From 7a7f2b317f8ba60cabc3a65f2ad2115c01a2436a Mon Sep 17 00:00:00 2001
From: 陈嘉乐 <cjl@hdlchina.com.cn>
Date: 星期三, 23 十二月 2020 14:16:35 +0800
Subject: [PATCH] 2020-12-23-2

---
 HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs |  160 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 160 insertions(+), 0 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
index b520c56..f1c4814 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/InpOrOutLogicMethod.cs
@@ -844,5 +844,165 @@
             }
             return valueStr;
         }
+
+        /// <summary>
+        ///鑾峰彇鑷姩鍖栧悕绉�
+        /// </summary>
+        /// <returns> 鏂板缓鑷姩鍖栧懡鍚嶈鍒�</returns>
+        public static string GetLogicName(Logic logic)
+        {
+
+            string name = "";
+            try
+            {
+                //榛樿鍙栫涓�涓潯浠�
+                Input inputCondition = logic.input[0];
+                //鏄剧ず鏉′欢鍚勭绫诲瀷鐘舵��
+                switch (inputCondition.condition_type)
+                {
+                    case "1":
+                        {
+                            name = Language.StringByID(StringId.hour) + "-";
+                        }
+                        break;
+                    case "2":
+                        {
+                            name = Language.StringByID(StringId.timeHorizon) + "-";
+
+                        }
+                        break;
+                    case "3":
+                        {
+                            //鐢╯id鎵惧埌璁惧锛�
+                            var device = LogicMethod.GetDevice(inputCondition.sid);
+                            name = device.name + "-";
+                        }
+                        break;
+
+                }
+                //榛樿鍙栫涓�涓洰鏍�
+                Output outputTarget = logic.output[0];
+                List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>;
+                //鏄剧ず杈撳嚭鏉′欢鍚勭绫诲瀷鐘舵��
+                switch (outputTarget.target_type)
+                {
+                    case "1":
+                        {
+                            //鐢╯id鎵惧埌璁惧锛�
+                            var device = LogicMethod.GetDevice(outputTarget.sid);
+                            //鏄剧ず璁惧鍚嶇О
+                            name += device.name;
+                            string stateStr = "";
+                            //鍖哄埆涓嶅悓璁惧锛屾樉绀轰笉鍚岃澶囩姸鎬�
+                            switch (device.functionType)
+                            {
+                                case FunctionType.Relay:
+                                    {//寮�鍏崇伅
+
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            if (value == "on")
+                                            {
+                                                stateStr = Language.StringByID(StringId.onLogic);
+
+                                            }
+                                            else
+                                            {
+                                                stateStr = Language.StringByID(StringId.offLogic);
+                                            }
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.RGB:
+                                case FunctionType.RGBW:
+                                case FunctionType.ColorTemperature:
+                                case FunctionType.Dimmer:
+                                    {
+                                        string on_off = InpOrOutLogicMethod.GetKeyValue("on_off", dicList);
+                                        string brightness = InpOrOutLogicMethod.GetKeyValue("brightness", dicList);
+                                        if (on_off == "on" && brightness != "")
+                                        {
+                                            stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
+                                        }
+                                        else if (on_off == "on")
+                                        {
+                                            stateStr = Language.StringByID(StringId.onLogic);
+                                        }
+                                        else if (on_off == "off")
+                                        {
+                                            stateStr = Language.StringByID(StringId.offLogic);
+                                        }
+                                        else if (brightness != "")
+                                        {
+                                            stateStr = brightness + "%";
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.Curtain:
+                                case FunctionType.MotorCurtain:
+                                case FunctionType.RollingShutter:
+                                    {
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            switch (value)
+                                            {
+                                                case "on":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.onLogic);
+                                                    }
+                                                    break;
+                                                case "off":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.offLogic);
+                                                    }
+                                                    break;
+                                                case "stop":
+                                                    {
+                                                        stateStr = Language.StringByID(StringId.stop);
+                                                    }
+                                                    break;
+                                            }
+                                        }
+                                    }
+                                    break;
+                                case FunctionType.AC:
+                                case FunctionType.FloorHeating:
+                                    {
+                                        foreach (var dic in dicList)
+                                        {
+                                            string value = dic["value"];
+                                            if (value == "on")
+                                            {
+                                                stateStr = Language.StringByID(StringId.onLogic);
+
+                                            }
+                                            else if (value == "off")
+                                            {
+                                                stateStr = Language.StringByID(StringId.offLogic);
+                                            }
+                                        }
+
+                                    }
+                                    break;
+
+                            }
+                            name += stateStr;
+                        }
+                        break;
+                    case "2":
+                        {
+                            //鐢╯id鎵惧埌鍦烘櫙锛�
+                            var scene = LogicMethod.GetSecne(outputTarget.sid);
+                            name += scene.name;
+
+                        }
+                        break;
+                }
+            }
+            catch { }
+            return name;
+        }
     }
 }

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