From 9bc98adfcb5ec7ccf54a94f9cd2906d0351b72a5 Mon Sep 17 00:00:00 2001
From: wei <kaede@kaededeMacBook-Air.local>
Date: 星期三, 16 十二月 2020 10:56:46 +0800
Subject: [PATCH] Update AndroidManifest.xml

---
 HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/HDL_ON/UI/UI2/3-Intelligence/Automation/Automation/AddTarget.cs b/HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs
similarity index 96%
rename from HDL_ON/UI/UI2/3-Intelligence/Automation/Automation/AddTarget.cs
rename to HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs
index f11d554..602a55d 100644
--- a/HDL_ON/UI/UI2/3-Intelligence/Automation/Automation/AddTarget.cs
+++ b/HDL_ON/UI/UI2/3-Intelligence/Automation/AddTarget.cs
@@ -47,10 +47,11 @@
             delayView.frameLayout.Y = sceneView.frameLayout.Bottom;
             delayView.btnText.TextID = StringId.delayLogic;
             delayView.btnIcon.UnSelectedImagePath = "LogicIcon/delayed.png";
-            viewLayout.AddChidren(delayView.FLayoutView());
+            //viewLayout.AddChidren(delayView.FLayoutView());
             #endregion
 
             #region  鎵�鏈夌偣鍑讳簨浠�
+            //鍔熻兘鐐瑰嚮浜嬩欢
             functionView.btnClick.MouseUpEventHandler += (sen, e) =>
             {
                 FunTpye funTpye = new FunTpye();
@@ -59,7 +60,7 @@
                 MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
 
             };
-
+            //鍦烘櫙鐐瑰嚮浜嬩欢
             sceneView.btnClick.MouseUpEventHandler += (sen, e) =>
             {
 
@@ -70,7 +71,7 @@
                 this.AddChidren(fLayout);
                 SceneMethod(fLayout);
             };
-
+            //寤舵椂鐐瑰嚮浜嬩欢
             delayView.btnClick.MouseUpEventHandler += (sen, e) =>
             {
 
@@ -153,6 +154,8 @@
                 Output outputDevice = new Output();
                 outputDevice.target_type = "2";
                 outputDevice.sid = sceneSelecetd.sid;
+                //娌″暐浣滅敤锛屼负浜嗘暟鎹牸寮忕粺涓�,鍙戦�佹椂涓嶅啀鍒ゆ柇
+                outputDevice.status = new List<Dictionary<string, string>> { new Dictionary<string, string> { { "key", "scene"},{ "value", "0" } } };
                 AddOutput(outputDevice);
                 fLayout.RemoveFromParent();
                 LogicMethod.RemoveAllView();

--
Gitblit v1.8.0