From 9c33e4ccb90fae87a614abd2ed1ab034d3b7a13d Mon Sep 17 00:00:00 2001 From: JLChen <551775569@qq.com> Date: 星期五, 26 三月 2021 11:26:01 +0800 Subject: [PATCH] 2021-03-26 1.对接接口优化。 --- HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs | 21 +++++++++++++-------- 1 files changed, 13 insertions(+), 8 deletions(-) diff --git a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs index 51aa5fc..4f9c820 100644 --- a/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs +++ b/HDL_ON/UI/UI2/3-Intelligence/Scene/SceneAddPage.cs @@ -255,7 +255,7 @@ TextAlignment = TextAlignment.CenterRight, TextColor = CSS_Color.PromptingColor1, TextSize = CSS_FontSize.PromptFontSize_FirstLevel, - Text = FunctionList.List.GetDelayText(scene.delay.ToString()) + Text = scene.GetDelayText() }; sceneDelayRow.AddChidren(btnSceneDelayInfo); @@ -274,9 +274,14 @@ { Action<string> action = (obj) => { scene.delay = obj; - btnSceneDelayInfo.Text = FunctionList.List.GetDelayText(obj); + btnSceneDelayInfo.Text = scene.GetDelayText(); }; - new PublicAssmebly().SetSceneDelayDialog(action ,scene.delay); + Dictionary<string, string> items = new Dictionary<string, string>(); + items.Add("30", "30s"); + items.Add("60", "1min"); + items.Add("120", "2min"); + items.Add("300", "5min"); + new PublicAssmebly().SetSceneDelayDialog(items, action ,scene.delay); }; contentView.AddChidren(new Button() @@ -422,7 +427,7 @@ if (Convert.ToInt32(scenefunction.delay) > 0) { - btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + FunctionList.List.GetDelayText(scenefunction.delay); + btnFunctionDelayInfo.Text = Language.StringByID(StringId.Delay) + " " + new Scene() { delay = scenefunction.delay }.GetDelayText(); } else { @@ -505,16 +510,16 @@ var fanState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.FanSpeed); if (modeState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(modeState.key, modeState.value); + sceneFunctionInfo += modeState.GetValueText(); } if (tempState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(tempState.key, tempState.value); - sceneFunctionInfo += FunctionList.List.GetUintString(tempState.key); + sceneFunctionInfo += tempState.GetValueText(); + sceneFunctionInfo += tempState.GetUintString(); } if (fanState != null) { - sceneFunctionInfo += FunctionList.List.GetValueText(fanState.key, fanState.value); + sceneFunctionInfo += tempState.GetValueText(); } var briState = sceneFunction.status.Find((obj) => obj.key == FunctionAttributeKey.Brightness); if (briState != null) -- Gitblit v1.8.0