾鍐�(涓嶅厑璁哥偣杈圭晫)
+                return true;
+            }
+            return false;
+        }
     }
 }

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